Beispiel #1
0
		public void ClearCustomCultures( Options options )
		{
			m_log.Log( "Clearing custom cultures from data.", Logger.LogType.Data );
			foreach( var pair in m_customCultureGroups )
			{
				options.RuleSet.MaleCultures.Remove( pair.Key );
				options.RuleSet.FemaleCultures.Remove( pair.Key );
				options.RuleSet.MuslimLawFollowers.Remove( pair.Key );

				foreach( Law law in options.RuleSet.LawRules.GenderLaws )
				{
					law.AllowedCultures.Remove( pair.Key );
					law.BannedCultures.Remove( pair.Key );
				}
				foreach( Law law in options.RuleSet.LawRules.SuccessionLaws )
				{
					law.AllowedCultures.Remove( pair.Key );
					law.BannedCultures.Remove( pair.Key );
				}
			}

			foreach( var pair in m_customCultures )
			{
				options.RuleSet.MaleCultures.Remove( pair.Key );
				options.RuleSet.FemaleCultures.Remove( pair.Key );
				options.RuleSet.MuslimLawFollowers.Remove( pair.Key );

				foreach( Law law in options.RuleSet.LawRules.GenderLaws )
				{
					law.AllowedCultures.Remove( pair.Key );
					law.BannedCultures.Remove( pair.Key );
				}
				foreach( Law law in options.RuleSet.LawRules.SuccessionLaws )
				{
					law.AllowedCultures.Remove( pair.Key );
					law.BannedCultures.Remove( pair.Key );
				}
			}

			m_useCustomCulture = false;
			m_customCultureGroups.Clear();
			m_customCultures.Clear();
		}
Beispiel #2
0
		private Options GetOptions()
		{
			m_log.Log( "Getting Options", Logger.LogType.Data );

			Options o = new Options();
			Options.CultureOption co;
			Options.ReligionOption ro;
			Options.HistoryOption ho;
			Options.CreateHistoryOption cho;

			Mod m = GetMod();

			#region Culture/Religion

			if( cbTitleRestrictCulture.SelectedIndex == 0 )
				co = Options.CultureOption.None;
			else if( cbTitleRestrictCulture.SelectedIndex == 1 )
				co = Options.CultureOption.Culture;
			else
				co = Options.CultureOption.CultureGroup;

			if( cbTitleRestrictReligion.SelectedIndex == 0 )
				ro = Options.ReligionOption.None;
			else if( cbTitleRestrictReligion.SelectedIndex == 1 )
				ro = Options.ReligionOption.Religion;
			else
				ro = Options.ReligionOption.ReligionGroup;
			#endregion

			#region History
			if( cbHistoryMode.SelectedIndex == 0 )
			{
				ho = Options.HistoryOption.None;
				cho = Options.CreateHistoryOption.None;
			} else if( cbHistoryMode.SelectedIndex == 1 )
			{
				// Clear history mode.
				cho = Options.CreateHistoryOption.None;
				if( cbHistoryClearLevel.SelectedIndex == 0 )
					ho = Options.HistoryOption.Duchy;
				else if( cbHistoryClearLevel.SelectedIndex == 1 )
					ho = Options.HistoryOption.Kingdom;
				else
					ho = Options.HistoryOption.Empire;
			} else
			{
				// Create history mode.
				ho = Options.HistoryOption.County;
				if( cbHistoryCreateType.SelectedIndex == 0 )
					cho = Options.CreateHistoryOption.Counts;
				else if( cbHistoryCreateType.SelectedIndex == 1 )
					cho = Options.CreateHistoryOption.Dukes;
				else if( cbHistoryCreateType.SelectedIndex == 2 )
					cho = Options.CreateHistoryOption.Kings;
				else if( cbHistoryCreateType.SelectedIndex == 3 )
					cho = Options.CreateHistoryOption.Empires;
				else
					cho = Options.CreateHistoryOption.Random;
			}
			#endregion

			o.ReplaceDeJure = cbTitleReplaceDeJure.Checked;

