////////////////////////////////////////////////////////////////////////////     

    ////////////////////////////////////////////////////////////////////////////     
    void btnSlider_Move(object sender, MoveEventArgs e)
    {
      if (orientation == Orientation.Horizontal)
      {
        int size = btnMinus.Width + Skin.Layers[strSlider].OffsetX;
        btnSlider.SetPosition(e.Left, 0);
        if (btnSlider.Left < size) btnSlider.SetPosition(size, 0);
        if (btnSlider.Left + btnSlider.Width + size > Width) btnSlider.SetPosition(Width - size - btnSlider.Width, 0);
      }
      else
      {                                    
        int size = btnMinus.Height + Skin.Layers[strSlider].OffsetY;         
        btnSlider.SetPosition(0, e.Top);
        if (btnSlider.Top < size) btnSlider.SetPosition(0, size);         
        if (btnSlider.Top + btnSlider.Height + size > Height) btnSlider.SetPosition(0, Height - size - btnSlider.Height);                
      }

      if (orientation == Orientation.Horizontal)
      {
        int size = btnMinus.Width + Skin.Layers[strSlider].OffsetX;
        int w = (Width - 2 * size) - btnSlider.Width;
        float px = (float)(Range - PageSize) / (float)w;
        Value = (int)(Math.Ceiling((btnSlider.Left - size) * px));                                        
      }
      else
      {
        int size = btnMinus.Height + Skin.Layers[strSlider].OffsetY;
        int h = (Height - 2 * size) - btnSlider.Height;        
        float px = (float)(Range - PageSize) / (float)h;
        Value = (int)(Math.Ceiling((btnSlider.Top - size) * px));
      } 
    }
Beispiel #2
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    ////////////////////////////////////////////////////////////////////////////     
    
    ////////////////////////////////////////////////////////////////////////////     
    void btnSlider_Move(object sender, MoveEventArgs e)
    {      
      SkinLayer p = Skin.Layers["Control"];
      int size = btnSlider.Width;
      int w = Width - p.ContentMargins.Horizontal - size;
      int pos = e.Left;

      if (pos < p.ContentMargins.Left) pos = p.ContentMargins.Left;
      if (pos > w + p.ContentMargins.Left) pos = w + p.ContentMargins.Left;
      
      btnSlider.SetPosition(pos, 0);      
            
      float px = (float)range / (float)w;
      Value = (int)(Math.Ceiling((pos - p.ContentMargins.Left) * px));
    }
Beispiel #3
0
        /// <summary>
        /// Handles movement of the slider button.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void btnSlider_Move(object sender, MoveEventArgs e)
        {
            // Update the slider button's position.
            if (orientation == Orientation.Horizontal)
            {
                // Slider moves horizontally. Set new position and clamp it to the rail.
                int size = btnMinus.Width + Skin.Layers[strSlider].OffsetX;
                btnSlider.SetPosition(e.Left, 0);
                if (btnSlider.Left < size) btnSlider.SetPosition(size, 0);
                if (btnSlider.Left + btnSlider.Width + size > Width) btnSlider.SetPosition(Width - size - btnSlider.Width, 0);
            }
            else
            {
                // Slider moves vertically. Set new position and clamp it to the rail.
                int size = btnMinus.Height + Skin.Layers[strSlider].OffsetY;
                btnSlider.SetPosition(0, e.Top);
                if (btnSlider.Top < size) btnSlider.SetPosition(0, size);
                if (btnSlider.Top + btnSlider.Height + size > Height) btnSlider.SetPosition(0, Height - size - btnSlider.Height);
            }

            // Update the scroll bar's value based on slider button's position.
            if (orientation == Orientation.Horizontal)
            {
                int size = btnMinus.Width + Skin.Layers[strSlider].OffsetX;
                int w = (Width - 2 * size) - btnSlider.Width;
                float px = (float)(Range - PageSize) / (float)w;
                Value = (int)(Math.Ceiling((btnSlider.Left - size) * px));
            }
            else
            {
                int size = btnMinus.Height + Skin.Layers[strSlider].OffsetY;
                int h = (Height - 2 * size) - btnSlider.Height;
                float px = (float)(Range - PageSize) / (float)h;
                Value = (int)(Math.Ceiling((btnSlider.Top - size) * px));
            }
        }