Beispiel #1
0
        public void Draw(SpriteBatch spriteBatch, Texture2D img, Texture2D MenuBtn, SpriteFont font, GraphicsDeviceManager gfx, SpriteFont smallfont, int MenuType)
        {
            if (StartTimer)
            {
                StartTimer = false;
                tmr.Start();
            }
            if (tmr.ElapsedMilliseconds > 250)
            {
                tmr.Stop();
                tmr.Reset();
                blnCanBind = true;
            }
            switch (MenuType)
            {
            //Draw PauseMenu
            case 1:

                Rectangle Rect = new Rectangle(0, 0, gfx.PreferredBackBufferWidth, gfx.PreferredBackBufferHeight);

                spriteBatch.Draw(img, Rect, Color.Black);

                int startposx = Convert.ToInt32(gfx.PreferredBackBufferWidth * .35);
                int width     = Convert.ToInt32(gfx.PreferredBackBufferWidth * .25);
                int startposy = Convert.ToInt32(gfx.PreferredBackBufferHeight * .15);
                int height    = Convert.ToInt32(gfx.PreferredBackBufferHeight * .10);

                if (DefaultPauseOpen)
                {
                    if (mnuBtnResume == null)
                    {
                        mnuBtnResume      = new MenuButton();
                        MnuBtnResumeBound = false;
                    }
                    if (mnuBtnExit == null)
                    {
                        mnuBtnExit      = new MenuButton();
                        MnuBtnExitBound = false;
                    }
                    if (mnuBtnOptions == null)
                    {
                        mnuBtnOptions      = new MenuButton();
                        mnuBtnOptionsBound = false;
                    }
                    if (!MnuBtnResumeBound)
                    {
                        mnuBtnResume.ButtonClicked += mnuBtnResume_Clicked;
                        MnuBtnResumeBound           = true;
                    }
                    if (!MnuBtnExitBound)
                    {
                        mnuBtnExit.ButtonClicked += mnuBtnExit_Clicked;
                        MnuBtnExitBound           = true;
                    }
                    if (!mnuBtnOptionsBound)
                    {
                        mnuBtnOptions.ButtonClicked += mnuBtnOptions_Clicked;
                        mnuBtnOptionsBound           = true;
                    }

                    mnuBtnResume.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy, width, height), "Resume", font);
                    mnuBtnOptions.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .15), width, height), "Options", font);
                    mnuBtnExit.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .30), width, height), "Exit", font);
                }
                else
                {
                    if (blnVideoOpen)
                    {
                        if (mnuBtnCancel == null)
                        {
                            mnuBtnCancel      = new MenuButton();
                            mnuBtnCancelBound = false;
                        }
                        if (mnuBtnAcceptChanges == null)
                        {
                            mnuBtnAcceptChanges      = new MenuButton();
                            mnuBtnAcceptChangesBound = false;
                        }
                        if (chkYes == null)
                        {
                            chkYes         = new CheckBox();
                            blnChkYesBound = false;
                        }
                        if (chkNo == null)
                        {
                            chkNo      = new CheckBox();
                            chkNoBound = false;
                        }

                        if (blnIndexValues)
                        {
                            if (GlobalVariables.UserSetFullScreen)
                            {
                                chkYes.Check();
                                chkNo.Uncheck();
                            }
                            else
                            {
                                chkNo.Check();
                                chkYes.Uncheck();
                            }
                            double ht;
                            double wdt;
                            if (GlobalVariables.UserSetHeight > 0)
                            {
                                ht = Convert.ToDouble(GlobalVariables.UserSetHeight);
                            }
                            else
                            {
                                ht = Convert.ToDouble(GlobalVariables.ScreenHeight);
                            }
                            if (GlobalVariables.UserSetWidth > 0)
                            {
                                wdt = Convert.ToDouble(GlobalVariables.UserSetWidth);
                            }
                            else
                            {
                                wdt = Convert.ToDouble(GlobalVariables.ScreenWidth);
                            }
                            double dbl   = (wdt / ht);
                            string ratio = Convert.ToString(dbl);
                            if (ratio.Contains("1.33333"))
                            {
                                slider1.Index = 0;
                            }
                            else if (ratio.Contains("1.77777"))
                            {
                                slider1.Index = 1;
                            }
                            else if (ratio.Contains("1.6"))
                            {
                                slider1.Index = 2;
                            }
                            string sliderRes = Convert.ToString(GlobalVariables.UserSetWidth) + " X " + Convert.ToString(GlobalVariables.UserSetHeight);
                            int    i         = 0;
                            foreach (string str in Resolution_43)
                            {
                                if (str == sliderRes)
                                {
                                    slider.Index = i;
                                }
                                i += 1;
                            }
                            i = 0;
                            foreach (string str in Resolution_169)
                            {
                                if (str == sliderRes)
                                {
                                    slider.Index = i;
                                }
                                i += 1;
                            }
                            i = 0;
                            foreach (string str in Resolution_1610)
                            {
                                if (str == sliderRes)
                                {
                                    slider.Index = i;
                                }
                                i += 1;
                            }
                            blnIndexValues = false;
                        }

