Beispiel #1
0
        public static void Score(Player player)
        {
            Console.Clear();
            getScoreFactor(player);
            Console.WriteLine("Points for arriving in Oregon");
            Console.WriteLine("{0}  people in {1} health  {2}  ", player.teamSize, player.health, player.peopleScore += player.teamSize * player.peopleFactor * player.scoreFactor);//poor = 200, fair = 400, good = 600
            Console.WriteLine("{0}  wagon                 {1}  ", player.wagon, player.wagonScore                  += player.wagon * 50 * player.scoreFactor);
            Console.WriteLine("{0}  oxen                  {1}  ", player.numberOfOxs, player.oxenScore             += player.numberOfOxs * 4 * player.scoreFactor);
            Console.WriteLine("{0}  spare wagon parts     {1}  ", player.spareParts, player.sparepartScore         += player.spareParts * 2 * player.scoreFactor);
            Console.WriteLine("{0}  sets of clothing      {1}  ", player.setsOfClothing, player.setofclothingScore += player.setsOfClothing * 2 * player.scoreFactor);
            Console.WriteLine("{0} bullets               {1}  ", player.ammo, player.bulletScore       += player.ammo / 100 * 2 * player.scoreFactor);
            Console.WriteLine("{0} pounds of food       {1}  ", player.poundsOfFoods, player.foodScore += (player.poundsOfFoods / 100) * 4 * player.scoreFactor);
            Console.WriteLine("    ${0} cash           {1}  ", player.money, player.cashScore          += (Convert.ToInt32(player.money / 5) * player.scoreFactor));
            Console.WriteLine("");
            player.totalScore = player.peopleScore + player.wagonScore + player.oxenScore + player.sparepartScore + player.setofclothingScore + player.bulletScore + player.foodScore + player.cashScore;
            Console.WriteLine("                 Total:   {0}", player.totalScore);
            if (player.occupation == "farmer")
            {
                Console.WriteLine("For going as a farmer, your");
                Console.WriteLine("points are tripled");
            }

            InputDetection.Spacebar(player);
            player.GameIsOn = false;
        }
Beispiel #2
0
        public static void ChangePace(Player player)
        {
            Console.Clear();
            Console.WriteLine("             Change pace");
            Console.WriteLine("            (currently {0})", player.pace);
            Console.WriteLine("");
            Console.WriteLine("     The pace at which you travel");
            Console.WriteLine("     can change. Your choices are:");
            Console.WriteLine("      1. a steady pace");
            Console.WriteLine("      2. a strenous pace");
            Console.WriteLine("      3. a grueling pace");
            Console.WriteLine("      4. find out what these");
            Console.WriteLine("         different paces mean");
            Console.WriteLine("");
            Console.WriteLine("     what is your choice?");

            InputDetection.DetectGameMenuInputOneTwoThreeOrFour(player);
            if (player.gameMenuInput == "D1")
            {
                player.pace = 20; //at best
            }
            if (player.gameMenuInput == "D2")
            {
                player.pace = 25;
            }
            if (player.gameMenuInput == "D3")
            {
                player.pace = 30;
            }
            if (player.gameMenuInput == "D4")
            {
                differentPacesmean(player);//TODO
            }
        }
Beispiel #3
0
 public static void CheckSupplies(Player player)
 {
     Supplies(player);
     Console.WriteLine("          money left             ${0}", player.money);
     Console.WriteLine("");
     InputDetection.Space();
 }
Beispiel #4
0
 public static void Alternate2(Player player, Shop shop, List <Landmarks> listOfLandmarks)
 {
     Console.Clear();
     Console.WriteLine("The trail divides here. You may:");
     Console.WriteLine("");
     Console.WriteLine("1. head for Fort Walla Walla");
     Console.WriteLine("2. head for The Dalles");
     Console.WriteLine("3. see the map");
     Console.WriteLine("");
     Console.WriteLine("What is your choice?");
     InputDetection.DetectGameMenuInputOneTwoOrThree(player);
     if (player.gameMenuInput == "D1")
     {
         //DoNothing
         player.alternateRoute = true;
         player.fortWallaWalla = true;
     }
     if (player.gameMenuInput == "D2")
     {
         //index for landmarks +1
         player.fortWallaWalla = false;
         player.theDalles      = true;
     }
     if (player.gameMenuInput == "D3")
     {
         Map(player);//TODO
     }
 }
Beispiel #5
0
        public static void TakeBarlowTollRoad(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            Console.Clear();
            Console.WriteLine("You must pay $8.00 to travel the");
            Console.WriteLine("Barlow road. Are you willing to do");
            Console.WriteLine("this?");
            string TakeTollRoad = Console.ReadLine();

