public AssetHolder(UnityEngine.Object[] inAssets)
        {
            // Written, 15.10.2018

            if (inAssets.Count() == 25)
            {
                Texture2D[] textures = new Texture2D[inAssets.Length];
                for (int i = 0; i < inAssets.Length; i++)
                {
                    if (inAssets[i] is Texture2D)
                    {
                        textures[i] = inAssets[i] as Texture2D;
                        if (textures[i] is null)
                        {
                            MoControlsMod.print("<color=red>Unsuccessfully</color> loaded texture, texure is null" + textures[i].name, DebugTypeEnum.full);
                        }
                        else
                        {
                            MoControlsMod.print("<color=green>successfully</color> loaded texture, " + textures[i].name, DebugTypeEnum.full);
                        }
                    }
                    else
                    {
                        MoControlsMod.print("<color=red>Error loading texture</color>, <color=grey><b><i>" + (inAssets[i]?.name ?? "[Asset name null]") + ".</i></b></color>", DebugTypeEnum.full);
                    }
                }
                this.textures = textures;

                try
                {
                    // setting textures.
                    a       = this.textures.First(_texture => _texture.name == "xc_a");
                    b       = this.textures.First(_texture => _texture.name == "xc_b");
                    x       = this.textures.First(_texture => _texture.name == "xc_x");
                    y       = this.textures.First(_texture => _texture.name == "xc_y");
                    back    = this.textures.First(_texture => _texture.name == "xc_back");
                    start   = this.textures.First(_texture => _texture.name == "xc_start");
                    lb      = this.textures.First(_texture => _texture.name == "xc_lb");
                    rb      = this.textures.First(_texture => _texture.name == "xc_rb");
                    lt      = this.textures.First(_texture => _texture.name == "xc_lt");
                    rt      = this.textures.First(_texture => _texture.name == "xc_rt");
                    dp      = this.textures.First(_texture => _texture.name == "xc_dp");
                    dpup    = this.textures.First(_texture => _texture.name == "xc_dpu");
                    dpdown  = this.textures.First(_texture => _texture.name == "xc_dpd");
                    dpleft  = this.textures.First(_texture => _texture.name == "xc_dpl");
                    dpright = this.textures.First(_texture => _texture.name == "xc_dpr");
                    ls      = this.textures.First(_texture => _texture.name == "xc_ls");
                    lsup    = this.textures.First(_texture => _texture.name == "xc_lsu");
                    lsdown  = this.textures.First(_texture => _texture.name == "xc_lsd");
                    lsleft  = this.textures.First(_texture => _texture.name == "xc_lsl");
                    lsright = this.textures.First(_texture => _texture.name == "xc_lsr");
                    rs      = this.textures.First(_texture => _texture.name == "xc_rs");
                    rsup    = this.textures.First(_texture => _texture.name == "xc_rsu");
                    rsdown  = this.textures.First(_texture => _texture.name == "xc_rsd");
                    rsleft  = this.textures.First(_texture => _texture.name == "xc_rsl");
                    rsright = this.textures.First(_texture => _texture.name == "xc_rsr");

                    if (a is null || b is null || x is null || y is null || lb is null ||
                        rb is null || back is null || start is null || ls is null ||
                        rs is null || lt is null || rt is null || dp is null ||
                        dpdown is null || dpup is null || dpleft is null || dpright is null ||
                        lsup is null || lsdown is null || lsleft is null || lsright is null ||
                        rsdown is null || rsup is null || rsleft is null || rsright is null)
                    {
                        throw new NullReferenceException("One or more assets are null..");
                    }
                }
                catch (NullReferenceException ex)
                {
                    result = false;
                    MoControlsMod.print("<color=red>Error occured when setting asset textures...</color>.\r\n<b>Message:</b>" + ex.Message + "\r\nStacktrace:\r\n" + ex.StackTrace, DebugTypeEnum.full);
                    throw;
                }
            }
            else
            {
                result = false;
                MoControlsMod.print("<color=red>Error not all assets could be found..</color>.", DebugTypeEnum.full);
            }
            result = true;
        }