Beispiel #1
0
        private void ParseFirstClientMsg()
        {
            try
            {
                clientRecvMsg.Position = clientRecvMsg.GetPacketHeaderSize();

                OutgoingPacketType protocolId = (OutgoingPacketType)clientRecvMsg.GetByte();
                int position;

                switch (protocolId)
                {
                case OutgoingPacketType.LoginServerRequest:

                    protocol = Protocol.Login;
                    clientRecvMsg.GetUInt16();
                    ushort clientVersion = clientRecvMsg.GetUInt16();

                    clientRecvMsg.GetUInt32();
                    clientRecvMsg.GetUInt32();
                    clientRecvMsg.GetUInt32();

                    position = clientRecvMsg.Position;

                    clientRecvMsg.RsaOTDecrypt();

                    if (clientRecvMsg.GetByte() != 0)
                    {
                        Restart();
                        return;
                    }

                    xteaKey[0] = clientRecvMsg.GetUInt32();
                    xteaKey[1] = clientRecvMsg.GetUInt32();
                    xteaKey[2] = clientRecvMsg.GetUInt32();
                    xteaKey[3] = clientRecvMsg.GetUInt32();

                    if (Version.CurrentVersion >= 830)
                    {
                        clientRecvMsg.GetString();     // account name
                    }
                    else
                    {
                        clientRecvMsg.GetUInt32(); // account number
                    }
                    clientRecvMsg.GetString();     // password

                    if (isOtServer)
                    {
                        clientRecvMsg.RsaOTEncrypt(position);
                    }
                    else
                    {
                        clientRecvMsg.RsaCipEncrypt(position);
                    }

                    if (Version.CurrentVersion >= 830)
                    {
                        clientRecvMsg.AddAdler32();
                    }
                    clientRecvMsg.InsertPacketHeader();

                    serverTcp    = new TcpClient(loginServers[selectedLoginServer].Server, loginServers[selectedLoginServer].Port);
                    serverStream = serverTcp.GetStream();
                    serverStream.Write(clientRecvMsg.GetBuffer(), 0, clientRecvMsg.Length);
                    serverStream.BeginRead(serverRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ServerReadCallBack), null);
                    //clientStream.BeginRead(clientRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ClientReadCallBack), null);
                    break;

                case OutgoingPacketType.GameServerRequest:

                    protocol = Protocol.World;

                    clientRecvMsg.GetUInt16();
                    clientRecvMsg.GetUInt16();

                    position = clientRecvMsg.Position;

                    clientRecvMsg.RsaOTDecrypt();

                    if (clientRecvMsg.GetByte() != 0)
                    {
                        Restart();
                        return;
                    }

                    xteaKey[0] = clientRecvMsg.GetUInt32();
                    xteaKey[1] = clientRecvMsg.GetUInt32();
                    xteaKey[2] = clientRecvMsg.GetUInt32();
                    xteaKey[3] = clientRecvMsg.GetUInt32();

                    clientRecvMsg.GetByte();     // GM mode

                    if (Version.CurrentVersion >= 830)
                    {
                        clientRecvMsg.GetString();     // account name
                    }
                    else
                    {
                        clientRecvMsg.GetUInt32();     // account number
                    }

                    string characterName = clientRecvMsg.GetString();

                    clientRecvMsg.GetString();     // password

                    if (isOtServer)
                    {
                        clientRecvMsg.RsaOTEncrypt(position);
                    }
                    else
                    {
                        clientRecvMsg.RsaCipEncrypt(position);
                    }

                    if (Version.CurrentVersion >= 830)
                    {
                        clientRecvMsg.AddAdler32();
                    }
                    clientRecvMsg.InsertPacketHeader();

                    int index = GetSelectedIndex(characterName);

                    if (Version.CurrentVersion < 854)
                    {
                        serverTcp    = new TcpClient(BitConverter.GetBytes(charList[index].WorldIP).ToIPString(), charList[index].WorldPort);
                        serverStream = serverTcp.GetStream();
                    }

                    serverStream.Write(clientRecvMsg.GetBuffer(), 0, clientRecvMsg.Length);
                    serverStream.BeginRead(serverRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ServerReadCallBack), null);
                    clientStream.BeginRead(clientRecvMsg.GetBuffer(), 0, 2, new AsyncCallback(ClientReadCallBack), null);