            if (TakeTollRoad == "y" || TakeTollRoad == "yes")
            {
                if (player.money < 8)
                {
                    Console.Clear();
                    Console.WriteLine("");
                    headerWithDate(player);
                    Console.WriteLine("");
                    Console.WriteLine("You do not have enough");
                    Console.WriteLine("money to pay for the Road.");
                    Console.WriteLine("");
                    InputDetection.Space();
                }
                else
                {
                    Cycle(player, shop, listOfLandmarks);
                }
            }
            else
            {
                Alternate3(player, shop, listOfLandmarks);
            }
        }
Beispiel #6
0
        public static void differentPacesmean(Player player)
        {
            Console.Clear();
            Console.WriteLine("steady - You travel about 8 hours a");
            Console.WriteLine("day, taking frequent rests. You take");
            Console.WriteLine("care not to get too tired");
            Console.WriteLine("");
            Console.WriteLine("strenous - You travel about 12 hours");
            Console.WriteLine("a day, starting just after sunrise");
            Console.WriteLine("and stopping shorty before sunset.");
            Console.WriteLine("You stop to rest only when necessary.");
            Console.WriteLine("You finish each day feeling very");
            Console.WriteLine("tired");
            Console.WriteLine("");
            Console.WriteLine("grueling - You travel about 16 hours");
            Console.WriteLine("a day, starting before sunrise and");
            Console.WriteLine("continuing until dark. You almost");
            Console.WriteLine("never stop to rest. You do not get");
            Console.WriteLine("enough sleep at night. You finish");
            Console.WriteLine("each day feeling absolutely");
            Console.WriteLine("exhausted, and your health suffers.");
            Console.WriteLine("");

            InputDetection.Space();
        }
Beispiel #7
0
 public static void ShowRiverCrossing(Player player)
 {
     Console.Clear();
     Console.WriteLine("Beautiful Picture of {0}", player.Landmark);
     Console.WriteLine("         {0}", player.Landmark);
     headerWithDate(player);
     InputDetection.Space();
 }
Beispiel #8
0
 public static void Map(Player player)
 {
     Console.Clear();
     Console.WriteLine("             Map of the");
     Console.WriteLine("            Oregon Trail");
     Console.WriteLine("");
     InputDetection.Space();
 }
Beispiel #9
0
 public static void WaitToSee(Player player)
 {
     Console.Clear();
     Console.WriteLine("{0}", player.Landmark);
     headerWithDate(player);
     Console.WriteLine("");
     Console.WriteLine("You camp near the river for a day.");
     Console.WriteLine("");
     InputDetection.Space();
     player.date = player.date.AddDays(1);
 }
Beispiel #10
0
        public static void RiverCrossingMenu(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            Console.Clear();
            Console.WriteLine("{0}", player.Landmark);
            headerWithDate(player);
            Console.WriteLine("");
            Console.WriteLine("Weather: {0}     ", player.weather);
            Console.WriteLine("River width: {0}     ", player.riverWidth);
            Console.WriteLine("River depth: {0}     ", player.riverDepth);
            Console.WriteLine("");
            Console.WriteLine("You may:");
            Console.WriteLine("");
            Console.WriteLine("1. attempt to ford the river.");
            Console.WriteLine("2. caulk the wagon and float it accross");
            if (listOfLandmarks[player.IndexForLandmarks].Ferry)
            {
                Console.WriteLine("3. take a ferry across");
                Console.WriteLine("4. wait to see if condition improve");
                Console.WriteLine("5. get more information");
            }
            else
            {
                Console.WriteLine("3. wait to see if condition improve");
                Console.WriteLine("4. get more information");
            }

            Console.WriteLine("");
            Console.WriteLine("What is your choice?");

            InputDetection.DetectGameMenuInput(player, shop);

            if (player.gameMenuInput == "D1")
            {
                Ford(player, shop, listOfLandmarks);
            }
            if (player.gameMenuInput == "D2")
            {
                CaulkTheWagon(player, shop, listOfLandmarks);
            }
            if (player.gameMenuInput == "D3")
            {
                TakeFerry(player, shop, listOfLandmarks);
            }
            if (player.gameMenuInput == "D4")
            {
                WaitToSee(player);
            }
            if (player.gameMenuInput == "D5")
            {
                GetMoreInfo(player, shop, listOfLandmarks);
            }
            RiverCrossing(player, shop, listOfLandmarks);
        }
Beispiel #11
0
        public static void ChangeFoodRations(Player player)
        {
            string rations = "unknown prob in debug1";

            if (player.rations == 3)
            {
                rations = "filling";
            }
            if (player.rations == 2)
            {
                rations = "meager";
            }
            if (player.rations == 1)
            {
                rations = "bare bones";
            }

