Beispiel #1
0
        private void MessageCallBack(IAsyncResult iAsyncResult)
        {
            try {
                NonBlockingConsole.WriteLine("Got something");
                int size = socket.EndReceive(iAsyncResult);
                if (size > 0)
                {
                    byte[]        receivedData     = (byte[])iAsyncResult.AsyncState;
                    ASCIIEncoding eEncoding        = new ASCIIEncoding();
                    string        receievedMessage = eEncoding.GetString(receivedData);
                    receievedMessage.Trim('\r', '\n', '\0', ' ');
                    NonBlockingConsole.WriteLine(receievedMessage);
                    Thread handlingThread = new Thread(() => handleMessage(receievedMessage));
                    handlingThread.Start();
                }

                byte[] buffer = new byte[1024];
                socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(MessageCallBack), buffer);
                NonBlockingConsole.WriteLine("Listening Again");
            }
            catch (System.ObjectDisposedException e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Beispiel #2
0
        private void endGame(string status)
        {
            String message = "";

            switch (status)
            {
            case "0":
                message = "Verloren!";
                break;

            case "1":
                message = "Gewonnen!";
                break;

            case "2":
                message = "Gleichstand";
                break;
            }


            DialogResult result = MessageBox.Show(message, "Spiel zu Ende!", MessageBoxButtons.RetryCancel);

            if (result == DialogResult.Retry)
            {
                setButtonsText("");
                setButtonsEnabled(false);
                toolStripStatusLabel.Text = "Nicht verbunden";
                NonBlockingConsole.WriteLine("Executing buttonVerbinden_Click");
                socket.Shutdown(SocketShutdown.Both);
                socket.Dispose();
                buttonVerbinden_Click(null, null);
            }
        }
Beispiel #3
0
 /// <summary>
 /// Initialisiert einen UDP Socket
 /// </summary>
 /// <param name="s">Referenz zum zu initialisierenden Socket</param>
 private void initSocket(ref Socket s)
 {
     s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
     NonBlockingConsole.WriteLine("[NET]Socket initialisiert");
     s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
     NonBlockingConsole.WriteLine("[NET]Socket Optionen gesetzt");
 }
Beispiel #4
0
 /// <summary>
 /// Schickt den Spielernamen zzum Server um ein Spiel zu starten
 /// </summary>
 /// <param name="name">Spielername</param>
 /// <param name="sock">Zu benutzender Socket</param>
 private void SendPlayerName(string name, ref Socket sock)
 {
     System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
     byte[] message = new byte[enc.GetByteCount(name) + 1];
     enc.GetBytes(name, 0, name.Length, message, 1);
     message[0] = enc.GetBytes("n")[0];
     NonBlockingConsole.WriteLine("Sending " + enc.GetString(message) + " to " + sock.RemoteEndPoint.ToString() + " from " + sock.LocalEndPoint.ToString());
     sock.Send(message);
 }
Beispiel #5
0
 /// <summary>
 /// Schickt die Information zum Server, dass ein Feld angeklickt wurde
 /// </summary>
 /// <param name="x">X Koordinate des Feldes</param>
 /// <param name="y">Y Koordinate des Feldes</param>
 /// <param name="sock">Zu benutzender Socket</param>
 private void sendFieldClick(int x, int y, ref Socket sock)
 {
     System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
     byte[] message = new byte[3];
     message[0] = enc.GetBytes("c")[0];
     message[1] = enc.GetBytes(x.ToString())[0];
     message[2] = enc.GetBytes(y.ToString())[0];
     NonBlockingConsole.WriteLine("Sending " + enc.GetString(message) + " to " + sock.RemoteEndPoint.ToString() + " from " + sock.LocalEndPoint.ToString());
     sock.Send(message);
 }
Beispiel #6
0
        private void setButtonsText(string text)
        {
            var buttons = tableLayoutPanel1.Controls;

            foreach (Button button in buttons)
            {
                NonBlockingConsole.WriteLine("Type: " + button.GetType().ToString() + " Name: " + button.Name);
                if (Regex.IsMatch(button.Name, "button\\d_\\d"))
                {
                    this.Invoke((MethodInvoker) delegate
                    {
                        button.Text = text; // runs on UI thread
                    });
                }
            }
        }
Beispiel #7
0
 /// <summary>
 /// Aktiviert oder Deaktiviert alle Felder
 /// </summary>
 /// <param name="enabled">Status der Felder</param>
 private void setButtonsEnabled(bool enabled)
 {
     this.Invoke((MethodInvoker) delegate
     {
         NonBlockingConsole.WriteLine("setButtonsEnabled");
         var buttons = tableLayoutPanel1.Controls;
         foreach (Button button in buttons)
         {
             NonBlockingConsole.WriteLine("Type: " + button.GetType().ToString() + " Name: " + button.Name);
             if (Regex.IsMatch(button.Name, "button\\d_\\d"))
             {
                 button.Enabled = enabled; // runs on UI thread
             }
         }
     });
 }
Beispiel #8
0
        /// <summary>
        /// Funktion zum Verarbeiten einer Server-Anfrage
        /// </summary>
        /// <param name="message">Nachricht des Servers</param>
        private void handleMessage(string message)
        {
            NonBlockingConsole.WriteLine("Starting Handling");
            switch (message.Substring(0, 1))
            {
            case "c":
                int    x            = int.Parse(message.Substring(1, 1));
                int    y            = int.Parse(message.Substring(2, 1));
                Button currentField = field(x, y);
                this.Invoke((MethodInvoker) delegate
                {
                    currentField.Text = message.Substring(3, 1);
                });
                break;

            case "p":
                setButtonsEnabled(true);
                this.Invoke((MethodInvoker) delegate
                {
                    toolStripStatusLabel.Text = "Bereit";
                });
                break;

            case "e":
                setButtonsEnabled(false);
                this.Invoke((MethodInvoker) delegate
                {
                    toolStripStatusLabel.Text = "Spiel beendet";
                });
                endGame(message.Substring(1, 1));
                break;

            default:
                this.Invoke((MethodInvoker) delegate
                {
                    toolStripStatusLabel.Text = "Kommunikationsfehler";
                });
                break;
            }
            NonBlockingConsole.WriteLine("Finished Handling");
        }
Beispiel #9
0
 private void buttonVerbinden_Click(object sender, EventArgs e)
 {
     initSocket(ref socket);
     if (myIp == null)
     {
         using (var form = new IpChooserDialog(getLocalIPs()))
         {
             var result = form.ShowDialog();
             myIp = form.chosenAddress;
             port = int.Parse(textBoxPort.Text.ToString());
             IPEndPoint epLocal = new IPEndPoint(myIp, localPort);
             socket.Bind(epLocal);
         }
     }
     try
     {
         string    remoteIp        = textBoxIp.Text.ToString();
         IPAddress ipAddressremote = IPAddress.Parse(remoteIp);
         remoteEP = new IPEndPoint(ipAddressremote, port);
         socket.Connect(remoteEP);
         NonBlockingConsole.WriteLine("Connected to remote EP " + remoteEP.ToString());
         byte[] buffer = new byte[1024];
         socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(MessageCallBack), buffer);
         SendPlayerName(textBoxName.Text.ToString(), ref socket);
         buttonVerbinden.Enabled   = false;
         toolStripStatusLabel.Text = "Warten";
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.ToString() + "\nVerbindung fehlgeschlagen.");
         this.Invoke((MethodInvoker) delegate
         {
             toolStripStatusLabel.Text = "Fehler";
         });
     }
 }