Beispiel #1
0
        private void OnHoldEvents_functionMenu(MenuController.MenuElementInfo sender)
        {
            //finds out if it is an existing, or a new Item
            var ExistingUIElement = currentMenuInformationState.myUIContainerData.Find(x =>
                                                                                       x.adress == sender.ID);

            if (ExistingUIElement != null)
            {
                //we want to display the adress already ticked in the menu
                generateMenu_Adress(ExistingUIElement.function_UIContainer, ExistingUIElement.adress);
            }
        }
Beispiel #2
0
        //starts the next menu step
        private void OnSelectEvents_resourcesMenu(MenuController.MenuElementInfo sender)
        {
            if (sender.isSelected)
            {                                                         // we have nothing to do on deselection events
                currentMenuInformationState.DeviceType3D = sender.ID; //id is current state


                MenuAdress.resetMenu();

                generateMenu_ButtonFunction();
            }
            else
            {
                MenuFunction.resetMenu();
                MenuAdress.resetMenu();
            }
        }
Beispiel #3
0
        private void OnSelectEvents_AdressMenu(MenuController.MenuElementInfo sender)
        {
            if (!sender.isSelected) // we have nothing to do on deselection events
            {
                return;
            }

            bool newItem = false;
            //we insert part of one sub-tupel (address - Function)

            //find out if it is a new item
            var currentlySelected = MenuAdress.getSelectedItem().ID; //currently selected in adress menu

            AppData.uniqueIDDevice.UIContainerData UIContainerData = null;
            if (currentlySelected != null)
            {
                //is there a container data to the currently selected
                UIContainerData = currentMenuInformationState.myUIContainerData.Find(x => x.adress == currentlySelected);
            }

            if (UIContainerData == null) //if there is no container data
            {                            // new item needs to be generated
                UIContainerData = new AppData.uniqueIDDevice.UIContainerData();
                newItem         = true;
            }



            //new chosen adress
            UIContainerData.adress = sender.ID;

            if (newItem)
            {
                //get the ui Function, that has not been assingned --> uifunction
                UIContainerData.function_UIContainer = MenuFunction.getSelectedItems().Find(x => UIContainerBar.Instance.getUIElementPrefab(x.ID) != null).ID;

                //add only if ne item
                currentMenuInformationState.myUIContainerData.Add(UIContainerData);
            }



            //back to the function menu
            StartCoroutine(restartFunctionMenu());
        }
Beispiel #4
0
        private void generateMenu_Ressources()
        {
            MenuResources.resetMenu();

            UnityEngine.Object[] resources = Resources.LoadAll(AppDataManager.Instance.resourcePath);

            foreach (UnityEngine.Object o in resources)
            {
                GameObject toAdd = (GameObject)o;

                TextMesh text = Instantiate(Text_Prefab.gameObject).GetComponent <TextMesh>();
                text.text = toAdd.name; // alternative text

                try                     //if something goes wrong during one element
                {
                    //generates the menu element, we listen to select events
                    MenuResources.addMenuElement(
                        toAdd,
                        toAdd.name,
                        text.gameObject,
                        OnSelectEvents_resourcesMenu);
                }
                catch
                {
                    Debug.Log("Element " + toAdd.name + " could not be generated");
                }


                //Tidy up
                Destroy(text.gameObject); //they made a copy by now
            }

            if (!string.IsNullOrEmpty(currentMenuInformationState.baseAdress))//we start with data
            {
                MenuController.MenuElementInfo mei = MenuResources.getElementByID(currentMenuInformationState.DeviceType3D);
                //MenuResources.catchNextDeselectionEvent = true;
                mei.interactiveToggle.SetSelection(true);

                //proceed to next function
                generateMenu_ButtonFunction();
            }

            MenuResources.updateCollection(true);
        }
Beispiel #5
0
        private void OnSelectEvents_functionMenu(MenuController.MenuElementInfo sender)
        {
            //finds out if it is an existing, or a new Item
            var ExistingUIElement = currentMenuInformationState.myUIContainerData.Find(x =>
                                                                                       x.adress == sender.ID);
            var FreshUIElement = UIContainerBar.Instance.getUIElementPrefab(sender.ID);

            if (sender.isSelected) //on selection, we procede to the next menu
            {
                //we have to differentiate between new menu items, and already existing menu items
                //so we have to check if the ID of a menu item is a function or a adress

                if (FreshUIElement != null)//fresh element is a new type
                {
                    //if it is a fresh unset item
                    //we want to display all adresses, that this element can handle
                    generateMenu_Adress(sender.ID);
                }
                else
                {
                    Debug.LogError("should not happen " + sender.ID);
                }
            }
            else//on deselection, we to remove the item if it is an existin item
            {
                if (ExistingUIElement != null)
                {
                    MenuFunction.removeElement(ExistingUIElement.adress);
                    currentMenuInformationState.myUIContainerData.RemoveAll(x => x.adress == ExistingUIElement.adress); //removes the element
                }
                else if (FreshUIElement != null)                                                                        //fresh element is a new type
                {
                    //if it is a fresh unset item
                    MenuAdress.resetMenu();
                }
            }
        }