private Player[] makePlayerArray()
        {
            comm          c   = new comm();
            List <string> pps = c.GET("Games", GlobalVariables.Gamename).players;
            int           nop = c.GET("Games", GlobalVariables.Gamename).NumberOfPlayers;

            Player[] p = new Player[nop];
            for (int i = 0; i < nop; i++)
            {
                p[i] = new Player(pps[i]);
            }
            return(p);
        }
Beispiel #2
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.LobbyLayout);
            Button   CreateGame = FindViewById <Button>(Resource.Id.Create);
            Button   JoinGame   = FindViewById <Button>(Resource.Id.Join);
            TextView error      = FindViewById <TextView>(Resource.Id.er);

            CreateGame.Click += (object sender, EventArgs e) =>
            {
                comm c = new comm();
                if (c.GET("Players", GlobalVariables.playername).active_game != "" || c.GET("Players", GlobalVariables.playername).active_game != null)
                {
                    CreateGame.Enabled = false;
                    error.Text         = "you are already a part of a game please join that one";
                }
                else
                {
                    Intent CreateGameIntent = new Intent(this, typeof(GameCreation));
                    StartActivity(CreateGameIntent);
                }
            };
            JoinGame.Click += (object sender, EventArgs e) =>
            {
                Intent Join = new Intent(this, typeof(JoinGame));
                StartActivity(Join);
            };
        }
        public string[] ManageCeremony()
        {
            coll data = new coll();

            data.status = "ceremony";
            comm c = new comm();

            c.PATCH("Games", GlobalVariables.Gamename, data);
            int nop = c.GET("Games", GlobalVariables.Gamename).NumberOfPlayers;

            string[] infos = new string[nop];
            tekes    Cer   = new tekes(nop, makePlayerArray()); // add players array

            Cer.assign();                                       // assign each player his role
            Player[] p = Cer.players;
            coll     d = new coll();

            for (int i = 0; i < nop; i++)
            {
                d      = new coll();
                d.role = p[i].GetKind();// assigns the player his role from the random role generator
                if (i == 0)
                {
                    d.is_leader = true;
                }
                if (p[i].GetKind() == "merlin")//merlin info problem
                {
                    d.member = "good";
                }
                else if (p[i].GetKind() == "mordred" || p[i].GetKind() == "assassin")//mordred info problem
                {
                    d.member = "evil";
                }
                else
                {
                    d.member = p[i].GetKind();
                }
                d.number   = i;
                infos[i]   = "you're: " + p[i].GetKind() + " " + p[i].getInfo(Cer);
                d.location = infos[i];
                string reply = c.PATCH("Players", p[i].playerName, d);
            }
            return(infos);
        }
Beispiel #4
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.Main_Game);

            Button info     = FindViewById <Button>(Resource.Id.info2);
            Button missions = FindViewById <Button>(Resource.Id.missions);
            Button Refresh  = FindViewById <Button>(Resource.Id.refresh2);
            Button Submit   = FindViewById <Button>(Resource.Id.submit);
            //decision buttons
            int approveCount = 0;
            int successCount = 0;
            //      Button Approve = FindViewById<Button>(Resource.Id.Approve);
            //    Button Reject = FindViewById<Button>(Resource.Id.Reject);
            Button        Fail = FindViewById <Button>(Resource.Id.Fail);
            Button        Success = FindViewById <Button>(Resource.Id.Succes);
            string        decision = "", decision2 = "";
            TextView      feedback  = FindViewById <TextView>(Resource.Id.feedback);
            comm          c         = new comm();
            int           nop       = c.GET("Games", GlobalVariables.Gamename).NumberOfPlayers;
            string        playrname = GlobalVariables.playername;
            List <string> votes     = c.GET("Games", GlobalVariables.Gamename).previous_leaders;
            string        gamename  = GlobalVariables.Gamename;

            info.Click += (object sender, EventArgs e) =>
            {
                Intent cer = new Intent(this, typeof(Ceremony));
                StartActivity(cer);
            };
            missions.Click += (object sender, EventArgs e) =>
            {
                //TO DO: add mission intent
            };