			#region Replaces
			foreach( Mod mod in m_selectedMods )
			{
				if( mod.Replaces.Contains( @"common\landed_titles" ) )
					o.Replaces |= Options.EReplace.Titles;

				if( mod.Replaces.Contains( @"common\cultures" ) )
					o.Replaces |= Options.EReplace.Cultures;

				if( mod.Replaces.Contains( @"common\Religions" ) )
					o.Replaces |= Options.EReplace.Religions;

				if( mod.Replaces.Contains( @"gfx\flags" ) )
					o.Replaces |= Options.EReplace.Flags;

				if( mod.Replaces.Contains( @"localisation" ) )
					o.Replaces |= Options.EReplace.Localisation;

				if( mod.Replaces.Contains( @"history\provinces" ) )
					o.Replaces |= Options.EReplace.Provinces;

				if( mod.Replaces.Contains( @"common\dynasties" ) )
					o.Replaces |= Options.EReplace.Dynasties;

				if( mod.Replaces.Contains( @"common\eu4_converter" ) )
					o.Replaces |= Options.EReplace.Converter;
			}
			#endregion

			o.Data = m_ck2Data;
			o.HistoryState = new HistoryState();
			o.ReligionLimit = ro;
			o.CultureLimit = co;
			o.History = ho;
			o.CreateHistoryType = cho;

			int seed;
			if( cbHistorySeed.Checked )
				seed = (int)nudHistorySeed.Value;
			else
			{
				TimeSpan time = DateTime.Now - new DateTime( 1970, 1, 1, 0, 0, 0 );
				seed = (int)time.TotalSeconds;
			}
			o.Seed = seed;
			o.Random = new Random( seed );
			o.Data.SetMarkovRandom( o.Random );

			o.StartDate = (int)nudStartDate.Value;
			o.HistoryMaxChar = (int)nudHistoryMaxRealms.Value;
			o.HistoryMinChar = (int)nudHistoryMinRealms.Value;
			o.HistoryMaxReps = (int)nudHistoryMaxRepublics.Value;
			o.HistoryMinReps = (int)nudHistoryMinRepublics.Value;
			o.HistoryMinTheoc = (int)nudHistoryMinTheocracies.Value;
			o.HistoryMaxTheoc = (int)nudHistoryMaxTheocracies.Value;
			o.HistoryCulGroupMin = (int)nudHistoryCulGroupMin.Value;
			o.HistoryCulGroupMax = (int)nudHistoryCulGroupMax.Value;
			o.HistoryCulMin = (int)nudHistoryCulMin.Value;
			o.HistoryCulMax = (int)nudHistoryCulMax.Value;

			o.Mod = m;
			o.SelectedMods = m_selectedMods;

			o.KingdomShortNames = cbTitleShortKingdoms.Checked;
			o.EmpireShortNames = cbTitleShortEmpires.Checked;
			o.UseMod = m_selectedMods.Count > 0;

			o.CreateDuchies = cbTitleCreateDuchies.Checked;
			o.CreateKingdoms = cbTitleCreateKingdoms.Checked;
			o.CreateEmpires = cbTitleCreateEmpires.Checked;
			o.CountyLimit = (int)nudTitleLowerCounty.Value;
			o.DuchyLimit = (int)nudTitleLowerDuchy.Value;
			o.KingdomLimit = (int)nudTitleLowerKingdom.Value;
			o.RandomTitleColour = cbTitleRandomColour.Checked;

			ParseScripts( o );
			o.RuleSet = m_rules;

			o.CharID = m_rules.CharacterStartID != -1 ? m_rules.CharacterStartID : 100000000;

			return o;
		}
Beispiel #3
0
		private bool UsingCondition( string line, Options o, char level )
		{
			if( line.Equals( "$IfNoCul", StringComparison.InvariantCultureIgnoreCase ) &&
				o.CultureLimit == Options.CultureOption.None )
				return true;
			if( line.Equals( "$IfCul", StringComparison.InvariantCultureIgnoreCase ) &&
				o.CultureLimit == Options.CultureOption.Culture )
				return true;
			if( line.Equals( "$IfCulGroup", StringComparison.InvariantCultureIgnoreCase ) &&
				o.CultureLimit == Options.CultureOption.CultureGroup )
				return true;

			if( line.Equals( "$IfNoRel", StringComparison.InvariantCultureIgnoreCase ) &&
				o.ReligionLimit == Options.ReligionOption.None )
				return true;
			if( line.Equals( "$IfRel", StringComparison.InvariantCultureIgnoreCase ) &&
				o.ReligionLimit == Options.ReligionOption.Religion )
				return true;
			if( line.Equals( "$IfRelGroup", StringComparison.InvariantCultureIgnoreCase ) &&
				o.ReligionLimit == Options.ReligionOption.ReligionGroup )
				return true;

			if( line.Equals( "$IfIsDuchy", StringComparison.InvariantCultureIgnoreCase ) && level == 'd' )
				return true;
			if( line.Equals( "$IfIsKingdom", StringComparison.InvariantCultureIgnoreCase ) && level == 'k' )
				return true;
			if( line.Equals( "$IfIsEmpire", StringComparison.InvariantCultureIgnoreCase ) && level == 'e' )
				return true;

