public void CanEnterWrite()
 {
     var x = new ReadWriteLock();
     using (x.EnterWrite())
     {
         Assert.IsTrue(x.IsCurrentThreadWriter);
     }
 }
 public void OnlyOneWriterAtTheTimeEx()
 {
     var w = new ManualResetEvent(false);
     var x = new ReadWriteLock();
     var doneThread = 0;
     var ok = true;
     ThreadStart tmp = () =>
     {
         w.WaitOne();
         IDisposable engagementA = null;
         try
         {
             if (x.TryEnterWrite(out engagementA))
             {
                 ok = false;
             }
         }
         finally
         {
             if (engagementA != null)
             {
                 engagementA.Dispose();
             }
             Interlocked.Increment(ref doneThread);
         }
     };
     var a = new Thread(tmp);
     using (x.EnterWrite())
     {
         a.Start();
         w.Set();
         Thread.Sleep(10);
     }
     a.Join();
     Assert.IsTrue(ok);
     Assert.AreEqual(1, doneThread);
     var b = new Thread(tmp);
     IDisposable engagementB = null;
     try
     {
         if (x.TryEnterWrite(out engagementB))
         {
             Assert.IsTrue(x.IsCurrentThreadWriter);
             b.Start();
             w.Set();
             b.Join();
         }
         else
         {
             Assert.Fail();
         }
     }
     finally
     {
         if (engagementB != null)
         {
             engagementB.Dispose();
         }
     }
     Assert.IsTrue(ok);
     Assert.AreEqual(2, doneThread);
 }
 public void OnlyOneWriterAtTheTime()
 {
     var w = new ManualResetEvent(false);
     var x = new ReadWriteLock();
     int[] z = { 0 };
     var ok = true;
     var threads = new Thread[5];
     for (int index = 0; index < 5; index++)
     {
         threads[index] = new Thread
         (
             () =>
             {
                 w.WaitOne();
                 using (x.EnterWrite())
                 {
                     var got = Interlocked.Increment(ref z[0]);
                     Thread.Sleep(10);
                     ok = ok && Interlocked.Increment(ref z[0]) == got + 1;
                 }
             }
         );
     }
     for (int index = 0; index < 5; index++)
     {
         threads[index].Start();
     }
     w.Set();
     for (int index = 0; index < 5; index++)
     {
         threads[index].Join();
     }
     Assert.IsTrue(ok);
     Assert.AreEqual(11, Interlocked.Increment(ref z[0]));
 }
 public void CanReentryWriteToRead()
 {
     var x = new ReadWriteLock();
     using (x.EnterWrite())
     {
         // If a thread is a writer it can be also a reader
         using (x.EnterRead())
         {
         }
     }
 }
 public void CanReentryReadToWrite()
 {
     var x = new ReadWriteLock(true); // This code results in a dead lock in a not reentrant ReadWriteLock
     using (x.EnterRead())
     {
         Assert.IsFalse(x.IsCurrentThreadWriter);
         // If a thread is a reader it can become a writer as long as there are no other readers
         using (x.EnterWrite())
         {
             Assert.IsTrue(x.IsCurrentThreadWriter);
         }
     }
 }
 public void CannotWriteWhileWriting()
 {
     var x = new ReadWriteLock();
     var ok = true;
     var doneThread = false;
     using (x.EnterWrite())
     {
         Assert.IsTrue(x.IsCurrentThreadWriter);
         var a = new Thread
         (
             () =>
             {
                 IDisposable engagement = null;
                 try
                 {
                     if (x.TryEnterWrite(out engagement))
                     {
                         ok = false;
                     }
                 }
                 finally
                 {
                     if (engagement != null)
                     {
                         engagement.Dispose();
                     }
                     doneThread = true;
                 }
             }
         );
         a.Start();
         a.Join();
     }
     Assert.IsTrue(ok);
     Assert.IsTrue(doneThread);
 }
 public void CannotReentryReadToWriteWhenThereAreMoreReaders()
 {
     var w1 = new ManualResetEvent(false);
     var w2 = new ManualResetEvent(false);
     var x = new ReadWriteLock(true); // This code results in a dead lock in a not reentrant ReadWriteLock
     var ok = true;
     var a = new Thread
     (
         () =>
         {
             using (x.EnterRead())
             {
                 w2.Set();
                 w1.WaitOne();
             }
         }
     );
     a.Start();
     w2.WaitOne();
     using (x.EnterRead())
     {
         Assert.IsFalse(x.IsCurrentThreadWriter);
         IDisposable engagement = null;
         try
         {
             if (x.TryEnterWrite(out engagement))
             {
                 ok = false;
             }
         }
         finally
         {
             if (engagement != null)
             {
                 engagement.Dispose();