            Console.Clear();
            Console.WriteLine("Change food rations");
            Console.WriteLine("(currently \"{0}\"", rations);
            Console.WriteLine("");
            Console.WriteLine("The amount of food the people in");
            Console.WriteLine("your party eat each day can");
            Console.WriteLine("change. These amounts are:");
            Console.WriteLine("");
            Console.WriteLine("1. filling - meals are large and");
            Console.WriteLine("generous.");
            Console.WriteLine("");
            Console.WriteLine("2. meager - meals are small, but");
            Console.WriteLine("adequate.");
            Console.WriteLine("");
            Console.WriteLine("3. bare bones - meals are very");
            Console.WriteLine("small; everyone stays hungry.");
            Console.WriteLine("");
            Console.WriteLine("what is your chooise?");

            InputDetection.DetectGameMenuInputOneTwoOrThree(player);
            if (player.gameMenuInput == "D1")
            {
                player.rations = 3; //at best
            }
            if (player.gameMenuInput == "D2")
            {
                player.rations = 2;
            }
            if (player.gameMenuInput == "D3")
            {
                player.rations = 1;
            }
        }
Beispiel #12
0
 public static void CaulkTheWagon(Player player, Shop shop, List <Landmarks> listOfLandmarks)
 {
     Console.Clear();
     Console.WriteLine("Caulk the wagon!");
     System.Threading.Thread.Sleep(1000);
     Console.Clear();
     Console.WriteLine("You had no trouble");
     Console.WriteLine("floating the wagon");
     Console.WriteLine("across.");
     InputDetection.Space();
     player.LeavingALandmark = true;
     player.InitLeg          = true;
     Cycle(player, shop, listOfLandmarks);
 }
Beispiel #13
0
        public static void ToMuchFood(Player player, Shop shop)
        {
            //This prints out if to much food are bought

            headerWithOutDate();
            Console.WriteLine("");
            Console.WriteLine("          Your wagon may only carry");
            Console.WriteLine("          2000 pounds of food");
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("");

            InputDetection.Spacebar(shop);
            HowMuchFood(player, shop);
        }
Beispiel #14
0
        public static void TakeFerry(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            setSomeDays(player);

            waitingAfterFerry(player, shop, listOfLandmarks);

            InputDetection.FerryYesOrNo(player, shop, listOfLandmarks);
            if (player.gameMenuInput == "Y")
            {
                if (player.money < 5)
                {
                    Console.Clear();
                    Console.WriteLine("Kansas River crossing");
                    headerWithDate(player);
                    Console.WriteLine("");
                    Console.WriteLine("You do not have enough");
                    Console.WriteLine("money to pay for the ferry.");
                    Console.WriteLine("");
                    InputDetection.Space();
                }
                else
                {
                    while (player.someDays > 0)
                    {
                        player.date = player.date.AddDays(1);
                        waitingAfterFerry(player, shop, listOfLandmarks);
                        player.someDays -= 1;
                        System.Threading.Thread.Sleep(1000);
                    }
                    Console.Clear();
                    Console.WriteLine("Taking the ferry!");
                    System.Threading.Thread.Sleep(1000);
                    Console.Clear();
                    Console.WriteLine("The Ferry got your party");
                    Console.WriteLine("and wagon safely across.");
                    InputDetection.Space();
                    player.LeavingALandmark = true;
                    player.InitLeg          = true;
                    player.gameMenuInput    = "";
                    Cycle(player, shop, listOfLandmarks);
                }
            }
            else
            {
                RiverCrossingMenu(player, shop, listOfLandmarks);
            }
        }
Beispiel #15
0
        public static void TalkToPeople(Player player)
        {
            Console.WriteLine("A trader named Jim tells you:");
            Console.WriteLine("");
            Console.WriteLine("Better take extra set of");
            Console.WriteLine("clothing. Trade'em to Indians");
            Console.WriteLine("for fresh vegetables, fish, or");
            Console.WriteLine("meat. It's well worth hiring");
            Console.WriteLine("an Indian guide at river");
            Console.WriteLine("crossings. Expect to pay them!");
            Console.WriteLine("They're sharp traders, not");
            Console.WriteLine("easily cheated.");
            Console.WriteLine("");
            Console.WriteLine("");

