public static void GenerateDamageResults(Dictionary <string, DamageResult> damageResults, List <string> times, bool healing = false)
        {
            Dictionary <string, DamageData> totalResults = healing ? totalHealingResults : totalDamageResults;

            lock (totalResults) {
                foreach (KeyValuePair <string, DamageData> kvp in totalResults)
                {
                    DamageResult result  = new DamageResult();
                    string       player  = kvp.Key;
                    DamageData   data    = kvp.Value;
                    int          damage  = 0;
                    int          minutes = 0;
                    foreach (string t in times)
                    {
                        if (data.damagePerMinute.ContainsKey(t))
                        {
                            foreach (var creatureDamage in data.damagePerMinute[t].targetDamage)
                            {
                                string cr  = creatureDamage.Key;
                                int    dmg = creatureDamage.Value;
                                if (!result.damagePerCreature.ContainsKey(cr))
                                {
                                    result.damagePerCreature.Add(cr, dmg);
                                }
                                else
                                {
                                    result.damagePerCreature[cr] += dmg;
                                }
                            }
                            damage += data.damagePerMinute[t].damage;
                            minutes++;
                        }
                    }
                    if (damage > 0)
                    {
                        result.damagePerSecond = damage / (minutes * 60.0);
                        result.totalDamage     = data.totalDamage;
                        damageResults.Add(player, result);
                    }
                }
            }
        }
        public static void GenerateDamageTakenResults(Dictionary <string, DamageResult> damageResults, List <string> times)
        {
            Dictionary <string, DamageData> totalResults = totalDamageResults;

            lock (totalResults) {
                foreach (KeyValuePair <string, DamageData> kvp in totalResults)
                {
                    string     damageSource = kvp.Key;
                    DamageData data         = kvp.Value;
                    foreach (string t in times)
                    {
                        if (data.damagePerMinute.ContainsKey(t))
                        {
                            foreach (var creatureDamage in data.damagePerMinute[t].targetDamage)
                            {
                                string target = creatureDamage.Key;
                                int    dmg    = creatureDamage.Value;
                                if (!damageResults.ContainsKey(target))
                                {
                                    damageResults.Add(target, new DamageResult());
                                }
                                DamageResult result = damageResults[target];
                                if (!result.damagePerCreature.ContainsKey(damageSource))
                                {
                                    result.damagePerCreature.Add(damageSource, dmg);
                                }
                                else
                                {
                                    result.damagePerCreature[damageSource] += dmg;
                                }
                                result.totalDamage += dmg;
                            }
                        }
                    }
                }
            }
        }
Beispiel #3
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 public static void GenerateDamageResults(Dictionary<string, DamageResult> damageResults, List<string> times, bool healing = false)
 {
     Dictionary<string, DamageData> totalResults = healing ? totalHealingResults : totalDamageResults;
     lock (totalResults) {
         foreach (KeyValuePair<string, DamageData> kvp in totalResults) {
             DamageResult result = new DamageResult();
             string player = kvp.Key;
             DamageData data = kvp.Value;
             int damage = 0;
             int minutes = 0;
             foreach (string t in times) {
                 if (data.damagePerMinute.ContainsKey(t)) {
                     foreach(var creatureDamage in data.damagePerMinute[t].targetDamage) {
                         string cr = creatureDamage.Key;
                         int dmg = creatureDamage.Value;
                         if (!result.damagePerCreature.ContainsKey(cr)) {
                             result.damagePerCreature.Add(cr, dmg);
                         } else {
                             result.damagePerCreature[cr] += dmg;
                         }
                     }
                     damage += data.damagePerMinute[t].damage;
                     minutes++;
                 }
             }
             if (damage > 0) {
                 result.damagePerSecond = damage / (minutes * 60.0);
                 result.totalDamage = data.totalDamage;
                 damageResults.Add(player, result);
             }
         }
     }
 }