public SetSpriteCommand(SpriteLayer spriteLayer, Sprite sprite) { spriteLayer.ThrowIfNull("spriteLayer"); sprite.ThrowIfNull("sprite"); _spriteLayer = spriteLayer; _sprite = sprite; }
public XElement Serialize(Sprite sprite, string elementName = "sprite") { sprite.ThrowIfNull("sprite"); elementName.ThrowIfNull("elementName"); return new XElement( elementName, CharacterSerializer.Instance.Serialize(sprite.Character), new XAttribute("coordinate", CoordinateSerializer.Instance.Serialize(sprite.Coordinate))); }
public byte[] Serialize(Sprite sprite) { sprite.ThrowIfNull("sprite"); var serializer = new CompactSerializer(); serializer[0] = CoordinateSerializer.Instance.Serialize(sprite.Coordinate); serializer[1] = CharacterSerializer.Instance.Serialize(sprite.Character); return serializer.Serialize(); }