            InputDetection.Space();
        }
Beispiel #16
0
 public static void DifferenceMenu(Player player, Shop shop)
 {
     Console.WriteLine("     Traveling to Oregon isn't easy!");
     Console.WriteLine("     But if you're a banker, you'll");
     Console.WriteLine("     have more money for supplies");
     Console.WriteLine("     and services than a carpenter");
     Console.WriteLine("     or a farmer.");
     Console.WriteLine("");
     Console.WriteLine("     However, harder you have");
     Console.WriteLine("     to try, the more points you");
     Console.WriteLine("     deserve! Therefore, the");
     Console.WriteLine("     farmer earns the greatest");
     Console.WriteLine("     number of points and the");
     Console.WriteLine("     banker earns the least.");
     Console.WriteLine("");
     InputDetection.Spacebar(shop);
     Menus.OccupationMenu(player, shop);
 }
Beispiel #17
0
 public static void Alternate3(Player player, Shop shop, List <Landmarks> listOfLandmarks)
 {
     Console.Clear();
     Console.WriteLine("The trail divides here. You may:");
     Console.WriteLine("");
     Console.WriteLine("1. float down the Columbia River");
     Console.WriteLine("2. take the Barlow Toll Road");
     Console.WriteLine("");
     Console.WriteLine("What is your choice?");
     InputDetection.DetectGameMenuInputOneOrTwo(player, shop);
     if (player.gameMenuInput == "D1")
     {
         player.ColumbiaRiver = true;
     }
     if (player.gameMenuInput == "D2")
     {
         TakeBarlowTollRoad(player, shop, listOfLandmarks);
         player.BarlowTollRoad = true;
     }
 }
Beispiel #18
0
        public static void GetMoreInfo(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            Console.Clear();
            Console.WriteLine("{0}", player.Landmark);
            headerWithDate(player);
            Console.WriteLine("");
            Console.WriteLine("To ford a river means to");
            Console.WriteLine("pull your wagon across a");
            Console.WriteLine("shallow part of the river,");
            Console.WriteLine("with the oxen still");
            Console.WriteLine("attached");
            Console.WriteLine("");
            InputDetection.Space();

            Console.Clear();
            Console.WriteLine("{0}", player.Landmark);
            headerWithDate(player);
            Console.WriteLine("");
            Console.WriteLine("To caulk the wagon means to");
            Console.WriteLine("seal it so that no water can");
            Console.WriteLine("get in. The wagon can then");
            Console.WriteLine("be floated across like a");
            Console.WriteLine("boat");
            Console.WriteLine("");
            InputDetection.Space();

            Console.Clear();
            Console.WriteLine("{0}", player.Landmark);
            headerWithDate(player);
            Console.WriteLine("");
            Console.WriteLine("To use ferry means to put");
            Console.WriteLine("your wagon on top of a flat");
            Console.WriteLine("boat that belongs to someone");
            Console.WriteLine("else. The owner of the");
            Console.WriteLine("ferry will take your wagon");
            Console.WriteLine("across the river");
            Console.WriteLine("");
            InputDetection.Space();
            RiverCrossing(player, shop, listOfLandmarks);
        }
Beispiel #19
0
        public static void DetectIfSpaceBarIsHit(Player player, Shop shop)
        {
            Console.WriteLine("          Press SPACE BAR to");
            Console.WriteLine("          leave store");

            InputDetection.DetectKeyStroke(shop);
            if (shop.shopInput == "Spacebar" && shop.numberOfYokes > 0)
            {
                if (player.money < shop.billTotal)
                {
                    shop.playersMoney = false;
                    PrintStoreMenu(player, shop);
                }
                if (player.money > shop.billTotal)
                {
                    shop.playersMoney = true;
                    shop.shoping      = false;
                    shop.shopInput    = "";
                    player.money     -= shop.billTotal;
                    GodbyeShop();