            if (c.GET("Games", gamename).status == "game")
            {
                if (playrname == c.GET("Games", gamename).leader)
                {
                    feedback.Text = "you are the leader! taking you to pick a team...";
                    System.Threading.Thread.Sleep(2000);
                    Intent sPlayers = new Intent(this, typeof(sPlayers));
                    StartActivity(sPlayers);
                }
                else
                {
                    feedback.Text = "please refresh when you have been told the team has been picked then vote";
                }
            }
            if (c.GET("Games", gamename).status == "appORrej" || c.GET("Players", playrname).online == true)
            {
                Fail.Text       = "Reject";
                Fail.Enabled    = true;
                Success.Text    = "Approve";
                Success.Enabled = true;
                Success.Click  += (object sender, EventArgs e) =>
                {
                    decision      = "Approve";
                    feedback.Text = "you are approving";
                };
                Fail.Click += (object sender, EventArgs e) =>
                {
                    decision      = "Reject";
                    feedback.Text = "you are rejecting";
                };
            }
            Submit.Click += (object sender, EventArgs e) =>
            {
                if (decision != "")
                {
                    approveCount++;
                    Fail.Enabled    = false;
                    Success.Enabled = false;
                    coll Data = new coll();
                    if (votes.Count != nop && approveCount == 1)
                    {
                        votes.Add(decision);
                    }
                    c.PATCH("Games", gamename, Data);
                    Data.previous_leaders = votes;
                    coll pD = new coll();
                    pD.online = false;
                    c.PATCH("Games", gamename, Data);
                    c.PATCH("Players", playrname, pD);
                    feedback.Text = "when everyone has voted please press REFRESH";
                }
                else
                {
                    feedback.Text = "please select approve or reject";
                }
            };
            if (votes.Count == nop)
            {
                Fail.Enabled    = false;
                Success.Enabled = false;
                Fail.Text       = "Fail";
                Success.Text    = "Succes";
                coll da     = new coll();
                int  x      = c.GET("Games", gamename).vote;
                int  countA = 0;
                int  countR = 0;
                for (int i = 0; i < nop; i++)
                {
                    if (votes[i] == "Approve")
                    {
                        countA++;
                    }
                    else
                    {
                        countR++;
                    }
                }
                if (countA > countR || x == 5)
                {
                    string status = "FailOrSucc";
                    da.team_approved = true;
                    da.status        = status;
                    int countTeam = c.GET("Games", gamename).team.Count;
                    votes           = new List <string>();
                    Fail.Enabled    = false;
                    Success.Enabled = false;
                    if (c.GET("Game", gamename).team.Contains(playrname))
                    {
                        Success.Enabled = true;
                        if (c.GET("Players", playrname).member == "evil")
                        {
                            Fail.Enabled = true;
                        }
                        else
                        {
                            Fail.Text = "Fail (only evils can fail a mission)";
                        }
                        Success.Click += (object sender, EventArgs e) =>
                        {
                            decision2     = "Success";
                            feedback.Text = "you are voting success";
                        };
                        Fail.Click += (object sender, EventArgs e) =>
                        {
                            decision2     = "Fail";
                            feedback.Text = "you are voting fail";
                        };
                        int mission = 0;
                        Submit.Click += (object sender, EventArgs e) =>
                        {
                            if (decision2 != "")
                            {
                                successCount++;
                                Fail.Enabled    = false;
                                Success.Enabled = false;
                                coll Data = new coll();
                                votes.Add(decision2);
                                Data.previous_leaders = votes;
                                mission      = c.GET("Games", gamename).mission + 1;;
                                Data.mission = mission;
                                c.PATCH("Games", gamename, Data);
                                feedback.Text = "please Refresh, results are on mission info ";
                                decision2     = "";


                                feedback.Text = "when everyone has voted please press REFRESH";
                                if (successCount != 1)
                                {
                                    feedback.Text = "you cant vote more than once";
                                }
                            }
                            else
                            {
                                feedback.Text = "please select Fail or Success";
                            }
                        };
                        if (votes.Count == countTeam)
                        {
                            coll   d = new coll();
                            string result = "Success";
                            int    countF = 0, countS = 0;
                            for (int i = 0; i < countTeam; i++)
                            {
                                if (votes[i] == "Fail")
                                {
                                    countF++;
                                    result = "Fail";
                                }
                                else
                                {
                                    countS++;
                                }
                            }
                            d.result      = result;
                            d.success     = countS;
                            d.failure     = countF;
                            d.name        = gamename + mission;
                            d.mission     = mission;
                            d.active_game = gamename;
                            c.POST("Missions", d);
                        }
                    }
                    if (x == 5)

