void UpdateInfoFromPawnChange() { selectedPawn = PawnUtilities.currentListOfPawns[iterator]; component.TryGetUserAssignedToPawn(selectedPawn, out assignedUsername); usernameFromQueue = null; }
public static bool TryFindUserAssigned(Pawn pawn, out string username) { GameComponentPawnTracking component = Current.Game.GetComponent <GameComponentPawnTracking>(); if (component.TryGetUserAssignedToPawn(pawn, out username)) { return(true); } username = null; return(false); }