Beispiel #1
0
        public void drawInventory(SpriteBatch sb)
        {
            float alpha = 1.0f;

            if (transparent)
            {
                alpha = 0.5f;
            }


            sb.Draw(inventoryGraphic, new Vector2(this.x, this.y), new Color(Color.White, alpha));



            for (int x = 0; x < items.GetLength(0); x++)
            {
                for (int y = 0; y < items.GetLength(1); y++)
                {
                    if (items[x, y] != null)
                    {
                        sb.Draw(items[x, y].getGraphic(), new Vector2(items[x, y].getX() + this.x, items[x, y].getY() + this.y), new Rectangle(0, 0, 32, 32), new Color(Color.White, alpha));
                        items[x, y].setHitBox(new Rectangle(items[x, y].getX() + this.x, items[x, y].getY() + this.y, 32, 32));
                    }
                }
            }
            //Draw the selected item last so it is on bottom.
            if (selectedItem != null)
            {
                sb.Draw(selectedItem.getGraphic(), new Vector2(selectedItem.getX() + this.x, selectedItem.getY() + this.y), new Rectangle(0, 0, 32, 32), new Color(Color.White, alpha));
            }
        }
Beispiel #2
0
        public void drawBox(SpriteBatch sb)
        {
            sb.Draw(getGraphic(), new Vector2(this.x, this.y), Color.White);
            if (storedItem != null)
            {
                if (!selected)
                {
                    storedItem.setX(this.x + 34);
                    storedItem.setY(this.y + 34);
                }

                sb.Draw(storedItem.getGraphic(), new Vector2(storedItem.getX(), storedItem.getY()), Color.White);

                storedItem.setHitBox(new Rectangle(this.x + 34, this.y + 34, 32, 32));
            }
        }