private void AIMove() { int botMove = AI.AIMove(); zonesBttn[botMove].Content = Player2Symbol; zonesBttn[botMove].Foreground = Player2Symbol == 'X' ? Brushes.Red : Brushes.Blue; int[] winPos = ProgrammLogics.CheckWin(Zones(), botMove); if (winPos != null) { Brush prevColor = zonesBttn[0].Background; foreach (int w in winPos) { zonesBttn[w].Background = Brushes.Green; } MessageBox.Show("Computer Win!", "Game Over"); IncrementComputerWins(); foreach (int w in winPos) { zonesBttn[w].Background = prevColor; } ClearPlayField(); if (!IsPlayer1FirstMove) { AIMove(); } return; } else if (ProgrammLogics.CheckDraw(Zones())) { MessageBox.Show("Draw!", "Game Over"); ClearPlayField(); IncrementDraws(); if (!IsPlayer1FirstMove) { AIMove(); } } }