public Tic_Tac_Toe_Client(Form server, Boolean error, Form menu)
        {
             // This call is required by the designer.
            InitializeComponent();
            this.server = server;
            this.menu = menu;

     




            if (error == true)
                server.Close();




            // Add any initialization after the InitializeComponent() call.

            board = new CSquare[3, 3];
            // create 3 X 3 board

            //create nine CSquare's and place their Panels on board
            board[0, 0] = new CSquare(btn1, ' ', 0);
            board[0, 1] = new CSquare(btn2, ' ', 1);
            board[0, 2] = new CSquare(btn3, ' ', 2);
            board[1, 0] = new CSquare(btn4, ' ', 3);
            board[1, 1] = new CSquare(btn5, ' ', 4);
            board[1, 2] = new CSquare(btn6, ' ', 5);
            board[2, 0] = new CSquare(btn7, ' ', 6);
            board[2, 1] = new CSquare(btn8, ' ', 7);
            board[2, 2] = new CSquare(btn9, ' ', 8);

            //create SolidBrush for writing on Squares
            brush = new SolidBrush(Color.Black);

            //make connection request to server on port 5000

            
                connection = new TcpClient("localhost", 5000);
                stream = connection.GetStream();

                //create objects for writing and reading bytes to streams
                writer = new BinaryWriter(stream);
                reader = new BinaryReader(stream);
         

      

            //create thread for sending and receiving messages
            outputThread = new Thread(Run);
            outputThread.Start();



        }
        // PaintSquares

        //invoked when user clicks Panels

        //private void square_MouseUp(System.Object sender, System.Windows.Forms.MouseEventArgs e)
        //{

        //}
        // square_mouseUp

        void square_MouseUP(object sender, EventArgs e)
        {
             //counters for traversing Tic-Tac-Toe board
        int row, column;

        for(row = 0; row <= 2; row++)
            for (column = 0; column <= 2; column++){

                //determine which Panel was clicked
                if (board[row, column].Panel == sender){
                    mCurrentSquare = board[row, column];

                    //send move to server 
                    sendClickedSqaure(board[row, column].Location);
            }
            }
        }