void UpdateInfoFromPawnChange()
        {
            selectedPawn = PawnUtilities.currentListOfPawns[iterator];

            component.TryGetUserAssignedToPawn(selectedPawn, out assignedUsername);

            usernameFromQueue = null;
        }
        public static bool TryFindUserAssigned(Pawn pawn, out string username)
        {
            GameComponentPawnTracking component = Current.Game.GetComponent <GameComponentPawnTracking>();

            if (component.TryGetUserAssignedToPawn(pawn, out username))
            {
                return(true);
            }

            username = null;
            return(false);
        }