Beispiel #1
0
        public static void draw(TTTLogic logic)
        {
            Console.Clear();
            Console.WriteLine("Current Game Board -------------");

            if (logic.turn() == TTTLogic.XO.O)
            {
                Console.WriteLine("o is turn:");
            }
            else if (logic.turn() == TTTLogic.XO.X)
            {
                Console.WriteLine("x is turn:");
            }
            Console.WriteLine("0 1 2");
            for (int row = 0; row < 3; row++)
            {
                for (int col = 0; col < 3; col++)
                {
                    TTTLogic.XO xo = logic.Getpiece(col, row);
                    if (xo == TTTLogic.XO.Empty)
                    {
                        Console.Write("  ");
                    }
                    if (xo == TTTLogic.XO.O)
                    {
                        Console.Write("o ");
                    }
                    if (xo == TTTLogic.XO.X)
                    {
                        Console.Write("x ");
                    }
                }
                Console.WriteLine("|" + row);
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            TTTLogic ttt = new TTTLogic(Program.OnError);

            int x;
            int y;

            TTTLogic.boardfull check = TTTLogic.boardfull.boardisnotfull;

            while (true)
            {
                draw(ttt);
                do
                {
                    Console.WriteLine("Enter your X position: ");
                    x = Convert.ToInt32(Console.ReadLine());

                    check = ttt.Checkfull();
                } while (!TTTLogic.IsValidCol(x));

                do
                {
                    Console.WriteLine("Enter your Y position: ");
                    y = Convert.ToInt32(Console.ReadLine());
                } while (!TTTLogic.IsValidRow(y));

                // it is guaranteed that x and y are valid rows/columns, or else the loops wouldn't have exited

                ttt.placingpiece(x, y);


                if (ttt.state() != TTTLogic.WhoWon.StillPlaying)
                {
                    Console.WriteLine("The result of the game was: " + ttt.state().ToString());
                    break;
                }

                check = ttt.Checkfull();
                if (check == TTTLogic.boardfull.boardisfull)
                {
                    // we're full!
                    Console.WriteLine("squares full!!");
                    break;
                }
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            TTTLogic ttt = new TTTLogic(Program.OnError);

            int x;
            int y;

            int check = 0;

            while (true)
            {
                draw(ttt);
                do
                {
                    Console.WriteLine("Enter your X position: ");
                    x = Convert.ToInt32(Console.ReadLine());

                    check = TTTLogic.Checkfull();
                } while (!TTTLogic.IsValidCol(x) && check != 1 && check != -1);

                do
                {
                    Console.WriteLine("Enter your Y position: ");
                    y = Convert.ToInt32(Console.ReadLine());

                    check = TTTLogic.Checkfull();
                } while (!TTTLogic.IsValidRow(y) && check != 1 && check != -1);

                if (check == 1)
                {
                    Console.WriteLine("squares not full");
                }
                else
                {
                    Console.WriteLine("squares full!!");
                }
                // it is guaranteed that x and y are valid rows/columns, or else the loops wouldn't have exited

                ttt.placingpiece(x, y);
            }
        }