                    {
                        coll d = new coll();
                        d.vote = 1;
                        c.PATCH("Games", gamename, d);
                    }
                    coll pd2 = new coll();
                    pd2.online = true;
                    c.PATCH("Players", playrname, pd2);
                }
                else
                {
                    coll d = new coll();
                    d.vote             = x + 1;
                    d.team             = new List <string>();
                    d.previous_leaders = new List <string>();
                    feedback.Text      = "please refresh";
                }
            }
            Refresh.Click += (object sender, EventArgs e) =>
            {
                info.Click += (object s, EventArgs e2) =>
                {
                    Intent cer = new Intent(this, typeof(Ceremony));
                    StartActivity(cer);
                };
                missions.Click += (object s, EventArgs e2) =>
                {
                    //TO DO: add mission intent
                };

                if (c.GET("Games", gamename).status == "game")
                {
                    if (playrname == c.GET("Games", gamename).leader)
                    {
                        feedback.Text = "you are the leader! taking you to pick a team...";
                        System.Threading.Thread.Sleep(2000);
                        Intent sPlayers = new Intent(this, typeof(sPlayers));
                        StartActivity(sPlayers);
                    }
                    else
                    {
                        feedback.Text = "please refresh when you have been told the team has been picked then vote";
                    }
                }
                if (c.GET("Games", gamename).status == "appORrej" || c.GET("Players", playrname).online == true)
                {
                    Fail.Text       = "Reject";
                    Fail.Enabled    = true;
                    Success.Text    = "Approve";
                    Success.Enabled = true;
                    Success.Click  += (object s, EventArgs e2) =>
                    {
                        decision      = "Approve";
                        feedback.Text = "you are approving";
                    };
                    Fail.Click += (object s, EventArgs e2) =>
                    {
                        decision      = "Reject";
                        feedback.Text = "you are rejecting";
                    };
                }
                Submit.Click += (object s, EventArgs e2) =>
                {
                    if (decision != "")
                    {
                        approveCount++;
                        Fail.Enabled    = false;
                        Success.Enabled = false;
                        coll Data = new coll();
                        if (votes.Count != nop && approveCount == 1)
                        {
                            votes.Add(decision);
                        }
                        c.PATCH("Games", gamename, Data);
                        Data.previous_leaders = votes;
                        coll pD = new coll();
                        pD.online = false;
                        c.PATCH("Games", gamename, Data);
                        c.PATCH("Players", playrname, pD);
                        feedback.Text = "when everyone has voted please press REFRESH";
                    }
                    else
                    {
                        feedback.Text = "please select approve or reject";
                    }
                };
                if (votes.Count == nop)
                {
                    Fail.Enabled    = false;
                    Success.Enabled = false;
                    Fail.Text       = "Fail";
                    Success.Text    = "Succes";
                    coll da     = new coll();
                    int  x      = c.GET("Games", gamename).vote;
                    int  countA = 0;
                    int  countR = 0;
                    for (int i = 0; i < nop; i++)
                    {
                        if (votes[i] == "Approve")
                        {
                            countA++;
                        }
                        else
                        {
                            countR++;
                        }
                    }
                    if (countA > countR || x == 5)
                    {
                        string status = "FailOrSucc";
                        da.team_approved = true;
                        da.status        = status;
                        int countTeam = c.GET("Games", gamename).team.Count;
                        votes           = new List <string>();
                        Fail.Enabled    = false;
                        Success.Enabled = false;
                        if (c.GET("Game", gamename).team.Contains(playrname))
                        {
                            Success.Enabled = true;
                            if (c.GET("Players", playrname).member == "evil")
                            {
                                Fail.Enabled = true;
                            }
                            else
                            {
                                Fail.Text = "Fail (only evils can fail a mission)";
                            }
                            Success.Click += (object s, EventArgs e2) =>
                            {
                                decision2     = "Success";
                                feedback.Text = "you are voting success";
                            };
                            Fail.Click += (object s, EventArgs e2) =>
                            {
                                decision2     = "Fail";
                                feedback.Text = "you are voting fail";
                            };
                            int mission = 0;
                            Submit.Click += (object s, EventArgs e2) =>
                            {
                                if (decision2 != "")
                                {
                                    successCount++;
                                    Fail.Enabled    = false;
                                    Success.Enabled = false;
                                    coll Data = new coll();
                                    votes.Add(decision2);
                                    Data.previous_leaders = votes;
                                    mission      = c.GET("Games", gamename).mission + 1;;
                                    Data.mission = mission;
                                    c.PATCH("Games", gamename, Data);
                                    decision2 = "";