                        if (!chkNoBound)
                        {
                            chkNo.ClickedChecked += ChkNo_Checked;
                            chkNoBound            = true;
                        }
                        if (!blnChkYesBound)
                        {
                            chkYes.ClickedChecked += ChkYes_Checked;
                            blnChkYesBound         = true;
                        }

                        double TextWidth    = font.MeasureString("Resolution").X;
                        double TextHeight   = font.MeasureString("Resolution").Y;
                        int    SliderWidth  = (int)(gfx.PreferredBackBufferWidth * .3);
                        int    SliderHeight = (int)(gfx.PreferredBackBufferHeight * .005);

                        spriteBatch.DrawString(font, "Aspect Ratio", new Vector2(startposx + ((float)(gfx.PreferredBackBufferWidth * .1) - (float)(TextWidth * .25)), startposy - (int)(gfx.PreferredBackBufferHeight * .05)), Color.Gray);
                        slider1.Draw(spriteBatch, smallfont, gfx, MenuBtn, Ratios, SliderWidth, SliderHeight, startposx - (int)(gfx.PreferredBackBufferWidth * .025), startposy - (int)(gfx.PreferredBackBufferHeight * .01), Color.Black);

                        string AspectRatio = slider1.ReturnValue();

                        if (AspectRatio.Contains("9"))
                        {
                            DesiredArray = Resolution_169;
                        }
                        else if (AspectRatio.Contains("10"))
                        {
                            DesiredArray = Resolution_1610;
                        }
                        else
                        {
                            DesiredArray = Resolution_43;
                        }

                        spriteBatch.DrawString(font, "Resolution", new Vector2(startposx + ((float)(gfx.PreferredBackBufferWidth * .1) - (float)(TextWidth * .25)), startposy + (int)(gfx.PreferredBackBufferHeight * .08)), Color.Gray);
                        slider.Draw(spriteBatch, smallfont, gfx, MenuBtn, DesiredArray, SliderWidth, SliderHeight, startposx - (int)(gfx.PreferredBackBufferWidth * .025), startposy + (int)(gfx.PreferredBackBufferHeight * .12), Color.Black);

                        string   Resolution = slider.ReturnValue();
                        string[] Res        = Resolution.Split('X');

                        GlobalVariables.NewWidth  = Convert.ToInt32(Res[0].Trim());
                        GlobalVariables.NewHeight = Convert.ToInt32(Res[1].Trim());

                        if (!mnuBtnCancelBound)
                        {
                            mnuBtnCancel.ButtonClicked += mnuBtnCancel_Clicked;
                            mnuBtnCancelBound           = true;
                        }
                        if (!mnuBtnAcceptChangesBound)
                        {
                            mnuBtnAcceptChanges.ButtonClicked += mnuBtnAcceptChanges_Clicked;
                            mnuBtnAcceptChangesBound           = true;
                        }

                        spriteBatch.DrawString(font, "FullScreen", new Vector2(startposx + ((float)(gfx.PreferredBackBufferWidth * .1) - (float)(TextWidth * .25)), startposy + (int)(gfx.PreferredBackBufferHeight * .22)), Color.Gray);

