public void computerMove()
        {
            result r1=new result();
         //   r1 = minimax(0, 0, 'X');
            r1 = prunning(0, 0, 'X', -10, 10);
            if (r1.val == 1 || r1.val == 0)
                board[r1.x, r1.y] = 'X';
            else board[r1.x, r1.y] = 'O';
            //board[r1.x, r1.y] = r1.val;
        }
// Algorithm Referenced from: 
//Java Graphic Tutorial, http://www3.ntu.edu.sg/home/ehchua/programming/java/javagame_tictactoe_ai.html
//PLAYING WITH GAME THEORY, https://gangsterveggies.wordpress.com/tag/alpha-beta-pruning/


        public result prunning(int a, int b, char player, int alpha, int beta)
        {
            result r2 = new result();
            int x1 = -1, y1 = -1;
            int bestValue = (player == 'X') ? -10 : 10;
            if (checkResult() != 0)
            {
                r2.x = a;
                r2.y = b;
                r2.val = checkResult();
                return r2;
            }
            if (player == 'X')
            {
                bestValue = -10;
                //      List<char[,]> adjList = new List<char[,]>();
                //    Action( ref adjList, player);
                for (int i = 0; i < 3; i++)
                {
                    for (int j = 0; j < 3; j++)
                    {
                        if (board[i, j] == ' ')
                        {//If legal,
                            board[i, j] = 'X';


                            int score = prunning(i, j, 'O', alpha, beta).val;
                            if (score > alpha)
                            {
                                alpha = score;
                          //      bestValue = score;
                                r2.val = score;
                                r2.x = i;
                                r2.y = j;
                                //  move = i;
                            }//Pick the one that's worst for the opponent
                            board[i, j] = ' ';//
                            if (alpha >= beta) break;
                        }

                    }
                }
                return r2;
            }


            if (player == 'O')
            {
                bestValue = 10;
                //      List<char[,]> adjList = new List<char[,]>();
                //    Action( ref adjList, player);
                for (int i = 0; i < 3; i++)
                {
                    for (int j = 0; j < 3; j++)
                    {
                        if (board[i, j] == ' ')
                        {//If legal,
                            board[i, j] = 'O';

                            int score = prunning(i, j, 'X', alpha, beta).val;
                            if (score < beta)
                            {
                                beta = score;
                              //  bestValue = score;
                                r2.val = score;
                                r2.x = i;
                                r2.y = j;
                             
                                //  move = i;
                            }//Pick the one that's worst for the opponent
                            board[i, j] = ' ';//
                            if (alpha >= beta) break;
                        }

                    }
                }
                //    return r2;
            }
            //    r2.x = x1;
            //   r2.y = y1;
            // r2.val = bestValue;
            return r2;
        }