                    //move stuff to wagon
                    player.numberOfOxs    = shop.numberOfYokes * 2;
                    player.numberOfYokes  = shop.numberOfYokes;
                    player.poundsOfFoods  = shop.poundsOfFoods;
                    player.setsOfClothing = shop.setsOfClothing;
                    player.spareParts     = shop.spareParts;
                    player.wagonAxel      = shop.wagonAxel;
                    player.wagonTounge    = shop.wagonTounge;
                    player.wagonWheel     = shop.wagonWheel;
                }
            }
            else
            {
                Console.Clear();
                PrintStoreMenu(player, shop);
            }
        }
Beispiel #20
0
 public static void RiverCrossing(Player player, Shop shop, List <Landmarks> listOfLandmarks)
 {
     if (player.Landmark.EndsWith("crossing"))
     {
         ;
     }
     {
         Console.Clear();
         Console.WriteLine("{0}", player.Landmark);
         headerWithDate(player);
         Console.WriteLine("");
         Console.WriteLine("You must cross the river in");
         Console.WriteLine("order to continue. The");
         Console.WriteLine("river at this point is ");
         Console.WriteLine("currently {0} feet across,", player.riverWidth);
         Console.WriteLine("and {0} feet deep in the", player.riverDepth);
         Console.WriteLine("middle");
         Console.WriteLine("");
         InputDetection.Space();
         player.krc = true;
         RiverCrossingMenu(player, shop, listOfLandmarks);
     }
 }
Beispiel #21
0
        public static void PrintGameMenu(Player player, Shop shop, List <Landmarks> listOfLandmarks)
        {
            while (player.GameMenu)
            {
                Console.Clear();
                //if(player.AtLandmark)
                //{
                //    PlaceAt(player);
                //}
                Console.WriteLine("          {0}", listOfLandmarks[player.IndexForLandmarks].Name);

                headerWithDate(player);
                StatusBar(player);
                Console.WriteLine("You may:");
                Console.WriteLine("     1. Continue on trail");
                Console.WriteLine("     2. Check supplies");
                Console.WriteLine("     3. Look at map");
                Console.WriteLine("     4. Change pace");
                Console.WriteLine("     5. Change food rations");
                Console.WriteLine("     6. Stop to rest");
                Console.WriteLine("     7. Attempt to trade");
                Console.WriteLine("     8. Talk to people");
                if (listOfLandmarks[player.IndexForLandmarks].Shop)
                {
                    Console.WriteLine("     9. Buy supplies");
                }

                Console.WriteLine("");
                Console.WriteLine("What is your choice?");

                InputDetection.DetectGameMenuInput(player, shop);
                if (player.gameMenuInput == "D1" && player.insidecycle == true)
                {
                    break;
                }
                if (player.gameMenuInput == "D1")
                {
                    if (player.Landmark == "Independence")
                    {
                        Cycle(player, shop, listOfLandmarks);
                    }
                    if (player.Landmark == "Kansas River crossing")
                    {
                        RiverCrossing(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Big Blue River crossing")
                    {
                        RiverCrossing(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Kearney")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Chimney Rock")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Laramie")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Indipendence Rock")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "South Pass")
                    {
                        Alternate1(player, shop, listOfLandmarks);
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Green River")
                    {
                        RiverCrossing(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Bridger")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Soda Springs")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Hall")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Snake River")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort Boise")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Blue Mountains")
                    {
                        Alternate2(player, shop, listOfLandmarks);
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "Fort WALLA WALLA")
                    {
                        Cycle(player, shop, listOfLandmarks);
                        break;
                    }
                    if (player.Landmark == "The Dalles")
                    {
                        Alternate3(player, shop, listOfLandmarks);
                        //Cycle(player, shop, listOfLandmarks);

                        break;
                    }
                    if (player.Landmark == "Willamette Valley Oregon")
                    {
                    }
                }
                if (player.gameMenuInput == "D2")
                {
                    CheckSupplies(player);
                }
                if (player.gameMenuInput == "D3")
                {
                    Map(player);
                }
                if (player.gameMenuInput == "D4")
                {
                    ChangePace(player);
                }
                if (player.gameMenuInput == "D5")
                {
                    ChangeFoodRations(player);
                }
                if (player.gameMenuInput == "D6")
                {
                    StopToRest(player);
                }
                if (player.gameMenuInput == "D7")
                {
                    AttemptToTrade(player);
                }
                if (player.gameMenuInput == "D8")
                {
                    TalkToPeople(player);
                }
                if (player.gameMenuInput == "D9")
                {
                    BuySupplies(player, shop);
                }
            }
        }
Beispiel #22
0
        public static void HowManySpareParts(Player player, Shop shop, string shopInput)
        {
            while (!shop.shopSpareParts)
            {
                if (!shop.wheel)
                {
                    headerWithOutDate();
                    SparePartHeader();
                    if (!shop.ToManySpearParts)
                    {
                        Console.WriteLine("          How many wagon wheels ?");
                        BillSoFar(shop);
                        if (player.debug)
                        {
                            shop.wagonWheel = 1;
                        }
                        else
                        {
                            shop.wagonWheel = int.Parse(Console.ReadLine());
                        }
                    }
                    if (shop.ToManySpearParts)
                    {
                        Console.WriteLine("          Your wagon may only carry 3");
                        Console.WriteLine("          wagon wheels");
                        Console.WriteLine("");
                        InputDetection.Spacebar(shop);
                        shop.wagonWheel       = -1;
                        shop.ToManySpearParts = false;
                    }
                    if (shop.wagonWheel >= 0 && shop.wagonWheel < 4)
                    {
                        shop.wheel            = true;
                        shop.axel             = true;
                        shop.ToManySpearParts = false;
                    }
                    if (shop.wagonWheel > 3)
                    {
                        shop.ToManySpearParts = true;
                    }
                }