                        chkYes.draw(spriteBatch, MenuBtn, (int)((gfx.PreferredBackBufferWidth / 2) - gfx.PreferredBackBufferWidth * .10), (int)(gfx.PreferredBackBufferHeight * .45), (int)(gfx.PreferredBackBufferWidth * .01), (int)(gfx.PreferredBackBufferWidth * .01), "Yes", gfx);
                        chkNo.draw(spriteBatch, MenuBtn, (int)((gfx.PreferredBackBufferWidth / 2) + gfx.PreferredBackBufferWidth * .05), (int)(gfx.PreferredBackBufferHeight * .45), (int)(gfx.PreferredBackBufferWidth * .01), (int)(gfx.PreferredBackBufferWidth * .01), "No", gfx);
                        mnuBtnAcceptChanges.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .45), width, height), "Accept", font);
                        mnuBtnCancel.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .60), width, height), "Back", font);
                    }
                    else if (blnAudioOpen)
                    {
                    }
                    else if (blnGameplayOpen)
                    {
                        if (mnuGamePlayConfirm == null)
                        {
                            mnuGamePlayConfirm      = new MenuButton();
                            mnuGamePlayConfirmBound = false;
                        }
                        if (mnuGamePlayCancel == null)
                        {
                            mnuGamePlayCancel      = new MenuButton();
                            mnuGamePlayCancelBound = false;
                        }
                        if (!mnuGamePlayCancelBound)
                        {
                            mnuGamePlayCancel.ButtonClicked += mnuGamePlayCancel_Clicked;
                            mnuGamePlayCancelBound           = true;
                        }
                        if (!mnuGamePlayConfirmBound)
                        {
                            mnuGamePlayConfirm.ButtonClicked += mnuGamePlayConfirm_Clicked;
                            mnuGamePlayConfirmBound           = true;
                        }
                        if (chkShowItemNames == null)
                        {
                            chkShowItemNames = new CheckBox();
                        }
                        if (chkShowEnemyBars == null)
                        {
                            chkShowEnemyBars = new CheckBox();
                        }
                        if (chkShowEnemyNames == null)
                        {
                            chkShowEnemyNames = new CheckBox();
                        }
                        if (chkShowEnemyDamage == null)
                        {
                            chkShowEnemyDamage = new CheckBox();
                        }

                        SpriteFont setFont = GlobalVariables.LargeFont;

                        chkShowItemNames.draw(spriteBatch, MenuBtn, (int)(gfx.PreferredBackBufferWidth / 2) + (int)(gfx.PreferredBackBufferWidth * .065), (int)(gfx.PreferredBackBufferHeight * .15), (int)(gfx.PreferredBackBufferWidth * .01), (int)(gfx.PreferredBackBufferWidth * .01), "Show Item Names", gfx, setFont);
                        chkShowEnemyNames.draw(spriteBatch, MenuBtn, (int)(gfx.PreferredBackBufferWidth / 2) + (int)(gfx.PreferredBackBufferWidth * .065), (int)(gfx.PreferredBackBufferHeight * .25), (int)(gfx.PreferredBackBufferWidth * .01), (int)(gfx.PreferredBackBufferWidth * .01), "Show Enemy Names", gfx, setFont);
                        chkShowEnemyBars.draw(spriteBatch, MenuBtn, (int)(gfx.PreferredBackBufferWidth / 2) + (int)(gfx.PreferredBackBufferWidth * .065), (int)(gfx.PreferredBackBufferHeight * .35), (int)(gfx.PreferredBackBufferWidth * .01), (int)(gfx.PreferredBackBufferWidth * .01), "Show Enemy HP Bars", gfx, setFont);
                        chkShowEnemyDamage.draw(spriteBatch, MenuBtn, (int)(gfx.PreferredBackBufferWidth / 2) + (int)(gfx.PreferredBackBufferWidth * .065), (int)(gfx.PreferredBackBufferHeight * .45), (int)(gfx.PreferredBackBufferWidth * .01), (int)(gfx.PreferredBackBufferWidth * .01), "Show Enemy Damage", gfx, setFont);
                        mnuGamePlayConfirm.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .45), width, height), "Confirm", font);
                        mnuGamePlayCancel.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .60), width, height), "Back", font);

