public void FinishedNode(BehaviorNode node) {
			if (Nodes.Contains(node)) {
				if (RemainingNodes.Contains(node)) {
					RemainingNodes.Remove(node);
					if (RemainingNodes.Count==0) {
						BehaviorPlan.Instance.TerminateBehavior(this);
					}
				}else{
					BehaviorPlan.Instance.DebugIf("error","Re-terminating behavior node '"+node.ToString() +"' on behavior '"+ Behavior.Id+"'");
				}
			}else{
				BehaviorPlan.Instance.DebugIf("error","Disconnected behavior node '"+node.ToString() +"' terminating on behavior '"+ Behavior.Id+"'");
			}
		}
Beispiel #2
0
 public void AddNode(BehaviorNode node)
 {
     nodes.Add(node);
     node.ParentBehavior = this;
 }