                if (shop.axel)
                {
                    headerWithOutDate();
                    SparePartHeader();
                    if (!shop.ToManySpearParts)
                    {
                        Console.WriteLine("          How many wagon axles ?");
                        BillSoFar(shop);
                        shop.wagonAxel = int.Parse(Console.ReadLine());
                    }
                    if (shop.ToManySpearParts)
                    {
                        Console.WriteLine("          Your wagon may only carry 3");
                        Console.WriteLine("          wagon axles.");
                        Console.WriteLine("");
                        InputDetection.Spacebar(shop);
                        shop.wagonWheel       = -1;
                        shop.ToManySpearParts = false;
                    }
                    if (shop.wagonAxel >= 0 && shop.wagonAxel < 4)
                    {
                        shop.axel             = false;
                        shop.tongue           = true;
                        shop.ToManySpearParts = false;
                    }
                    if (shop.wagonAxel > 3)
                    {
                        shop.ToManySpearParts = true;
                    }
                }

                if (shop.tongue)
                {
                    headerWithOutDate();
                    SparePartHeader();
                    if (!shop.ToManySpearParts)
                    {
                        Console.WriteLine("          How many wagon tounge ?");
                        BillSoFar(shop);
                        shop.wagonTounge = int.Parse(Console.ReadLine());
                    }
                    if (shop.ToManySpearParts)
                    {
                        Console.WriteLine("          Your wagon may only carry 3");
                        Console.WriteLine("          wagon tounge.");
                        Console.WriteLine("");
                        InputDetection.Spacebar(shop);
                        shop.wagonTounge      = -1;
                        shop.ToManySpearParts = false;
                    }
                    if (shop.wagonTounge >= 0 && shop.wagonTounge < 4)
                    {
                        shop.tongue           = false;
                        shop.shopSpareParts   = true;
                        shop.ToManySpearParts = false;
                    }
                    if (shop.wagonTounge > 3)
                    {
                        shop.ToManySpearParts = true;
                    }
                }
            }

            shop.spareParts = shop.wagonWheel + shop.wagonAxel + shop.wagonTounge;

            shop.totalSparePartsPrice = shop.spareParts * shop.sparePartsPrice;
            shop.billTotal            = shop.totalSparePartsPrice;

            shop.shopInput = "";
            PrintStoreMenu(player, shop);
        }
Beispiel #23
0
 public static void PrintStoreMenu(Player player, Shop shop)
 {
     while (shop.shoping)
     {
         if (shop.shopInput == "" || shop.shopInput == "Spacebar")
         {
             headerWithDate(player);
         }
         if (shop.shopInput == "D1" || shop.shopInput == "D2" || shop.shopInput == "D3" || shop.shopInput == "D4" || shop.shopInput == "D5")
         {
             headerWithOutDate();
         }
         if (shop.shopInput == "D1")
         {
             HowManyOxen(player, shop, shop.shopInput);
             break;
         }
         if (shop.shopInput == "D2")
         {
             HowMuchFood(player, shop);
             break;
         }
         if (shop.shopInput == "D3")
         {
             HowManySetsOfClothes(player, shop, shop.shopInput);
             shop.shopInput = "";
             break;
         }
         if (shop.shopInput == "D4")
         {
             HowMuchAmmo(player, shop, shop.shopInput);
             shop.shopInput = "";
             break;
         }
         if (shop.shopInput == "D5")
         {
             HowManySpareParts(player, shop, shop.shopInput);
             shop.shopInput = "";
             break;
         }
         if (shop.shopInput == "" || shop.shopInput == "Spacebar")
         {
             printBill(shop, shop.billTotal);
         }
         if (shop.shopInput == "")
         {
             AmountYouHave(player);
         }
         if (shop.shopInput == "")
         {
             WichItemToBuy();
         }
         if (shop.shopInput == "")
         {
             DetectIfSpaceBarIsHit(player, shop);
         }
         if (shop.shopInput == "Spacebar" && shop.playersMoney == true)
         {
             DontForgetToBuyOx();
             InputDetection.Spacebar(shop);
         }
         if (shop.shopInput == "Spacebar" && shop.playersMoney == false)
         {
             NotEnoughMoney(player, shop);
             InputDetection.Spacebar(shop);
         }
     }
 }
Beispiel #24
0
        public static void TheStore(Player player, Shop shop)
        {
            if (!player.debug)
            {
                Console.WriteLine("Before leaving Independence you");
                Console.WriteLine("should buy equipment and");
                Console.WriteLine("supplies.you have $1600.00 in");
                Console.WriteLine("cash, but don't have to");
                Console.WriteLine("spend it all now.");
                Console.WriteLine("");
                InputDetection.Spacebar(shop);
                Console.Clear();

