Beispiel #1
0
        /// <summary>
        /// Set the number of active skill buttons and the text on each button.
        /// </summary>
        /// <param name="bunny">The bunny to set skill buttons for.</param>
        private void SetSkillButtons(Bunny bunny)
        {
            string[] availableSkills = bunny.GetAvailableSkillStrings();

            for (int i = 0; i < skillButtons.Length; i++)
            {
                Button button = skillButtons[i];

                if (i < availableSkills.Length)
                {
                    // Activate button
                    button.GetComponentInChildren <TMP_Text>().text = availableSkills[i];
                    if (!button.gameObject.activeSelf)
                    {
                        skillButtons[i].gameObject.SetActive(true);
                    }
                    button.interactable = bunny.CanUseSkill(i);
                }
                else if (button.gameObject.activeSelf)
                {
                    // Hide button
                    skillButtons[i].gameObject.SetActive(false);
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Set and display the options for a specific bunny.
        /// </summary>
        /// <param name="bunny">The bunny to set options for.</param>
        public void SetOptions(Bunny bunny)
        {
            bunnyName = bunny.name;
            DisplayOptionPrompt();

            // Set skills
            if (bunny.GetAvailableSkillStrings().Length == 0)
            {
                skillOptionButton.SetActive(false);
            }
            else
            {
                skillOptionButton.SetActive(true);
                SetSkillButtons(bunny);
            }
        }