/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     _tManager = new TileManager();
     cam = new Camera(ViewportCentre,
         new Vector2(tileMap.GetLength(1) * tileWidth,
                         tileMap.GetLength(0) * tileHeight));
     new InputEngine(this);
     base.Initialize();
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            _tManager = new TileManager();
            cam = new Camera(ViewportCentre,
                new Vector2(tileMap.GetLength(1) * tileWidth,
                                tileMap.GetLength(0) * tileHeight));
            new InputEngine(this);
            hbar = new HealthBar(GraphicsDevice, new Vector2(20, 20));
            Random r = new Random();
            hbar.health = r.Next(10,100);

            base.Initialize();
        }