Beispiel #1
0
        public static VectorD[][] GenerateNoise(int seed, int size)
        {
            Random rand = new Random(seed);

            VectorD[][] vec = new VectorD[size][];
            for (int c = 0; c < size; c++)
            {
                vec[c] = new VectorD[size];
                for (int r = 0; r < size; r++)
                {
                    double direction = rand.NextDouble() * Math.PI * 2;
                    vec[c][r] = new VectorD(Math.Cos(direction), Math.Sin(direction));
                }
            }

            return(vec);
        }
Beispiel #2
0
        public static double Noise(VectorD[][] vectors, int x, int y, double xScale, double yScale)
        {
            int    length = vectors.Length;
            double xx     = (((x / xScale) % length) + length) % length;
            double yy     = (((y / yScale) % length) + length) % length;

            VectorD vectl = vectors[(int)yy][(int)xx];
            VectorD vectr = vectors[(int)yy][((int)xx + 1) % vectors.Length];
            VectorD vecbl = vectors[((int)yy + 1) % vectors.Length][(int)xx];
            VectorD vecbr = vectors[((int)yy + 1) % vectors.Length][((int)xx + 1) % vectors.Length];

            VectorD vec = new VectorD(xx - (int)xx, yy - (int)yy);
            double  s   = vec.Dot(vectl);

            vec = new VectorD(xx - ((int)xx + 1), yy - (int)yy);
            double t = vec.Dot(vectr);

            vec = new VectorD(xx - (int)xx, yy - ((int)yy + 1));
            double u = vec.Dot(vecbl);

            vec = new VectorD(xx - ((int)xx + 1), yy - ((int)yy + 1));
            double v = vec.Dot(vecbr);

            double xW = xx - (int)xx;

            xW = 6 * xW * xW * xW * xW * xW - 15 * xW * xW * xW * xW + 10 * xW * xW * xW;
            double yW = yy - (int)yy;

            yW = 6 * yW * yW * yW * yW * yW - 15 * yW * yW * yW * yW + 10 * yW * yW * yW;

            ////return (((s * (1 - xW) + t * xW) * (1 - yW)
            ////    + (u * (1 - xW) + v * xW) * yW) / 0.65 + 1) / 2;
            double calc = ((s * (1 - xW) + t * xW) * (1 - yW)
                           + (u * (1 - xW) + v * xW) * yW);

            return(((calc / 0.65) + 1) / 2);
        }
Beispiel #3
0
 public double Dot(VectorD other)
 {
     return((X * other.X) + (Y * other.Y));
 }