Beispiel #1
0
        public static void SaveAnimation(string FileName, Animation anim, STSkeleton skeleton)
        {
            anim.SetFrame(anim.FrameCount - 1);       //from last frame
            for (int f = 0; f < anim.FrameCount; ++f) //go through each frame with nextFrame
            {
                anim.NextFrame(skeleton);
            }
            anim.NextFrame(skeleton);  //go on first frame

            SEAnim seAnim = new SEAnim();

            seAnim.Looping  = anim.CanLoop;
            seAnim.AnimType = AnimationType.Absolute;
            //Reset active animation to 0
            anim.SetFrame(0);
            for (int frame = 0; frame < anim.FrameCount; frame++)
            {
                anim.NextFrame(skeleton, false, true);

                foreach (Animation.KeyNode boneAnim in anim.Bones)
                {
                    if (boneAnim.HasKeyedFrames(frame))
                    {
                        STBone bone = skeleton.GetBone(boneAnim.Text);
                        if (bone == null)
                        {
                            continue;
                        }

                        Vector3    position = bone.GetPosition();
                        Quaternion rotation = bone.GetRotation();
                        Vector3    scale    = bone.GetScale();

                        seAnim.AddTranslationKey(boneAnim.Text, frame, position.X, position.Y, position.Z);
                        seAnim.AddRotationKey(boneAnim.Text, frame, rotation.X, rotation.Y, rotation.Z, rotation.W);
                        seAnim.AddScaleKey(boneAnim.Text, frame, scale.X, scale.Y, scale.Z);
                    }
                }
            }

            seAnim.Write(FileName);
        }
Beispiel #2
0
        public static void Save(Animation anim, STSkeleton Skeleton, String Fname)
        {
            System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone();
            customCulture.NumberFormat.NumberDecimalSeparator = ".";

            using (System.IO.StreamWriter file = new System.IO.StreamWriter(@Fname))
            {
                file.WriteLine("version 1");

                file.WriteLine("nodes");
                foreach (STBone b in Skeleton.bones)
                {
                    file.WriteLine(Skeleton.bones.IndexOf(b) + " \"" + b.Text + "\" " + b.parentIndex);
                }
                file.WriteLine("end");

                file.WriteLine("skeleton");
                anim.SetFrame(0);
                for (int i = 0; i <= anim.FrameCount; i++)
                {
                    anim.NextFrame(Skeleton, false, true);

                    file.WriteLine($"time {i}");

                    foreach (Animation.KeyNode sb in anim.Bones)
                    {
                        STBone b = Skeleton.GetBone(sb.Text);
                        if (b == null)
                        {
                            continue;
                        }
                        Vector3 eul       = STMath.ToEulerAngles(b.rot);
                        Vector3 scale     = b.GetScale();
                        Vector3 translate = b.GetPosition();

                        file.WriteLine($"{ Skeleton.bones.IndexOf(b)} {translate.X} {translate.Y} {translate.Z} {eul.X} {eul.Y} {eul.Z}");
                    }
                }
                file.WriteLine("end");

                file.Close();
            }
        }
Beispiel #3
0
        public static void SaveAnimation(string FileName, Animation anim, STSkeleton skeleton)
        {
            anim.SetFrame(anim.FrameCount - 1);       //from last frame
            for (int f = 0; f < anim.FrameCount; ++f) //go through each frame with nextFrame
            {
                anim.NextFrame(skeleton);
            }
            anim.NextFrame(skeleton);  //go on first frame

            foreach (STBone b in skeleton.getBoneTreeOrder())
            {
                if (anim.HasBone(b.Text))
                {
                    Animation.KeyNode n = anim.GetBone(b.Text);


                    if (n.XPOS.HasAnimation())
                    {
                        WriteKey(n.XPOS);
                    }
                    if (n.YPOS.HasAnimation())
                    {
                        WriteKey(n.YPOS);
                    }
                    if (n.ZPOS.HasAnimation())
                    {
                        WriteKey(n.ZPOS);
                    }
                    if (n.XROT.HasAnimation())
                    {
                        WriteKey(n.XROT);
                    }
                    if (n.YROT.HasAnimation())
                    {
                        WriteKey(n.YROT);
                    }
                    if (n.ZROT.HasAnimation())
                    {
                        WriteKey(n.ZROT);
                    }
                    if (n.XSCA.HasAnimation())
                    {
                        WriteKey(n.XSCA);
                    }
                    if (n.YSCA.HasAnimation())
                    {
                        WriteKey(n.YSCA);
                    }
                    if (n.ZSCA.HasAnimation())
                    {
                        WriteKey(n.ZSCA);
                    }
                }
            }

            SEAnim seAnim = new SEAnim();

            seAnim.Looping  = anim.CanLoop;
            seAnim.AnimType = AnimationType.Absolute;
            //Reset active animation to 0
            anim.SetFrame(0);
            for (int frame = 0; frame < anim.FrameCount; frame++)
            {
                anim.NextFrame(skeleton, false, true);

                foreach (Animation.KeyNode boneAnim in anim.Bones)
                {
                    if (boneAnim.HasKeyedFrames(frame))
                    {
                        STBone bone = skeleton.GetBone(boneAnim.Text);
                        if (bone == null)
                        {
                            continue;
                        }

