Beispiel #1
0
        /// <summary>
        /// Grabs and reorders items from the set of created tickets and members
        /// </summary>
        private bool PeekItems(out TestMember testMember, out TestTicket testTicket)
        {
            testMember = null;
            testTicket = null;

            if (!createdMembers.TryTake(out testMember))
            {
                // unable to get a member
                Console.WriteLine("\t\tThread " + ID + ": No Member Found");
                return(false);
            }
            // Return to bag for reordering
            createdMembers.Add(testMember);

            if (!createdTickets.TryTake(out testTicket))
            {
                // unable to get a ticket, return member to bag
                Console.WriteLine("\t\tThread " + ID + ": No Ticket Found");
                return(false);
            }
            // Return to bag for reordering
            createdTickets.Add(testTicket);

            Console.WriteLine("\t\tThread " + ID + ": Member(" + testMember.name + "), Ticket(" + testTicket.section + "," + testTicket.row + "," + testTicket.seat + ")");

            return(true);
        }
Beispiel #2
0
        /// <summary>
        /// Holds a random ticket from the created tickets pool.
        /// </summary>
        private async Task <bool> HoldTicket(TestMember member, TestTicket ticket)
        {
            if (!(await ticketingSystem.HoldTicket(ticket.section, ticket.row, ticket.seat, member.name)))
            {
                // unable to free the designated ticket
                return(false);
            }

            return(true);
        }
Beispiel #3
0
        /// <summary>
        /// Queries the user for inputs on threads, number of members and number of tickets to test against
        /// </summary>
        public static void RunE2ETest()
        {
            ConcurrentQueue <TestMember> memberList = null;
            ConcurrentQueue <TestTicket> ticketList = null;

            Console.WriteLine("Enter the number of test threads: ");
            int numThreads = Convert.ToInt32(Console.ReadLine());

            Console.WriteLine("Enter the number of test members: ");
            int numMembers = Convert.ToInt32(Console.ReadLine());

            Console.WriteLine("Enter the number of test tickets: ");
            int numTickets = Convert.ToInt32(Console.ReadLine());

            memberList = new ConcurrentQueue <TestMember>();
            ticketList = new ConcurrentQueue <TestTicket>();

            Console.WriteLine("Member List:");
            for (int i = 0; i < numMembers; ++i)
            {
                TestMember tempMember = new TestMember();
                memberList.Enqueue(tempMember);

                Console.WriteLine("\t- " + tempMember.name);
            }
            Console.WriteLine();

            Console.WriteLine("Ticket List:");
            for (int i = 0; i < numTickets; ++i)
            {
                TestTicket tempTicket = new TestTicket();
                ticketList.Enqueue(tempTicket);

                Console.WriteLine("\t- " + tempTicket.section + " " + tempTicket.row + " " + tempTicket.seat);
            }
            Console.WriteLine();

            TestThread.Init(memberList, ticketList);

            CountDownLatch latch = new CountDownLatch(numThreads);

            for (int i = 0; i < numThreads; ++i)
            {
                TestThread testThread = new TestThread(i, latch);

                Thread t = new Thread(new ThreadStart(testThread.ThreadProc));

                Console.WriteLine("Main: created thread " + i);
                t.Start();
            }

            Console.WriteLine("Waiting on all threads to return...");
            latch.Wait();
        }
Beispiel #4
0
        /// <summary>
        /// Purchases a random ticket held by a random member from the created pools
        /// </summary>
        private async Task <bool> PurchaseTicket(TestMember member, TestTicket ticket)
        {
            if (!(await ticketingSystem.PurchaseTicket(ticket.section, ticket.row, ticket.seat, member.name)))
            {
                // unable to free the designated ticket
                return(false);
            }

            ++purchasedTickets;
            Console.WriteLine("Thread " + ID + ": ticket purchased, " + purchasedTickets + " out of " + ticketsToPurchase);

            return(true);
        }
Beispiel #5
0
        /// <summary>
        /// Creates a random member from the available member pool.
        /// </summary>
        private async Task <bool> CreateMember()
        {
            TestMember member = null;

            if (!availableMemberList.TryDequeue(out member))
            {
                // Unable to retrieve a member
                return(false);
            }

            if (!(await ticketingSystem.CreateMemberAsync(member.name)))
            {
                // Unable to create member.  Restore to availableMember list
                availableMemberList.Enqueue(member);
                return(false);
            }

            // Add member to random access container
            createdMembers.Add(member);

            return(true);
        }
Beispiel #6
0
        /// <summary>
        /// Selects a random activity to run and completes the action regardless of projected failure
        /// </summary>
        public async void ThreadProc()
        {
            bool activitySuccess = false;

            while (initialized && purchasedTickets < ticketsToPurchase)
            {
                TestMember member = null;
                TestTicket ticket = null;
                activitySuccess = PeekItems(out member, out ticket);

                Console.Write("\tThread " + ID + ": ");

                switch (SelectActivity())
                {
                case Activity.CREATE_MEMBER:
                    Console.WriteLine("Creating Member");
                    activitySuccess = await CreateMember();

                    break;

                case Activity.CREATE_TICKET:
                    Console.WriteLine("Creating Ticket");
                    activitySuccess = await CreateTicket();

                    break;

                case Activity.FREE_TICKET:
                    Console.WriteLine("Freeing Ticket");
                    activitySuccess = activitySuccess ? await FreeTicket(member, ticket) : false;

                    break;

                case Activity.HOLD_TICKET:
                    Console.WriteLine("Holding Ticket");
                    activitySuccess = activitySuccess ? await HoldTicket(member, ticket) : false;

                    break;

                case Activity.PURCHASE_TICKET:
                    Console.WriteLine("Purchasing Ticket");
                    activitySuccess = activitySuccess ? await PurchaseTicket(member, ticket) : false;

                    break;

                case Activity.HOLD_FREE_TICKET:
                    Console.WriteLine("Holding and Freeing Ticket");
                    activitySuccess = activitySuccess ? await HoldTicket(member, ticket) : false;

                    activitySuccess = activitySuccess ? await FreeTicket(member, ticket) : false;

                    break;

                case Activity.HOLD_PURCHASE_TICKET:
                    Console.WriteLine("Holding and Purchasing Ticket");
                    activitySuccess = activitySuccess ? await HoldTicket(member, ticket) : false;

                    activitySuccess = activitySuccess ? await PurchaseTicket(member, ticket) : false;

                    break;

                default:
                    break;
                }

                Console.WriteLine("Activity Successful: " + activitySuccess);
            }

            Console.WriteLine("\tThread " + ID + " Finished Signal");
            latch.Signal();
            return;
        }