Beispiel #1
0
        private void showHelp()
        {
            Console.Clear();

            ChangeConsoleColors.to_info_ForegroundColor();
            ChangeConsoleColors.to_info_BackgroundColor();

            Console.SetCursorPosition(0, 5);
            Console.Write("\tControls:\n");
            Console.Write("\tUp: Rotate\n");
            Console.Write("\tLeft: Move Left\n");
            Console.Write("\tRight: Move Right\n");
            Console.Write("\tDown: Move Down by three lines\n\n");

            Console.Write("\tRules:\n");
            Console.Write("\tJust try to fill up every row.\n"
                          + "\tPoints are earned one by one by filling up every row.\n"
                          + "\tLevel increased by earning every 5 Points.\n"
                          + "\tThe falling Down speed of every shape will be increased\n"
                          + "\twith the increment of Level\n");

            Console.SetCursorPosition((Console.WindowWidth / 2) - 12, Console.CursorTop + 2);
            Console.Write("press any key to get back ......");
            Console.ReadKey();

            ChangeConsoleColors.to_Console_Default_BackgroundColor();
            ChangeConsoleColors.to_Console_Default_ForegroundColor();
        }
Beispiel #2
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        /// <summary>
        /// Will show/display the score and a game over message when game is over.
        /// </summary>
        private void showGameOverMessage()
        {
            ChangeConsoleColors.to_info_BackgroundColor();
            ChangeConsoleColors.to_info_ForegroundColor();

            Thread.Sleep(500);
            Console.Clear();

            Console.SetCursorPosition((Console.WindowWidth / 2) - 4, Console.WindowTop + 5);
            Console.WriteLine("Game Over!");

            Console.SetCursorPosition((Console.WindowWidth / 2) - 6, Console.WindowTop + 7);
            Console.Write("Your Score: {0}", score);

            Console.SetCursorPosition((Console.WindowWidth / 2) - 12, Console.WindowTop + 9);
            Console.Write("Press Esc key to get back....");

            ChangeConsoleColors.to_Bucket_BackgroundColor();
            ChangeConsoleColors.to_Bucket_ForegroundColor();

            while (Console.ReadKey(true).Key != ConsoleKey.Escape)
            {
                ;
            }
        }
Beispiel #3
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        private void showCredits()
        {
            Console.Clear();

            ChangeConsoleColors.to_info_BackgroundColor();
            ChangeConsoleColors.to_info_ForegroundColor();

            Console.SetCursorPosition(10, 5);
            Console.Write("Mohaimin Morsalin");

            Console.SetCursorPosition(10, Console.CursorTop + 1);
            Console.Write("United International University (CSE 121)");

            Console.SetCursorPosition(10, Console.CursorTop + 1);
            Console.Write("Dhaka, Bangladesh.");

            Console.SetCursorPosition(10, Console.CursorTop + 1);
            Console.Write("Email: [email protected]");

            Console.SetCursorPosition((Console.WindowWidth / 2) - 12, Console.CursorTop + 2);
            Console.Write("press any key to get back ......");
            Console.ReadKey();

            ChangeConsoleColors.to_Console_Default_BackgroundColor();
            ChangeConsoleColors.to_Console_Default_ForegroundColor();
        }
Beispiel #4
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        /// <summary>
        /// moveNavigator(string) a function to manage the movement of the navigator('->') through menu.
        ///
        /// parameters:
        ///     direction: Indicating the direction (Up or Down) where the navigator will move.
        /// </summary>
        private void moveNavigator(string direction)
        {
            clearNavigator(27, Console.CursorTop);
            ChangeConsoleColors.change_LineColor(30, Console.CursorTop, menuNames[Console.CursorTop - 2], ChangeConsoleColors.defaultForeground);

            if (direction == "Down")
            {
                Console.CursorTop++;
                if (Console.CursorTop > 5)
                {
                    Console.CursorTop = 2;
                }
            }
            else if (direction == "Up")
            {
                Console.CursorTop--;
                if (Console.CursorTop < 2)
                {
                    Console.CursorTop = 5;
                }
            }

            ChangeConsoleColors.change_LineColor(30, Console.CursorTop, menuNames[Console.CursorTop - 2], ChangeConsoleColors.navigatorForeground);
            showNavigator(27, Console.CursorTop);
        }
Beispiel #5
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        /// <summary>
        /// Manage the Pausing operation.
        /// Paused when user press P.
        /// Resume when user press P again.
        /// </summary>
        private void PausingOperation()
        {
            gamePaused = !gamePaused;

            if (gamePaused)
            {
                ChangeConsoleColors.to_info_BackgroundColor();
                ChangeConsoleColors.to_info_ForegroundColor();

                Console.SetCursorPosition(((Bucket.rightEnd + Bucket.leftEnd) / 2) - 3, Bucket.topEnd - 1);
                Console.Write("Paused!");
                Console.SetCursorPosition(((sidebarLeft + sidebarRight) / 2) - 8, sidebarBottom - 2);
                Console.Write("Press P to Resume.");

                ChangeConsoleColors.to_Bucket_BackgroundColor();
                ChangeConsoleColors.to_Bucket_ForegroundColor();
            }
            else
            {
                ChangeConsoleColors.to_info_BackgroundColor();
                ChangeConsoleColors.to_info_ForegroundColor();

                Console.SetCursorPosition(((Bucket.rightEnd + Bucket.leftEnd) / 2) - 3, Bucket.topEnd - 1);
                Console.Write("       ");
                Console.SetCursorPosition(((sidebarLeft + sidebarRight) / 2) - 8, sidebarBottom - 2);
                Console.Write("Press P to Pause. ");