                        if (blnIndexValues)
                        {
                            if (GlobalVariables.ShowItemNames)
                            {
                                chkShowItemNames.Check();
                            }
                            else
                            {
                                chkShowItemNames.Uncheck();
                            }
                            if (GlobalVariables.ShowEnemyBars)
                            {
                                chkShowEnemyBars.Check();
                            }
                            else
                            {
                                chkShowEnemyBars.Uncheck();
                            }
                            if (GlobalVariables.ShowEnemyNames)
                            {
                                chkShowEnemyNames.Check();
                            }
                            else
                            {
                                chkShowEnemyNames.Uncheck();
                            }
                            if (GlobalVariables.ShowEnemyDamage)
                            {
                                chkShowEnemyDamage.Check();
                            }
                            else
                            {
                                chkShowEnemyDamage.Uncheck();
                            }
                        }
                        blnIndexValues = false;
                    }
                    else if (blnOptionsOpen)
                    {
                        if (mnuBtnVideo == null)
                        {
                            mnuBtnVideo      = new MenuButton();
                            mnuBtnVideoBound = false;
                        }
                        if (mnuBtnAudio == null)
                        {
                            mnuBtnAudio      = new MenuButton();
                            mnuBtnAudioBound = false;
                        }
                        if (mnuBtnGamePlay == null)
                        {
                            mnuBtnGamePlay      = new MenuButton();
                            mnuBtnGamePlayBound = false;
                        }
                        if (mnuBtnBack == null)
                        {
                            mnuBtnBack      = new MenuButton();
                            mnuBtnBackBound = false;
                        }

                        if (blnCanBind)
                        {
                            blnCanBind = false;
                            if (!mnuBtnAudioBound)
                            {
                                mnuBtnAudio.ButtonClicked += mnuBtnAudio_Clicked;
                                mnuBtnAudioBound           = true;
                            }
                        }

                        if (!mnuBtnVideoBound)
                        {
                            mnuBtnVideo.ButtonClicked += mnuBtnVideo_Clicked;
                            mnuBtnVideoBound           = true;
                        }

                        if (!mnuBtnGamePlayBound)
                        {
                            mnuBtnGamePlay.ButtonClicked += mnuBtnGamePlay_Clicked;
                            mnuBtnGamePlayBound           = true;
                        }
                        if (!mnuBtnBackBound)
                        {
                            mnuBtnBack.ButtonClicked += mnuBtnBack_Clicked;
                            mnuBtnBackBound           = true;
                        }

                        mnuBtnVideo.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy, width, height), "Video", font);
                        mnuBtnAudio.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .15), width, height), "Audio", font);
                        mnuBtnGamePlay.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .30), width, height), "Gameplay", font);
                        mnuBtnBack.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(startposx, startposy + Convert.ToInt32(gfx.PreferredBackBufferHeight * .45), width, height), "Back", font);
                    }
                }

                break;

            //Draw Confirmation of Resolution Menu
            case 2:

                oms = ms;
                ms  = Mouse.GetState();

                Rect = new Rectangle(((int)(gfx.PreferredBackBufferWidth / 2) - (int)(gfx.PreferredBackBufferWidth * .3)), ((int)(gfx.PreferredBackBufferHeight / 2) - (int)(gfx.PreferredBackBufferHeight * .25)), (int)(gfx.PreferredBackBufferWidth * .55), (int)(gfx.PreferredBackBufferHeight * .30));

                spriteBatch.Draw(MenuBtn, Rect, Color.SlateGray);

                if (mnuBtnConfirm == null)
                {
                    mnuBtnConfirm      = new MenuButton();
                    mnuBtnConfirmBound = false;
                }
                if (mnuBtnRevert == null)
                {
                    mnuBtnRevert      = new MenuButton();
                    mnuBtnRevertBound = false;
                }

                if (!mnuBtnConfirmBound)
                {
                    mnuBtnConfirm.ButtonClicked += mnuBtnConfirm_Clicked;
                    mnuBtnConfirmBound           = true;
                }
                if (!mnuBtnRevertBound)
                {
                    mnuBtnRevert.ButtonClicked += mnuBtnRevert_Clicked;
                    mnuBtnRevertBound           = true;
                }

                spriteBatch.DrawString(font, "Keep Changes?", new Vector2((Rect.X + (int)(gfx.PreferredBackBufferWidth * .205)), ((Rect.Y) + (int)(gfx.PreferredBackBufferHeight * .02))), Color.WhiteSmoke);

                mnuBtnConfirm.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(Rect.X + (int)(gfx.PreferredBackBufferWidth * .1), Rect.Y + (int)(gfx.PreferredBackBufferHeight * .12), (int)(Rect.Width * .3), (int)(Rect.Height * .2)), "Confirm", font);
                mnuBtnRevert.Draw(spriteBatch, MenuBtn, gfx, new Rectangle(Rect.X + (int)(gfx.PreferredBackBufferWidth * .3), Rect.Y + (int)(gfx.PreferredBackBufferHeight * .12), (int)(Rect.Width * .3), (int)(Rect.Height * .2)), "Revert", font);

