Beispiel #1
0
        public override void OnSceneGUI()
        {
            var pulleyJoint2D = (PulleyJoint2DExt)target;

            anchorJoint2D = pulleyJoint2D;
            pulleyJoint2D.SetConnectedAnchorEditor();
            Vector3 vector    = Joint2DExtInspector.TransformPoint(pulleyJoint2D.transform, pulleyJoint2D.anchor);
            Vector3 vector2   = pulleyJoint2D.groundAnchorA ? pulleyJoint2D.groundAnchorA.position : Vector3.zero;
            Vector3 vector3   = pulleyJoint2D.groundAnchorB ? pulleyJoint2D.groundAnchorB.position : Vector3.zero;
            Vector3 vector4   = pulleyJoint2D.connectedAnchor;
            bool    twoPoints = !pulleyJoint2D.groundAnchorA || !pulleyJoint2D.groundAnchorB;

            if (pulleyJoint2D.connectedBody)
            {
                vector4 = Joint2DExtInspector.TransformPoint(pulleyJoint2D.connectedBody.transform, vector4);
            }
            Vector3 vector5 = vector + (vector2 - vector).normalized * HandleUtility.GetHandleSize(vector) * 0.1f;

            Handles.color = Color.green;
            if (twoPoints)
            {
                Handles.DrawAAPolyLine(new Vector3[] {
                    vector5,
                    vector4
                });
            }
            else
            {
                Handles.DrawAAPolyLine(new Vector3[] {
                    vector5,
                    vector2,
                    vector3,
                    vector4
                });
            }
            if (HandleAnchor(ref vector4, true))
            {
                vector4 = SnapToSprites(vector4);
                vector4 = Joint2DExtInspector.SnapToPoint(vector4, vector, k_SnapDistance);
                if (pulleyJoint2D.connectedBody)
                {
                    vector4 = Joint2DExtInspector.InverseTransformPoint(pulleyJoint2D.connectedBody.transform, vector4);
                }
                pulleyJoint2D.autoConfigureConnectedAnchor = false;
                pulleyJoint2D.connectedAnchor = vector4;
                EditorUtility.SetDirty(pulleyJoint2D);
            }
            if (HandleAnchor(ref vector, false))
            {
                vector = SnapToSprites(vector);
                vector = Joint2DExtInspector.SnapToPoint(vector, vector4, k_SnapDistance);
                pulleyJoint2D.anchor = Joint2DExtInspector.InverseTransformPoint(pulleyJoint2D.transform, vector);
                EditorUtility.SetDirty(pulleyJoint2D);
            }
        }
        public virtual void OnSceneGUI()
        {
            anchorJoint2D = (AnchoredJoint2DExt)target;
            anchorJoint2D.SetConnectedAnchorEditor();
            Vector3 vector              = Joint2DExtInspector.TransformPoint(anchorJoint2D.transform, anchorJoint2D.anchor);
            Vector3 vector2             = anchorJoint2D.connectedAnchor;
            bool    hideConnectedAnchor = false;

            if (anchorJoint2D.connectedBody)
            {
                vector2 = Joint2DExtInspector.TransformPoint(anchorJoint2D.connectedBody.transform, vector2);
            }
            else
            {
                hideConnectedAnchor = anchorJoint2D.autoConfigureConnectedAnchor;
            }
            Vector3 vector3 = vector + (vector2 - vector).normalized * HandleUtility.GetHandleSize(vector) * 0.1f;

            Handles.color = Color.green;
            if (!hideConnectedAnchor)
            {
                Handles.DrawAAPolyLine(new Vector3[] {
                    vector3,
                    vector2
                });
            }
            if (!hideConnectedAnchor)
            {
                if (HandleAnchor(ref vector2, true))
                {
                    vector2 = SnapToSprites(vector2);
                    vector2 = Joint2DExtInspector.SnapToPoint(vector2, vector, k_SnapDistance);
                    if (anchorJoint2D.connectedBody)
                    {
                        vector2 = Joint2DExtInspector.InverseTransformPoint(anchorJoint2D.connectedBody.transform, vector2);
                    }
                    anchorJoint2D.autoConfigureConnectedAnchor = false;
                    anchorJoint2D.connectedAnchor = vector2;
                    EditorUtility.SetDirty(anchorJoint2D);
                }
            }
            if (HandleAnchor(ref vector, false))
            {
                vector = SnapToSprites(vector);
                vector = Joint2DExtInspector.SnapToPoint(vector, vector2, k_SnapDistance);
                anchorJoint2D.anchor = Joint2DExtInspector.InverseTransformPoint(anchorJoint2D.transform, vector);
                EditorUtility.SetDirty(anchorJoint2D);
            }
        }