Beispiel #1
0
		Vector3d PlaneCorrection(TargetedTrajectoryBase old)
		{
			var angle = old.DeltaFi;
			angle *= Math.Sin(old.TransferTime/old.Orbit.period*2*Math.PI);
			angle *= Math.Sign(Utils.ProjectionAngle(old.StartPos, old.AtTargetPos, old.StartVel));
			var rot = QuaternionD.AngleAxis(angle, old.StartPos);
			return Orbit2NodeDeltaV((rot*old.StartVel)-old.StartVel, old.StartUT);
		}
 Vector3d PlaneCorrection(TargetedTrajectoryBase old)
 {
     var angle = old.DeltaFi;
     angle *= Math.Sin(old.TransferTime/old.Orbit.period*2*Math.PI);
     var rot = QuaternionD.AngleAxis(angle, old.StartPos);
     return Orbit2NodeDeltaV((rot*old.StartVel)-old.StartVel, old.StartUT);
 }