// ----- public methods

        // set item stats when equiping item
        public void IdentifyAndEquip(string wID) // used in Inventory // remodel other object accessors after this
        {
            _name         = Global.WEAPON_NAME(wID);
            _avatarWeapon = Global.WEAPON_AVATAR(wID);
            _damageRange  = Global.WEAPON_DAMAGERANGE(wID);
        }