public static GetTotalExperience ( List |
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times | List |
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return | int>.Tuple |
public static void SetHuntTime(Hunt h, int clearMinutes) { var expInformation = GlobalDataManager.GetTotalExperience(TimestampManager.getLatestTimes(clearMinutes)); h.totalExp = expInformation.Item1; h.totalTime = expInformation.Item2 * 60; }
public static ParseMemoryResults ParseLogResults(ReadMemoryResults res) { if (res == null) { return(null); } ParseMemoryResults o = new ParseMemoryResults(); // first we add the new parsed damage logs to the totalDamageResults o.newDamage = GlobalDataManager.UpdateDamageInformation(res.damageDealt); // now that we have updated the damage results, fill in the DPS meter, we use damage from the last 15 minutes for this List <string> times = TimestampManager.getLatestTimes(15); GlobalDataManager.GenerateDamageResults(o.damagePerSecond, times); // similar to damage, we keep a totalExperienceResults list // first update it with the new information int newExperience = GlobalDataManager.UpdateExperience(res.exp); // now compute the experience per hour // we use the same formula Tibia itself does so we get the same value // this formula is basically, take the experience in the last 15 minutes and multiply it by 4 o.expPerHour = GlobalDataManager.GetTotalExperience(times).Item1; // Parse event messages foreach (Tuple <Event, string> newEvent in GlobalDataManager.UpdateEventInformation(res.eventMessages)) { o.newEventMessages.Add(newEvent); } // Update the look information foreach (string newLook in GlobalDataManager.UpdateLookInformation(res.lookMessages)) { o.newLooks.Add(newLook); } // Update death information o.death = GlobalDataManager.UpdateDeaths(res.deaths); // now parse any new commands given by users foreach (string newCommand in GlobalDataManager.UpdateCommands(res.commands)) { o.newCommands.Add(newCommand); } // check new urls GlobalDataManager.UpdateURLs(res.urls); Parser.ParseLootMessages(HuntManager.activeHunt, res.itemDrops, o.newItems, true, true); HuntManager.activeHunt.totalExp += newExperience; readWatch.Stop(); if (newExperience == 0) { if (ticksSinceExperience < 120) { ticksSinceExperience += readWatch.Elapsed.TotalSeconds; } } else { ticksSinceExperience = 0; } if (ticksSinceExperience < 120) { HuntManager.activeHunt.totalTime += readWatch.Elapsed.TotalSeconds; } readWatch.Restart(); HuntManager.SaveHunts(); return(o); }