Beispiel #1
0
        private async void redrawGrid(object call)
        {
            var e = (AutoResetEvent)call;

            e.Dispose();
            e = null;
            await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
            {
                if (!waitingGameOver)
                {
                    testing1.DrawArray(Gamedraw);
                }
            });
        }
Beispiel #2
0
        public MainPage()
        {
            this.InitializeComponent();
            testing1 = new TetrisGridArray();
            bagging  = new TetrisBag();

            shapeCreate = new TetrisShapes(bagging.GetCurrent(), testing1, false);
            testing1.DrawArray(Gamedraw);
            var autoEvent = new AutoResetEvent(false);

            gravityTimer2 = new Timer(gravityCallBack, autoEvent, 1000, 500);
            redrawTimer   = new Timer(redrawGrid, autoEvent, 150, 100);

            Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown;
        }