Beispiel #1
0
        private void button_Import_Click(object sender, EventArgs e)
        {
            button_Import.Enabled = false;

            try
            {
                if (!File.Exists(textBox_ExePath.Text))
                {
                    throw new FileNotFoundException("The game's .exe file doesn't exist anymore.");
                }

                if (!File.Exists(textBox_LauncherPath.Text))
                {
                    throw new FileNotFoundException("The project's launcher file doesn't exist anymore.");
                }

                string projectName = PathHelper.RemoveIllegalPathSymbols(textBox_ProjectName.Text.Trim());

                if (string.IsNullOrWhiteSpace(projectName))
                {
                    throw new ArgumentException("You must enter a valid name for the project.");
                }

                if (projectName.ToLower() == "engine")                 // Safety
                {
                    throw new ArgumentException("Illegal project name.");
                }

                if (string.IsNullOrWhiteSpace(textBox_ScriptPath.Text))
                {
                    throw new ArgumentException("You must specify the /Script/ folder path of the project.");
                }

                if (string.IsNullOrWhiteSpace(textBox_LevelsPath.Text))
                {
                    throw new ArgumentException("You must specify the /Levels/ folder path for the project.");
                }

                if (ProjectChecker.IsProjectNameDuplicate(projectName))
                {
                    throw new ArgumentException("A project with the same name already exists on the list.");
                }

                TRVersion.Game gameVersion = GetGameVersion(textBox_ExePath.Text);

                string launcherFilePath = textBox_LauncherPath.Text;

                string projectPath = GetProjectDirectory(textBox_ExePath.Text);
                string enginePath  = Path.GetDirectoryName(textBox_ExePath.Text);
                string scriptPath  = textBox_ScriptPath.Text.Trim();
                string levelsPath  = textBox_LevelsPath.Text.Trim();

                // Check if a script.txt file exists in the specified /Script/ folder
                if (!File.Exists(Path.Combine(scriptPath, "script.txt")))
                {
                    throw new FileNotFoundException("Selected /Script/ folder does not contain a Script.txt file.");
                }

                // Check if the levelsPath directory exists, if so, check if it contains any valid .prj2 files
                if (Directory.Exists(levelsPath))
                {
                    // Check if the directory contains non-backup .prj2 files
                    List <string> prj2Files = LevelHandling.GetValidPrj2FilesFromDirectory(levelsPath);

                    if (prj2Files.Count > 0)
                    {
                        DialogResult result = DarkMessageBox.Show(this,
                                                                  "TombIDE will change the \"Game\" settings of all the .prj2 files\n" +
                                                                  "in the specified /Levels/ folder to match the imported project settings.\n" +
                                                                  "Would you like to to create a backup of the folder first?", "Create backup?",
                                                                  MessageBoxButtons.YesNo, MessageBoxIcon.Question);

                        if (result == DialogResult.Yes)
                        {
                            CreateLevelsBackup(levelsPath);
                        }
                    }
                }
                else
                {
                    Directory.CreateDirectory(levelsPath);
                }

                Project importedProject = new Project
                {
                    Name            = projectName,
                    GameVersion     = gameVersion,
                    DefaultLanguage = GameLanguage.English,
                    LaunchFilePath  = launcherFilePath,
                    ProjectPath     = projectPath,
                    EnginePath      = enginePath,
                    ScriptPath      = scriptPath,
                    LevelsPath      = levelsPath
                };

                // Create the .trproj file
                importedProject.Save();                 // .trproj = .xml but .trproj can be opened with TombIDE

                // // // // // // // //
                ImportedProject = importedProject;
                // // // // // // // //
            }
            catch (Exception ex)
            {
                DarkMessageBox.Show(this, ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);

                button_Import.Enabled = true;

                DialogResult = DialogResult.None;
            }
        }
Beispiel #2
0
        private void button_Create_Click(object sender, EventArgs e)
        {
            button_Create.Text    = "Installing...";
            button_Create.Enabled = false;

            try
            {
                string projectName = PathHelper.RemoveIllegalPathSymbols(textBox_ProjectName.Text.Trim());

                if (string.IsNullOrWhiteSpace(projectName))
                {
                    throw new ArgumentException("You must enter a valid name for your project.");
                }

                if (projectName.ToLower() == "engine")                 // Safety
                {
                    throw new ArgumentException("Illegal project name.");
                }

                if (string.IsNullOrWhiteSpace(textBox_ProjectPath.Text))
                {
                    throw new ArgumentException("You must select a folder where you want to install your project.");
                }

                if (radio_Script_02.Checked && string.IsNullOrWhiteSpace(textBox_ScriptPath.Text))
                {
                    throw new ArgumentException("You must specify the custom /Script/ folder path.");
                }

                if (radio_Levels_02.Checked && string.IsNullOrWhiteSpace(textBox_LevelsPath.Text))
                {
                    throw new ArgumentException("You must specify the custom /Levels/ folder path.");
                }

                if (ProjectChecker.IsProjectNameDuplicate(projectName))
                {
                    throw new ArgumentException("A project with the same name already exists on the list.");
                }

                if (comboBox_EngineType.SelectedIndex == 0)
                {
                    throw new ArgumentException("You must specify the engine type of the project.");
                }

                string projectPath = textBox_ProjectPath.Text.Trim();
                string enginePath  = Path.Combine(projectPath, "Engine");
                string scriptPath  = radio_Script_01.Checked ? Path.Combine(projectPath, "Script") : textBox_ScriptPath.Text.Trim();
                string levelsPath  = radio_Levels_01.Checked ? Path.Combine(projectPath, "Levels") : textBox_LevelsPath.Text.Trim();

                if (!Directory.Exists(projectPath))
                {
                    Directory.CreateDirectory(projectPath);
                }

                if (Directory.EnumerateFileSystemEntries(projectPath).ToArray().Length > 0)
                {
                    throw new ArgumentException("Selected project folder is not empty.");
                }

                if (!Directory.Exists(scriptPath))
                {
                    Directory.CreateDirectory(scriptPath);
                }

                if (Directory.EnumerateFileSystemEntries(scriptPath).ToArray().Length > 0)
                {
                    throw new ArgumentException("Selected /Script/ folder is not empty.");
                }

                if (!Directory.Exists(levelsPath))
                {
                    Directory.CreateDirectory(levelsPath);
                }

                if (Directory.EnumerateFileSystemEntries(levelsPath).ToArray().Length > 0)
                {
                    throw new ArgumentException("Selected /Levels/ folder is not empty.");
                }

                // Create the Project instance
                Project createdProject = CreateNewProject(projectName, projectPath, enginePath, scriptPath, levelsPath);

                // Install the game files into the specified projectPath folder
                InstallEngine(createdProject);

                DarkMessageBox.Show(this, "Project installation finished successfully.", "Success",
                                    MessageBoxButtons.OK, MessageBoxIcon.Information);

                // // // // // // // //
                CreatedProject = createdProject;
                // // // // // // // //
            }
            catch (Exception ex)
            {
                DarkMessageBox.Show(this, ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);

                button_Create.Text    = "Create Project";
                button_Create.Enabled = true;

                DialogResult = DialogResult.None;
            }
        }