                    break;

                default:
                    break;
                }
            }
            catch (Exception ex)
            {
                WriteDebug(ex.ToString());
                Restart();
            }
        }
        private void LoginServerReceived(IAsyncResult ar)
        {
            try
            {
                int dataLength = loginSocket.EndReceive(ar);
                if (dataLength > 0)
                {
                    byte[] tmp = new byte[dataLength];
                    Array.Copy(dataLoginServer, tmp, dataLength);
                    NetworkMessage msg = new NetworkMessage(tmp);
                    msg.PrepareToRead(xteaKey.ToUInt32Array());
                    msg.GetUInt16();
                    while (msg.Position < msg.Length)
                    {
                        byte cmd = msg.GetByte();
                        string message;
                        switch (cmd)
                        {
                            case 0x0A: //Error message
                                message = msg.GetString();
                                if (LoginServer_OnError != null)
                                    LoginServer_OnError(message);
                                break;
                            case 0x0B: //For your information
                                message = msg.GetString();
                                if (LoginServer_FYI != null)
                                    LoginServer_FYI(message);
                                break;
                            case 0x14: //MOTD
                                message = msg.GetString();
                                if (LoginServer_MOTD != null)
                                    LoginServer_MOTD(message);
                                break;
                            case 0x1E: //Patching exe/dat/spr messages
                            case 0x1F:
                            case 0x20:
                                if (LoginServer_Patching != null)
                                    LoginServer_Patching("A new client is available.");
                                return;
                            case 0x28: //Select another login server   
                                if (LoginServer_SelectAnother != null)
                                    LoginServer_SelectAnother("Select another login server.");
                                if (retry)
                                {
                                    if (loginServerIndex < maxLoginServers - 1)
                                    {
                                        loginServerIndex++;
                                        TryLoginServer();
                                    }
                                    else
                                    {
                                        if (LoginServer_CouldNotConnect != null)
                                            LoginServer_CouldNotConnect("Select another login server.");

                                        loginSocket.Disconnect(true);
                                        if (Socket_Disconnected != null)
                                            Socket_Disconnected("dataLength<=0");
                                    }
                                }
                                break;
                            case 0x64: //character list
                                int nChars = (int)msg.GetByte();
                                charList = new CharacterLoginInfo[nChars];

                                for (int i = 0; i < nChars; i++)
                                {
                                    charList[i].CharName = msg.GetString();
                                    charList[i].WorldName = msg.GetString();
                                    charList[i].WorldIP = msg.GetUInt32();
                                    charList[i].WorldIPString = IPBytesToString(BitConverter.GetBytes(charList[i].WorldIP), 0);
                                    charList[i].WorldPort = msg.GetUInt16();
                                }

                                if (LoginServer_CharList != null)
                                    LoginServer_CharList("Charlist received.");

                                loginSocket.Disconnect(true);
                                if (Socket_Disconnected != null)
                                    Socket_Disconnected("Charlist received.");
                                return;
                            default:
                                //Notify about an unknown message
                                if (LoginServer_UnknownMsg != null)
                                    LoginServer_UnknownMsg(msg.Data.ToHexString());

                                loginSocket.Disconnect(true);
                                if (Socket_Disconnected != null)
                                    Socket_Disconnected("Unknown Message.");
                                break;
                        }
                    }
                }
                else //we didn't receive anything
                {
                    if (LoginServer_ReceivedNothing != null)
                        LoginServer_ReceivedNothing("Nothing received on LoginServerIndex=" + loginServerIndex);
                    if (retry)
                    {
                        if (loginServerIndex < maxLoginServers - 1)
                        {
                            loginServerIndex++;
                            TryLoginServer();
                        }
                        else
                        {
                            if (LoginServer_CouldNotConnect != null)
                                LoginServer_CouldNotConnect("dataLength<=0");

                            loginSocket.Disconnect(true);
                            if (Socket_Disconnected != null)
                                Socket_Disconnected("dataLength<=0");
                        }
                    }
                }
            }
            catch (Exception)
            {
            }
        }