Beispiel #1
0
        public static void SetNextReTry(string message, string scene)
        {
            if (SceneUtils.Exists(scene))
            {
                temporary.Message = message;
                temporary.Scene   = scene;

                SceneUtils.Load(Configuration.Scenes.FAILURE);
            }
        }
 public void LoadNextScene()
 {
     if (!isLoaded)
     {
         if (SceneUtils.Load(sceneIndex) || SceneUtils.Load(sceneName))
         {
             isLoaded = true;
         }
     }
 }
Beispiel #3
0
 public void ReTry()
 {
     SceneUtils.Load(temporary.Scene);
 }