                                    feedback.Text = "when everyone has voted please press REFRESH";
                                    if (successCount != 1)
                                    {
                                        feedback.Text = "you cant vote more than once";
                                    }
                                }
                                else
                                {
                                    feedback.Text = "please select Fail or Success";
                                }
                            };
                            if (votes.Count == countTeam)
                            {
                                coll   d = new coll();
                                string result = "Success";
                                int    countF = 0, countS = 0;
                                for (int i = 0; i < countTeam; i++)
                                {
                                    if (votes[i] == "Fail")
                                    {
                                        countF++;
                                        result = "Fail";
                                    }
                                    else
                                    {
                                        countS++;
                                    }
                                }
                                d.result      = result;
                                d.success     = countS;
                                d.failure     = countF;
                                d.name        = gamename + mission;
                                d.mission     = mission;
                                d.active_game = gamename;
                                c.POST("Missions", d);
                                feedback.Text = "please Refresh, results are on mission info ";
                            }
                        }
                        if (x == 5)

                        {
                            coll d = new coll();
                            d.vote = 1;
                            c.PATCH("Games", gamename, d);
                        }
                        coll pd2 = new coll();
                        pd2.online = true;
                        c.PATCH("Players", playrname, pd2);
                    }
                    else
                    {
                        coll d = new coll();
                        d.vote             = x + 1;
                        d.team             = new List <string>();
                        d.previous_leaders = new List <string>();
                        feedback.Text      = "please refresh";
                    }
                }
            };
        }
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.GameCeremony);
            Button   Play       = FindViewById <Button>(Resource.Id.Move);
            Button   Refresh    = FindViewById <Button>(Resource.Id.Refresh);
            Button   BeginC     = FindViewById <Button>(Resource.Id.cere);
            TextView info       = FindViewById <TextView>(Resource.Id.info);
            TextView Status     = FindViewById <TextView>(Resource.Id.status);
            string   playrname  = GlobalVariables.playername;
            string   gamename   = GlobalVariables.Gamename;
            comm     c          = new comm();
            string   playerInfo = "";
            string   status     = "";

            Play.Enabled = true;
            info.Text    = "Your info: " + c.GET("Players", playrname).location;
            if (c.GET("Games", gamename).status == "login" && c.GET("Games", gamename).players.Count == c.GET("Games", gamename).NumberOfPlayers)
            {
                BeginC.Enabled = true;
                status         = "Bceremony";
            }
            if (status == "Bceremony")
            {
                Play.Enabled  = false;
                status        = "Bceremony";
                BeginC.Click += (object sender, EventArgs e) =>
                {
                    status         = "ceremony";
                    BeginC.Enabled = false;
                    coll data = new coll();
                    Status.Text = "begining ceremony, keep tight";
                    string[] infos = ManageCeremony();

                    playerInfo   = infos[c.GET("Games", gamename).number];
                    data.status  = "game";
                    status       = "game";
                    data.mission = 1;

                    c.PATCH("Games", gamename, data);
                    info.Text      += " " + playerInfo;
                    Play.Enabled    = true;
                    BeginC.Enabled  = false;
                    Refresh.Enabled = false;
                };
            }

            Play.Click += (object sender, EventArgs e) =>
            {
                coll d2 = new coll();
                coll d3 = new coll();
                d3.is_leader           = true;
                d2.leader              = c.GET("Games", gamename).players[0];
                GlobalVariables.Leader = 0;
                int x = c.GET("Games", gamename).vote;
                if (x != 1 || x != 2 || x != 2 || x != 3 || x != 4 || x != 5)
                {
                    d2.vote = 1;
                }
                int nop = c.GET("Games", GlobalVariables.Gamename).NumberOfPlayers;
                d2.previous_leaders = new List <string>();
                c.PATCH("Games", gamename, d2);
                c.PATCH("Players", playrname, d3);
                Intent Game = new Intent(this, typeof(Game));
                StartActivity(Game);
            };

            Refresh.Click += (object sender, EventArgs e) =>
            {
                int nop = c.GET("Games", gamename).NumberOfPlayers;

                if (c.GET("Games", gamename).status == "login" && c.GET("Games", gamename).players.Count == c.GET("Games", gamename).NumberOfPlayers)
                {
                    BeginC.Enabled = true;
                    status         = "Bceremony";
                }
                if (status == "Bceremony")
                {
                    Play.Enabled   = false;
                    BeginC.Enabled = true;

