//------------------------------------------------------------------------------------------------------------------------
        //                                                        initializeAnimFrames()
        //------------------------------------------------------------------------------------------------------------------------
        private void initializeAnimFrames(int cols, int rows, int frames=-1)
        {
            if (frames < 0) frames = rows * cols;
            if (frames > rows * cols) frames = rows * cols;
            if (frames < 1) return;
            _cols = cols;
            _frames = frames;

            _frameWidth = 1.0f / (float)cols;
            _frameHeight = 1.0f / (float)rows;
            _bounds = new Rectangle(0, 0, _texture.width * _frameWidth, _texture.height * _frameHeight);

            _currentFrame = -1;
            SetFrame(0);
        }
Beispiel #2
0
 //------------------------------------------------------------------------------------------------------------------------
 //                                                        initializeFromTexture()
 //------------------------------------------------------------------------------------------------------------------------
 protected void initializeFromTexture(Texture2D texture)
 {
     _texture = texture;
     _bounds = new Rectangle(0, 0, _texture.width, _texture.height);
     setUVs();
 }