                break;
            }
        }
Beispiel #2
0
        public Equipment(Item helmet, Item shoulders, Item chest, Item pants, Item rightweapon, Item leftweapon, Item gloves, Item boots, Item belt, Item leftring, Item rightring, HeroDisplay theHero, bool isNull = false)
        {
            if (isNull)
            {
            }
            else
            {
                Hero = theHero;
                Hero.txtRightWeapon = GlobalVariables.TheGame.CharWeapon;
                Hero.txtHero        = GlobalVariables.TheGame.HeroTxt;
                Hero.Width          = Convert.ToInt32(Hero.txtHero.Width / Hero.Columns);
                Hero.Height         = Convert.ToInt32(Hero.txtHero.Height / Hero.Rows);

                Hero.RotateCounterBounds = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .5), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .57), (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .03), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .03));
                Hero.RotateClockBounds   = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .4), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .57), (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .03), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .03));

                Hero.Direction      = 0;
                Hero.RotateClock   += RotateClock;
                Hero.RotateCounter += RotateCounter;

                if (btnOffense == null)
                {
                    btnOffense      = new MenuButton();
                    btnOffenseBound = false;
                }
                if (btnDefense == null)
                {
                    btnDefense      = new MenuButton();
                    btnDefenseBound = false;
                }
                if (btnUtility == null)
                {
                    btnUtility      = new MenuButton();
                    btnUtilityBound = false;
                }
                if (!btnOffenseBound)
                {
                    btnOffense.ButtonClicked += btnOffense_Clicked;
                    btnOffenseBound           = true;
                }
                if (!btnDefenseBound)
                {
                    btnDefense.ButtonClicked += btnDefense_Clicked;
                    btnDefenseBound           = true;
                }
                if (!btnUtilityBound)
                {
                    btnUtility.ButtonClicked += btnUtility_Clicked;
                    btnUtilityBound           = true;
                }
            }


            if (GlobalVariables.TheGame == null)
            {
                return;
            }

            if (helmet != null)
            {
                Helmet = helmet;
            }
            if (shoulders != null)
            {
                Shoulders = shoulders;
            }
            if (chest != null)
            {
                Chest = chest;
            }
            if (pants != null)
            {
                Pants = pants;
            }
            if (rightweapon != null)
            {
                RightWeapon = rightweapon;
            }
            if (leftweapon != null)
            {
                LeftWeapon = leftweapon;
            }
            if (gloves != null)
            {
                Gloves = gloves;
            }
            if (boots != null)
            {
                Boots = boots;
            }
            if (belt != null)
            {
                Belt = belt;
            }
            if (leftring != null)
            {
                LeftRing = leftring;
            }
            if (rightring != null)
            {
                RightRing = rightring;
            }

            if (GlobalVariables.gfx != null)
            {
                if (Hero != null)
                {
                    Hero.DrawLocation = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .395), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .25), (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .14), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .3675));
                }

                Bounds = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .3), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .1), (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .6), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .6));

                int width  = (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .0628);
                int height = (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .0971);

                HelmBounds   = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .323425), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .25), width, height);
                ChestBounds  = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .323425), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .3525), width, height);
                RWeapbounds  = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .323425), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .455), width, height);
                GlovesBounds = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .323425), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .5565), width, height);

                ShouldersBounds = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .544), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .25), width, height);
                PantsBounds     = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .544), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .3525), width, height);
                LWeapBounds     = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .544), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .455), width, height);
                BootsBounds     = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .544), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .5565), width, height);

                int beltwidth  = (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .0954);
                int beltheight = (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .032);

                BeltBounds = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .4175), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .6215), beltwidth, beltheight);

                int ringwidth  = (int)(GlobalVariables.gfx.PreferredBackBufferWidth * .02);
                int ringheight = (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .032);

                LeftRingBounds  = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .3945), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .6215), ringwidth, ringheight);
                RightRingBounds = new Rectangle((int)(GlobalVariables.gfx.PreferredBackBufferWidth * .515), (int)(GlobalVariables.gfx.PreferredBackBufferHeight * .6215), ringwidth, ringheight);
            }
        }