Beispiel #1
0
        private static void Main(string[] args)
        {
            var timer = new PreciseTimer();

            RunSample();

            //RunGenericGame(timer);

            //StartGameLoop();

            //Console.WriteLine("Press any key to exit");

            //Console.ReadKey(false);
        }
Beispiel #2
0
        private static void RunGenericGame(PreciseTimer timer)
        {
            using (var game = new GameWindow(800, 600))
            {
                game.Load += (sender, e) =>
                {
                    // setup settings, load textures, sounds
                    game.VSync = VSyncMode.On;
                };

                game.Resize += (sender, e) => { GL.Viewport(0, 0, game.Width, game.Height); };

                game.UpdateFrame += (sender, e) => { if (game.Keyboard[Key.Escape])
                                                     {
                                                         game.Exit();
                                                     }
                };

                var counter = 0.0f;
                var blue    = 0.3f;
                var red     = 0.0f;

                game.RenderFrame += (sender, e) =>
                {
                    counter++;

                    Console.WriteLine("Counter = {0}", counter);

                    if (counter % 10 == 0)
                    {
                        blue += 0.1f;

                        if (blue > 1.0f)
                        {
                            blue = 0.03f;
                        }

                        red += 0.1f;

                        if (red > 1.0f)
                        {
                            red = 0.0f;
                        }
                    }

                    GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

                    GL.MatrixMode(MatrixMode.Projection);

                    GL.LoadIdentity();

                    GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);

                    var elapsedTime = timer.GetElapsedTime();

                    var sinOfTime = (float)Math.Abs(Math.Sin(counter));

                    var time = (float)e.Time;

                    GL.ClearColor(red, 0.0f, blue, 1.0f);

                    GL.Clear(ClearBufferMask.ColorBufferBit);

                    //GL.Begin(BeginMode.Triangles);

                    //GL.Color3(Color.MidnightBlue);
                    //GL.Vertex2(-1.0f, 1.0f);

                    //GL.Color3(Color.SpringGreen);
                    //GL.Vertex2(0.0f, -1.0f);

                    //GL.Color3(Color.Ivory);
                    //GL.Vertex2(1.0f, 1.0f);

                    //GL.End();

                    game.SwapBuffers();
                };

                game.Run(60.0);
            }
        }