static OnCompileHandler()
 {
     VRCInterface.OnCompile();
     Config.OnCompile();
     ModuleHandler.OnCompile();
     Helper.TashHandler.EmptyThryTrash();
 }
Beispiel #2
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        static OnCompileHandler()
        {
            //Init Editor Variables with paths
            ShaderEditor.GetShaderEditorDirectoryPath();

            Config.OnCompile();
            ModuleHandler.OnCompile();
            TrashHandler.EmptyThryTrash();

            UnityFixer.CheckAPICompatibility(); //check that Net_2.0 is ApiLevel
            UnityFixer.CheckDrawingDll();       //check that drawing.dll is imported
        }