private ActionEffectData DoAction_DrawCard(Action AttackerAction)
        {
            BattleSystem.Get().DrawCards(AttackerAction.DrawCards);

            return(new ActionEffectData("Draw " + AttackerAction.DrawCards, "", true));
        }
 public LoseBattleState(BattleSceneController BattleSceneControllerRef)
     : base(BattleSceneControllerRef)
 {
     BattleSystem.Get().StopBattleTimer();
     BattleHud.Get().OpenWindow <LoseWindow>();
 }
Beispiel #3
0
 private void SetNextState()
 {
     BattleSystem.Get().OnTimerFinished -= SetNextState;
     BattleSceneControllerCached.BattleState = new InitialBattleState(BattleSceneControllerCached);
 }