			if( line.Equals( "$IfMakeDeJure", StringComparison.InvariantCultureIgnoreCase ) && o.ReplaceDeJure )
				return true;

			return false;
		}
Beispiel #4
0
		private string Parse( List<string> lines, Options o, char level )
		{
			StringBuilder sb = new StringBuilder();
			string line;
			int condLvl = 0, delLevel = 0;
			bool delLine = false;

			for( int i = 0; i < lines.Count; i++ )
			{
				line = lines[i].Trim();

				if( line.StartsWith( "$EndIf", true, System.Globalization.CultureInfo.InvariantCulture ) )
				{
					if( condLvl == delLevel )
						delLine = false;

					condLvl--;
					continue;
				}

				if( line.StartsWith( "$If", true, System.Globalization.CultureInfo.InvariantCulture ) )
				{
					condLvl++;
					if( !delLine && !UsingCondition( line, o, level ) )
					{
						delLine = true;
						delLevel = condLvl;
					}
					continue;
				}

				if( !delLine )
				{
					sb.AppendLine( lines[i] );
					continue;
				}
			}

			return sb.ToString();
		}
Beispiel #5
0
		private void ParseScripts( Options o )
		{
			List<string> scriptLines = new List<string>();
			string scriptName;

			m_log.Log( "Parsing Allows Scripts", Logger.LogType.Data );
			scriptName = m_allowsScripts[(string)lbAllowsList.SelectedItem].FullName;
			scriptLines.AddRange( File.ReadAllLines( scriptName ) );

			o.DuchyAllowsScript = Parse( scriptLines, o, 'd' );
			o.KingdomAllowsScript = Parse( scriptLines, o, 'k' );
			o.EmpireAllowsScript = Parse( scriptLines, o, 'e' );

			m_log.Log( "Parsing Gains Scripts", Logger.LogType.Data );
			scriptLines.Clear();
			scriptName = m_gainsScripts[(string)lbGainsList.SelectedItem].FullName;
			scriptLines.AddRange( File.ReadAllLines( scriptName ) );

			o.DuchyEffectsScript = Parse( scriptLines, o, 'd' );
			o.KingdomEffectsScript = Parse( scriptLines, o, 'k' );
			o.EmpireEffectsScript = Parse( scriptLines, o, 'e' );
		}
Beispiel #6
0
		private void GetHistoryTasks( List<ITask> taskList, Options options )
		{
			if( options.History != Options.HistoryOption.None )
			{
				if( options.History == Options.HistoryOption.County )
				{
					taskList.Add( new ClearCountsTask( options, m_log ) );
					taskList.Add( new ClearDukesTask( options, m_log ) );
					taskList.Add( new ClearKingsTask( options, m_log ) );
					taskList.Add( new ClearEmperorsTask( options, m_log ) );
				}
				if( options.History == Options.HistoryOption.Duchy )
				{
					taskList.Add( new ClearDukesTask( options, m_log ) );
					taskList.Add( new ClearKingsTask( options, m_log ) );
					taskList.Add( new ClearEmperorsTask( options, m_log ) );
				}
				if( options.History == Options.HistoryOption.Kingdom )
				{
					taskList.Add( new ClearKingsTask( options, m_log ) );
					taskList.Add( new ClearEmperorsTask( options, m_log ) );
				}
				if( options.History == Options.HistoryOption.Empire )
				{
					taskList.Add( new ClearEmperorsTask( options, m_log ) );
				}
			}

			if( options.CreateHistoryType != Options.CreateHistoryOption.None )
			{
				if( options.RuleSet.ClearCharacters == true )
					taskList.Add( new ClearCharactersTask( options, m_log ) );

				if( options.CreateHistoryType == Options.CreateHistoryOption.Counts )
					taskList.Add( new IndependentCountsTask( options, m_log ) );

				if( options.CreateHistoryType == Options.CreateHistoryOption.Dukes )
					taskList.Add( new IndependentDukesTask( options, m_log ) );

				if( options.CreateHistoryType == Options.CreateHistoryOption.Kings )
					taskList.Add( new IndependentKingsTask( options, m_log ) );

				if( options.CreateHistoryType == Options.CreateHistoryOption.Empires )
					taskList.Add( new IndependentEmperorsTask( options, m_log ) );

				if( options.CreateHistoryType == Options.CreateHistoryOption.Random )
					taskList.Add( new FullHistoryTask( options, m_log ) );
			}
		}