                    BeginC.Click += (object s, EventArgs e2) =>
                    {
                        status         = "ceremony";
                        BeginC.Enabled = false;
                        coll data = new coll();
                        Status.Text = "begining ceremony, keep tight";
                        string[] infos = ManageCeremony();
                        playerInfo   = infos[c.GET("Games", gamename).number];
                        info.Text   += " " + playerInfo;
                        Play.Enabled = true;
                        data.status  = "game";
                        status       = "game";
                        data.mission = 1;
                        c.PATCH("Games", gamename, data);
                        BeginC.Enabled  = false;
                        Refresh.Enabled = false;
                    };
                }
                info.Text = "Your info: " + c.GET("Players", playrname).location;
            };
        }
Beispiel #6
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.JoinGame);
            EditText pass = FindViewById <EditText>(Resource.Id.pass);
            EditText TableN = FindViewById <EditText>(Resource.Id.TableN);
            Button   join = FindViewById <Button>(Resource.Id.EnterG);
            TextView errors = FindViewById <TextView>(Resource.Id.e);
            string   tn = "", p = "";

            join.Click += (object sender, EventArgs e) =>
            {
                tn = TableN.Text;
                p  = pass.Text;
                comm c      = new comm();
                coll update = new coll();
                if (tn != "" && p != "")
                {
                    if (c.GET("Games", tn).name == null)
                    {
                        errors.Text = "sorry, the table name does not exist on our data base, please try again";
                    }

                    else
                    {
                        if (c.GET("Games", tn).game_password == p)
                        {
                            if (c.GET("Games", tn).players.Contains(GlobalVariables.playername))
                            {
                                GlobalVariables.Gamename = tn;
                                Intent ci = new Intent(this, typeof(Ceremony));
                                StartActivity(ci);
                            }
                            else if (c.GET("Games", tn).players.Count < c.GET("Games", tn).NumberOfPlayers)
                            {
                                GlobalVariables.Gamename = tn;
                                List <string> pl = c.GET("Games", tn).players;
                                pl.Add(GlobalVariables.playername);
                                update.players = pl;
                                c.PATCH("Games", tn, update);
                                coll d2 = new coll();
                                d2.active_game = tn;
                                c.PATCH("Players", GlobalVariables.playername, d2);
                                Intent CeremonyIntent = new Intent(this, typeof(Ceremony));
                                StartActivity(CeremonyIntent);
                            }
                        }

                        else
                        {
                            errors.Text = "table is either full or you have entered the wrong password";
                        }
                        //update.players = new List<string> { "me", "update", "Arthur", "Betty", "koren", "yakov" };
                        //update.variant = new Variant { mordred = true, lady = true, morgana = true, percival = true, excalibur = true };
                    }
                }
                else
                {
                    errors.Text = "you can not enter empty values";
                }
            };
        }
Beispiel #7
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Set our view from the "main" layout resource

            SetContentView(Resource.Layout.Main);
            // Get our UI controls from the loaded layout:
            EditText NickName = FindViewById <EditText>(Resource.Id.nickname);
            EditText pass     = FindViewById <EditText>(Resource.Id._pass);
            TextView error    = FindViewById <TextView>(Resource.Id.errors);
            Button   Enter    = FindViewById <Button>(Resource.Id.Enter);
            // Add code to translate number
            string nickname, passW, errorM;

            Enter.Click += (object sender, EventArgs e) =>
            {
                comm c = new comm();
                nickname = NickName.Text;
                passW    = pass.Text;
                if (nickname == "" || passW == "")
                {
                    errorM     = "Invalid inputs please try again, password or username can not be empty";
                    error.Text = errorM;
                }
                if (nickname.Contains(" ") || passW.Contains(" "))
                {
                    error.Text = "inputs can not include spcaes";
                }
                if ((c.GET("Players", nickname).password) != null && c.GET("Players", nickname).password != passW)
                {
                    error.Text = "username already exists, please choose a different one or enter a correct password for that username";
                }
                else if ((c.GET("Players", nickname).password) != null && c.GET("Players", nickname).password == passW)
                {
                    GlobalVariables.playername = nickname;
                    string game = c.GET("Players", nickname).active_game;
                    if (game.Length >= 1)
                    {
                        GlobalVariables.Gamename = game;
                        Intent Cer = new Intent(this, typeof(Ceremony));
                        StartActivity(Cer);
                    }
                    else
                    {
                        Intent Lobbyintent = new Intent(this, typeof(Lobby));
                        StartActivity(Lobbyintent);
                    }
                }
                else if (!(nickname.Contains(" ") || passW.Contains(" ")))
                {
                    GlobalVariables.playername = nickname;
                    coll data = new coll();
                    data.name     = nickname;
                    data.password = passW;
                    string post        = c.POST("Players", data);
                    Intent Lobbyintent = new Intent(this, typeof(Lobby));
                    StartActivity(Lobbyintent);
                }
            };
        }
Beispiel #8
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.sPlayers);
            TextView msn = FindViewById <TextView>(Resource.Id.msn);
            TextView fdb = FindViewById <TextView>(Resource.Id.fdb);