             }
         }
     }
     w1.Set();
     a.Join();
     using (x.EnterRead())
     {
         using (x.EnterWrite())
         {
             Assert.IsTrue(x.IsCurrentThreadWriter);
             Assert.IsTrue(ok);
         }
     }
 }
 public void CanKnowIsWriter()
 {
     // ReadWriteLock always able to tell if a therad is the writer
     var x = new ReadWriteLock(true);
     Assert.IsFalse(x.HasWriter);
     using (x.EnterWrite())
     {
         Assert.IsTrue(x.IsCurrentThreadWriter);
         Assert.IsTrue(x.HasWriter);
     }
     // Not Reentrant ReadWriteLock is not
     var y = new ReadWriteLock(false);
     Assert.IsFalse(y.HasWriter);
     using (y.EnterWrite())
     {
         Assert.IsTrue(y.IsCurrentThreadWriter);
         Assert.IsTrue(y.HasWriter);
     }
     // ReadWriteLock is not reentrant by default
     var z = new ReadWriteLock();
     Assert.IsFalse(z.HasWriter);
     using (z.EnterWrite())
     {
         Assert.IsTrue(z.IsCurrentThreadWriter);
         Assert.IsTrue(z.HasWriter);
     }
 }
 public void WriteWaitsReadToFinish()
 {
     var w = new ManualResetEvent(false);
     var x = new ReadWriteLock();
     int[] z = { 0 };
     var ok = true;
     var a = new Thread
     (
         () =>
         {
             w.WaitOne();
             using (x.EnterWrite())
             {
                 ok = ok && Interlocked.Increment(ref z[0]) == 2;
             }
         }
     );
     var b = new Thread
     (
         () =>
         {
             using (x.EnterRead())
             {
                 w.Set();
                 Thread.Sleep(10);
                 ok = ok && Interlocked.Increment(ref z[0]) == 1;
             }
         }
     );
     a.Start();
     b.Start();
     a.Join();
     b.Join();
     Assert.IsTrue(ok);
     Assert.AreEqual(3, Interlocked.Increment(ref z[0]));
 }
 public void WriteWaitsMultipleReadsToFinish()
 {
     var w0 = new ManualResetEvent(false);
     var w1 = new ManualResetEvent(false);
     var x = new ReadWriteLock();
     var ok = false;
     int[] z = { 0 };
     var threads = new Thread[5];
     for (int index = 0; index < 5; index++)
     {
         threads[index] = new Thread
         (
             () =>
             {
                 w0.WaitOne();
                 using (x.EnterRead())
                 {
                     w1.Set();
                     Interlocked.Increment(ref z[0]);
                     Thread.Sleep(10);
                 }
             }
         );
     }
     var a = new Thread
     (
         () =>
         {
             w1.WaitOne();
             using (x.EnterWrite())
             {
                 Assert.IsTrue(x.IsCurrentThreadWriter);
                 ok = Interlocked.Increment(ref z[0]) == 6;
             }
         }
     );
     for (int index = 0; index < 5; index++)
     {
         threads[index].Start();
     }
     a.Start();
     w0.Set();
     for (int index = 0; index < 5; index++)
     {
         threads[index].Join();
     }
     a.Join();
     Assert.IsTrue(ok);
     Assert.AreEqual(7, Interlocked.Increment(ref z[0]));
 }
 public void ReentryReadToWriteRaceCondition()
 {
     var w = new ManualResetEvent(false);
     var x = new ReadWriteLock(true); // This code results in a dead lock in a not reentrant ReadWriteLock
     var enterCount = 0;
     var doneCount = 0;
     var errorCount = 0;
     var successCount = 0;
     ThreadStart tmp = () =>
     {
         using (x.EnterRead())
         {
             Interlocked.Increment(ref enterCount);
             w.WaitOne();
             // If a thread is a reader it can become a writer as long as there are no other readers
             // When we have multiple readers trying to become a writer...
             try
             {
                 // write mode is requested and reserved by one thread - others fail
                 using (x.EnterWrite())
                 {
                     Interlocked.Increment(ref successCount);
                 }
             }
             catch (InvalidOperationException)
             {
                 Interlocked.Increment(ref errorCount);
             }
         }
         Interlocked.Increment(ref doneCount);
     };
     var threads = new Thread[5];
     for (int index = 0; index < 5; index++)
     {
         threads[index] = new Thread(tmp);
     }
     for (int index = 0; index < 5; index++)
     {
         threads[index].Start();
     }
     do
     {
         Thread.Sleep(10);
     } while (enterCount < 5);
     w.Set();
     for (int index = 0; index < 5; index++)
     {
         threads[index].Join();
     }
     Assert.AreEqual(5, doneCount);
     Assert.AreEqual(1, successCount); // One succeds - the thread that succeds to reserve write waits for others to leave
     Assert.AreEqual(4, errorCount); // The others get InvalidOperationException - the threads that fail the reserve fail
 }