private void Entity_DamageTaken(object sender, DamageTakenEventArgs e)
 {
     if (e.DamageSource is EntityDamageSource)
     {
         EntityDamageSource entitySource = (EntityDamageSource)e.DamageSource;
         Target = entitySource.Source;
         ShouldUpdate = true;
     }
 }
 private void Entity_Death(object sender, DamageTakenEventArgs e)
 {
     foreach (Entity entity in Location.Entities)
     {
         if (entity is Player)
         {
             if (!(e.DamageSource is EntityDamageSource) || ((EntityDamageSource)e.DamageSource).Source != entity)
                 ((Player)entity).SendLine("{0} was killed by {1}.", ((Entity)sender).Name.ToTitleCase(), e.DamageSource.ToString());
         }
     }
 }
        private void OnDeath(object sender, DamageTakenEventArgs e)
        {
            if (Inventory.Exists(x => x is ItemPhoenixDown))
            {
                Hp = Attributes.MaxHp;

                Inventory.RemoveAt(Inventory.FindIndex(x => x is ItemPhoenixDown));

                SendLine("You were reinvigorated by phoenix down.");
            }
            else
            {
                SendLine("YOU DIED");
            }
        }
 private void OnDamageTaken(object sender, DamageTakenEventArgs e)
 {
     int displayDamage = (int)Math.Min(Attributes.MaxHp, Hp + e.Amount) - (int)Hp;
     SendLine("{0} damage taken from {1}.", displayDamage, e.DamageSource);
 }