                        Vector3    position = bone.GetPosition();
                        Quaternion rotation = bone.GetRotation();
                        Vector3    scale    = bone.GetScale();

                        //Exporting at specific keys doesn't work atm
                        //Todo
                        bool IsTranlationKeyed = (boneAnim.XPOS.GetKeyFrame(frame).IsKeyed ||
                                                  boneAnim.YPOS.GetKeyFrame(frame).IsKeyed ||
                                                  boneAnim.ZPOS.GetKeyFrame(frame).IsKeyed);

                        bool IsRotationKeyed = (boneAnim.XROT.GetKeyFrame(frame).IsKeyed ||
                                                boneAnim.YROT.GetKeyFrame(frame).IsKeyed ||
                                                boneAnim.ZROT.GetKeyFrame(frame).IsKeyed);

                        bool IsScaleKeyed = (boneAnim.XSCA.GetKeyFrame(frame).IsKeyed ||
                                             boneAnim.YSCA.GetKeyFrame(frame).IsKeyed ||
                                             boneAnim.ZSCA.GetKeyFrame(frame).IsKeyed);

                        seAnim.AddTranslationKey(boneAnim.Text, frame, position.X, position.Y, position.Z);
                        seAnim.AddRotationKey(boneAnim.Text, frame, rotation.X, rotation.Y, rotation.Z, rotation.W);
                        seAnim.AddScaleKey(boneAnim.Text, frame, scale.X, scale.Y, scale.Z);
                    }
                }
            }

            seAnim.Write(FileName);
        }
Beispiel #4
0
        public static void CreateANIM(string fname, Animation a, STSkeleton vbn)
        {
            using (System.IO.StreamWriter file = new System.IO.StreamWriter(@fname))
            {
                AnimHeader header = new AnimHeader();
                file.WriteLine("animVersion " + header.animVersion + ";");
                file.WriteLine("mayaVersion " + header.mayaVersion + ";");
                file.WriteLine("timeUnit " + header.timeUnit + ";");
                file.WriteLine("linearUnit " + header.linearUnit + ";");
                file.WriteLine("angularUnit " + header.angularUnit + ";");
                file.WriteLine("startTime " + 1 + ";");
                file.WriteLine("endTime " + a.FrameCount + ";");

                a.SetFrame(a.FrameCount - 1);             //from last frame
                for (int li = 0; li < a.FrameCount; ++li) //go through each frame with nextFrame
                {
                    a.NextFrame(vbn, false, true);
                }
                a.NextFrame(vbn, false, true);  //go on first frame

                int i = 0;

                // writing node attributes
                foreach (STBone b in vbn.getBoneTreeOrder())
                {
                    i = vbn.boneIndex(b.Text);

                    if (a.HasBone(b.Text))
                    {
                        // write the bone attributes
                        // count the attributes
                        Animation.KeyNode n = a.GetBone(b.Text);
                        int ac = 0;

                        if (n.XPOS.HasAnimation())
                        {
                            file.WriteLine("anim translate.translateX translateX " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.XPOS, n, a.Size(), "translateX");
                            file.WriteLine("}");
                        }
                        if (n.YPOS.HasAnimation())
                        {
                            file.WriteLine("anim translate.translateY translateY " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.YPOS, n, a.Size(), "translateY");
                            file.WriteLine("}");
                        }
                        if (n.ZPOS.HasAnimation())
                        {
                            file.WriteLine("anim translate.translateZ translateZ " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.ZPOS, n, a.Size(), "translateZ");
                            file.WriteLine("}");
                        }
                        if (n.XROT.HasAnimation())
                        {
                            file.WriteLine("anim rotate.rotateX rotateX " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.XROT, n, a.Size(), "rotateX");
                            file.WriteLine("}");
                        }
                        if (n.YROT.HasAnimation())
                        {
                            file.WriteLine("anim rotate.rotateY rotateY " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.YROT, n, a.Size(), "rotateY");
                            file.WriteLine("}");
                        }
                        if (n.ZROT.HasAnimation())
                        {
                            file.WriteLine("anim rotate.rotateZ rotateZ " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.ZROT, n, a.Size(), "rotateZ");
                            file.WriteLine("}");
                        }

                        if (n.XSCA.HasAnimation())
                        {
                            file.WriteLine("anim scale.scaleX scaleX " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.XSCA, n, a.Size(), "scaleX", n.UseSegmentScaleCompensate);
                            file.WriteLine("}");
                        }
                        if (n.YSCA.HasAnimation())
                        {
                            file.WriteLine("anim scale.scaleY scaleY " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.YSCA, n, a.Size(), "scaleY", n.UseSegmentScaleCompensate);
                            file.WriteLine("}");
                        }
                        if (n.ZSCA.HasAnimation())
                        {
                            file.WriteLine("anim scale.scaleZ scaleZ " + b.Text + " 0 0 " + (ac++) + ";");
                            writeKey(file, n.ZSCA, n, a.Size(), "scaleZ", n.UseSegmentScaleCompensate);
                            file.WriteLine("}");
                        }

                        if (ac == 0)
                        {
                            file.WriteLine("anim " + b.Text + " 0 0 0;");
                        }
                    }
                    else
                    {
                        file.WriteLine("anim " + b.Text + " 0 0 0;");
                    }
                }
            }
        }