                Console.WriteLine("You can buy whatever you need at");
                Console.WriteLine("Matt's General Store.");
                Console.WriteLine("");
                InputDetection.Spacebar(shop);
                Console.Clear();

                Console.WriteLine("Hello, I'm Matt. So you're going");
                Console.WriteLine("to Oregon!I can fix you up with");
                Console.WriteLine("what you need:");
                Console.WriteLine("");
                Console.WriteLine("-a team of oxen to pull your wagon");
                Console.WriteLine("- clothing for both summer and winter");
                Console.WriteLine("");
                InputDetection.Spacebar(shop);
                Console.Clear();

                Console.WriteLine("Hello, I'm Matt. So you're going");
                Console.WriteLine("to Oregon!I can fix you up with");
                Console.WriteLine("what you need:");
                Console.WriteLine("");
                Console.WriteLine("- plenty of food for the trip");
                Console.WriteLine("- ammunition for your rifles");
                Console.WriteLine("- spare parts for your wagon");
                Console.WriteLine("");
                InputDetection.Spacebar(shop);
                Console.Clear();
            }

            PrintStoreMenu(player, shop);

            if (shop.shopInput == "D1")
            {
                HowManyOxen(player, shop, shop.shopInput);
            }
            if (shop.shopInput == "D2")
            {
                HowMuchFood(player, shop);
            }
            if (shop.shopInput == "D3")
            {
                HowManySetsOfClothes(player, shop, shop.shopInput);
            }
            if (shop.shopInput == "D4")
            {
                HowMuchAmmo(player, shop, shop.shopInput);
            }
            if (shop.shopInput == "D5")
            {
                HowManySpareParts(player, shop, shop.shopInput);
            }
        }
Beispiel #25
0
        static void Main(string[] args)
        {
            //INIT



            bool startGame = true;

            while (startGame)
            {
                Program program = new Program();

                Player           player          = new Player();
                Shop             shop            = new Shop();
                List <Landmarks> listOfLandmarks = new List <Landmarks>();
                program.gameon(player, shop, listOfLandmarks);


                var input = 1;
                if (player.debug)
                {
                    player.occupation  = "Farmer";
                    player.scoreFactor = 3;//banker = 1, carpenter = 2, farmer = 3
                    player.money       = 4;
                    player.name1       = "Gunni";
                    player.name2       = "Liney";
                    player.name3       = "Birta";
                    player.name4       = "Victor";
                    player.name5       = "Margret";
                    string   date            = "01-03-1848";
                    DateTime dateOfDeparture = Convert.ToDateTime(date);
                    player.date           = dateOfDeparture;
                    player.numberOfOxs    = 6;
                    player.numberOfYokes  = 3;
                    player.poundsOfFoods  = 140;
                    player.setsOfClothing = 4;
                    player.money          = 500;
                    player.ammo           = 57;
                    player.spareParts     = 6;
                    player.wagonWheel     = 2;
                    player.wagonAxel      = 2;
                    player.wagonTounge    = 2;
                }
                else
                {
                    input = Menus.StartScreenMenu();

                    if (input == 1)
                    {
                        Menus.OccupationMenu(player, shop);
                    }

                    if (input == 1 || input == 2 || input == 3)
                    {
                        Menus.NameMenu(player);
                    }

                    Menus.DateOfDeparture(player);

                    Console.Clear();

