private GoAction TryToGo(List <Oobject> availlableObjects)
        {
            GoAction       goAction    = null;
            string         direction   = sentence.GetDirection();
            List <Oobject> objectsToGo = sentence.GetObjectsInSentence(availlableObjects);


            switch (direction)
            {
            case Sentence.DIRECTION_NOT_EXISTING:
                if (objectsToGo.Count == 1)
                {
                    goAction = new GoAction(player, world, objectsToGo[0]);
                }
                else if (objectsToGo.Count > 1)
                {
                    requestNewSentenceAndTellsProblem(sayWhereDoYouWantToGo);
                }
                else
                {
                    requestNewSentenceAndTellsProblem(sayNoDirectionFound);
                }

                break;

            case Sentence.TOO_MANY_DIRECTIONS:
                requestNewSentenceAndTellsProblem(sayTooManyDirections);
                break;

            default:
                goAction = new GoAction(player, world, direction);
                break;
            }
            return(goAction);
        }
        public Action GetAction(List <Oobject> availlableObjects, Sentence fullSentence)
        {
            bool   sentenceUnderstood = false;
            string playerInput;

            sentence = fullSentence;

            while (!sentenceUnderstood)
            {
                String[] verbs = sentence.GetVerbs();
                if (verbs.Length > 1)
                {
                    requestNewSentenceAndTellsProblem(sayTooManyVerbs);
                }

                else if (verbs.Length < 1)
                {
                    requestNewSentenceAndTellsProblem(sayNoVerbFound);
                }
                else
                {
                    string verb = verbs[0];
                    switch (verb)
                    {
                    case Go.ROOTVERB:
                        GoAction goAction = TryToGo(availlableObjects);
                        if (goAction != null)
                        {
                            return(goAction);
                        }
                        break;

                    case Quit.ROOTVERB:
                        if (sentence.IsEmpty())
                        {
                            return(null);
                        }
                        else
                        {
                            requestNewSentenceAndTellsProblem(sayIfYouWantToQuit);
                        }
                        break;

                    default:
                        break;
                    }
                }
            }
            return(null);
        }