            CheckBox[] buttons = new CheckBox[10];
            buttons[0] = FindViewById <CheckBox>(Resource.Id.p1);
            buttons[1] = FindViewById <CheckBox>(Resource.Id.p2);
            buttons[2] = FindViewById <CheckBox>(Resource.Id.p3);
            buttons[3] = FindViewById <CheckBox>(Resource.Id.p4);
            buttons[4] = FindViewById <CheckBox>(Resource.Id.p5);
            buttons[5] = FindViewById <CheckBox>(Resource.Id.p6);
            buttons[6] = FindViewById <CheckBox>(Resource.Id.p7);
            buttons[7] = FindViewById <CheckBox>(Resource.Id.p8);
            buttons[8] = FindViewById <CheckBox>(Resource.Id.p9);
            buttons[9] = FindViewById <CheckBox>(Resource.Id.p10);
            Button submit = FindViewById <Button>(Resource.Id.sd);

            Player[] pps = makePlayerArray();
            int      nop = pps.Length;

            comm   c             = new comm();
            string activeG       = c.GET("Players", pps[0].playerName).active_game;
            int    m             = c.GET("Games", activeG).mission;
            double playersToTake = numP(nop, m);

            msn.Text += " " + (playersToTake);
            GlobalVariables.Leader = c.GET("Players", GlobalVariables.playername).number;
            string[] ps = new string[nop];
            for (int i = 0; i < 10; i++)
            {
                if (i < nop)
                {
                    buttons[i].Text = pps[i].GetplayerName();
                    ps[i]           = pps[i].GetplayerName();
                }
                else
                {
                    buttons[i].Visibility = ViewStates.Gone;
                }
            }

            submit.Click += (object sender, EventArgs e) =>
            {
                string[] players       = new string[(int)playersToTake];
                int      countSelected = 0;
                for (int i = 0; i < 10; i++)
                {
                    if (buttons[i].Checked == true)
                    {
                        countSelected++;
                    }
                }
                if (countSelected == players.Length)
                {
                    for (int i = 0, j = 0; i < 10; i++)
                    {
                        if (buttons[i].Checked)
                        {
                            players[j] = ps[i];
                            j++;
                        }
                    }

                    coll data   = new coll();
                    coll p1Data = new coll();
                    coll p2Data = new coll();
                    data.mission = m + 1;       //////// not updating the leader and the game
                    data.team    = players.ToList();
                    if (playersToTake == 4.5 || playersToTake == 5.5)
                    {
                        data.fail_factor = 2;
                    }
                    else
                    {
                        data.fail_factor = 1;
                    }
                    data.team_count       = (int)playersToTake;
                    data.previous_leaders = new List <string>(nop);
                    string bLead = c.GET("Games", activeG).players[GlobalVariables.Leader];
                    if (GlobalVariables.Leader == nop)
                    {
                        GlobalVariables.Leader = 0;
                    }
                    else
                    {
                        GlobalVariables.Leader++;
                    }
                    string lead = c.GET("Games", activeG).players[GlobalVariables.Leader];
                    data.leader      = lead;
                    data.status      = "appORrej";
                    p1Data.is_leader = false;
                    p2Data.is_leader = true;
                    c.PATCH("Games", activeG, data);
                    c.PATCH("Players", bLead, p1Data);
                    System.Threading.Thread.Sleep(1000);
                    c.PATCH("Players", lead, p2Data);
                    fdb.Text += "going to vote";
                    Intent goVote = new Intent(this, typeof(Game));
                    StartActivity(goVote);
                }
                else
                {
                    fdb.Text = "you have to select the amount of players listed above.";
                }
            };
        }