                    Store.TheStore(player, shop);
                    //Gameloop
                    InputDetection.Spacebar(shop);
                }

                while (player.GameIsOn)
                {
                    player.Landmark = listOfLandmarks[player.IndexForLandmarks].Name;
                    GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                }
            }
        }
Beispiel #26
0
        public static void Cycle(Player player, Shop shop, List <Landmarks> listOfLandmarks)//, Program program)
        {
            player.AtFort = false;

            while (player.Traveling)
            {
                if (player.InitLeg)
                {
                    player.theLeg  = listOfLandmarks[player.IndexForLandmarks].DistanceToNextLandmark;
                    player.InitLeg = false;
                }
                else
                {
                    if (player.theLeg <= 0)
                    {
                        if (listOfLandmarks[player.IndexForLandmarks + 1].Name == "Willameete Valley Oregon")
                        {
                            Console.Clear();
                            Console.WriteLine("pic of valley");
                            Console.WriteLine("");
                            Console.WriteLine("");
                            headerWithDate(player);
                            InputDetection.Spacebar(player);

                            Console.Clear();
                            Console.WriteLine("     Congratulations! You have");
                            Console.WriteLine("     made it to Oregon! Let's");
                            Console.WriteLine("     see how many points you have");
                            Console.WriteLine("     recived.");
                            Console.WriteLine("      Willamwette Valley");
                            Console.WriteLine("      September 24, 1848");
                            InputDetection.Spacebar(player);
                            player.Traveling = false;
                            Score(player);
                            break;
                        }
                        player.IndexForLandmarks += 1;
                        var i = listOfLandmarks[player.IndexForLandmarks].DistanceToNextLandmark;
                        player.MilesToNextLandmark = i;
                        player.Landmark            = listOfLandmarks[player.IndexForLandmarks].Name;
                        player.InitLeg             = true;
                        player.ArrivingLanmark     = true;
                        player.LegMiles            = player.MilesToNextLandmark;
                        if (player.greenRiverCrossing)
                        {
                            player.IndexForLandmarks += 2;
                            player.Landmark           = listOfLandmarks[player.IndexForLandmarks].Name;
                            player.greenRiverCrossing = false;
                        }
                        if (player.WillametteValley)
                        {
                        }
                    }
                    else
                    {
                        //calculates miles traveled
                        //player.pace = player.
                        //food consumed
                        player.date           = player.date.AddDays(1);
                        player.poundsOfFoods -= player.teamSize * player.rations;
                        var TempNextLandmark = player.theLeg;

                        var tempMiles = TempNextLandmark - player.pace;
                        if (tempMiles <= 0)
                        {
                            player.MilesTraveled += player.theLeg;
                            player.theLeg         = 0;
                        }
                        else
                        {
                            player.theLeg         = player.theLeg - player.pace;
                            player.MilesTraveled += player.pace;
                        }
                        player.AtLandmark = false;
                    }
                }


                if (player.fortBridger)
                {
                    player.IndexForLandmarks += 1;
                    player.theLeg             = listOfLandmarks[9].Distance;
                    player.fortBridger        = false;
                }

                if (player.fortWallaWalla)
                {
                    //player.IndexForLandmarks += 1;
                    player.theLeg = listOfLandmarks[14].DistanceToNextLandmark;
                    //player.fortWallaWalla = false;
                }
                if (player.theDalles)
                {
                    player.IndexForLandmarks += 1;
                    player.theLeg             = listOfLandmarks[15].DistanceToNextLandmark;
                    player.theDalles          = false;
                }

                if (player.ShowMessage)
                {
                    Message(player, listOfLandmarks);
                }

                if (!player.AtLandmark)
                {
                    Console.WriteLine("  Press ENTER to size up the situation");
                }

                Status(player);
                if (player.LeavingALandmark)
                {
                    if (player.ArrivingLanmark)
                    {
                        InputDetection.YesOrNo(player, shop, listOfLandmarks);
                    }
                    else
                    {
                        InputDetection.SpacebarAndCycle(player, shop, listOfLandmarks);
                        player.LeavingALandmark = false;
                    }
                    if (player.gameMenuInput == "Y")
                    {
                        GameMenu.ShowRiverCrossing(player);
                        GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                    }
                    if (player.gameMenuInput == "N")
                    {
                        GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                    }
                    if (player.gameMenuInput == "")
                    {
                        //GameMenu.PrintGameMenu(player, shop, listOfLandmarks);
                    }
                }


                if (!player.AtLandmark)
                {
                    while (Console.KeyAvailable)
                    {
                        if (Console.ReadKey(true).Key == ConsoleKey.Enter)
                        {
                            player.insidecycle = true;
                            PrintGameMenu(player, shop, listOfLandmarks);
                        }
                    }
                    System.Threading.Thread.Sleep(1000);
                }
            }
            player.insidecycle = false;
        }