                ChangeConsoleColors.to_Bucket_BackgroundColor();
                ChangeConsoleColors.to_Bucket_ForegroundColor();
            }
        }
Beispiel #6
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 /// <summary>
 /// invalidInputMessage(int, int) a function to show/display the warning after invalid input in console screen.
 ///
 /// parameters:
 ///     left: indicating the left posotion of the console window.
 ///     top: indicating the top posotion of the console window.
 /// </summary>
 private void invalidInputMessage(int left, int top)
 {
     Console.Clear();
     ChangeConsoleColors.to_error_ForegroundColor();
     Console.SetCursorPosition(left, top);
     Console.WriteLine("{0} is not a valid input!!!", input.KeyChar);
     ChangeConsoleColors.to_Console_Default_ForegroundColor();
 }
Beispiel #7
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 /// <summary>
 /// showNavigator(int, int) a function to show/display the navigator in console screen.
 ///
 /// parameters:
 ///     left: indicating the left posotion of the console window.
 ///     top: indicating the top posotion of the console window.
 /// </summary>
 private void showNavigator(int left, int top)
 {
     ChangeConsoleColors.to_Navigator_ForegroundColor();
     Console.SetCursorPosition(left, top);
     Console.Write("->");
     Console.SetCursorPosition(left - 1, top);
     ChangeConsoleColors.to_Console_Default_ForegroundColor();
 }
Beispiel #8
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 /// <summary>
 /// adjustConsole() function will adjust and manage the console screen
 /// such as foreground background color, window size, cursor visibility
 /// </summary>
 private static void adjustConsole()
 {
     Console.Title = "Tetris Game";
     ChangeConsoleColors.to_Console_Default_BackgroundColor();
     ChangeConsoleColors.to_Console_Default_ForegroundColor();
     Console.SetWindowSize(80, 45);
     Console.CursorVisible = false;
 }
Beispiel #9
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        /// <summary>
        /// showMenu() a function to print/display the main menu in Console screen.
        /// </summary>
        public void showMenu()
        {
            Console.Clear();
            Console.SetCursorPosition(30, 0); Console.WriteLine("TETRIS GAME");
            Console.SetCursorPosition(30, 2); Console.WriteLine(menuNames[0]);
            Console.SetCursorPosition(30, 3); Console.WriteLine(menuNames[1]);
            Console.SetCursorPosition(30, 4); Console.WriteLine(menuNames[2]);
            Console.SetCursorPosition(30, 5); Console.WriteLine(menuNames[3]);

            Console.SetCursorPosition(20, 8); Console.WriteLine("Press Arrow Keys: Navigate Options.");
            Console.SetCursorPosition(20, 9); Console.WriteLine("Press Enter: Select Menu.");

            showNavigator(27, 2);
            ChangeConsoleColors.change_LineColor(30, 2, menuNames[0], ChangeConsoleColors.navigatorForeground);
        }
Beispiel #10
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        /// <summary>
        /// startGame() a function that will build bucket and sidebar,
        /// change the console foreground background color by calling the respective function.
        /// Then let user play the game by calling play() function.
        /// After playing it changes the score, level and console color to their initial value.
        /// </summary>
        public void startGame()
        {
            Bucket.buildBucket();
            score = 0;
            level = 1;
            buildSidebar();

            ChangeConsoleColors.to_Bucket_BackgroundColor();
            ChangeConsoleColors.to_Bucket_ForegroundColor();

            playGame();

            ChangeConsoleColors.to_Console_Default_BackgroundColor();
            ChangeConsoleColors.to_Console_Default_ForegroundColor();
        }
Beispiel #11
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        /// <summary>
        /// Just coloring the bucket Area.
        /// </summary>
        private static void colorBucketArea()
        {
            ChangeConsoleColors.to_Bucket_BackgroundColor();

            for (int i = 1; i < bottomEnd - topEnd; i++)
            {
                Console.SetCursorPosition(leftEnd, topEnd + i);

                for (int j = 1; j <= rightEnd - leftEnd + 1; j++)
                {
                    Console.Write(" ");
                }
            }

            ChangeConsoleColors.to_Console_Default_BackgroundColor();
        }
Beispiel #12
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        /// <summary>
        /// buildSidebar() building the sidbar which will show info about
        /// next shape, score, level.
        /// </summary>
        private void buildSidebar()
        {
            ChangeConsoleColors.to_info_ForegroundColor();
            ChangeConsoleColors.to_info_BackgroundColor();

            Console.SetCursorPosition(sidebarLeft, sidebarTop);
            for (int i = sidebarLeft; i <= sidebarRight; i++)
            {
                Console.Write('_');
            }

            for (int i = sidebarTop + 1; i <= sidebarBottom; i++)
            {
                Console.SetCursorPosition(sidebarLeft - 1, i);
                Console.Write('|');
            }

            for (int i = sidebarTop + 1; i <= sidebarBottom; i++)
            {
                Console.SetCursorPosition(sidebarRight + 1, i);
                Console.Write('|');
            }

            Console.SetCursorPosition(sidebarLeft, sidebarBottom);
            for (int i = sidebarLeft; i <= sidebarRight; i++)
            {
                Console.Write('_');
            }

            Console.SetCursorPosition(((sidebarLeft + sidebarRight) / 2) - 2, sidebarTop + 1);
            Console.Write("Next");

            Console.SetCursorPosition(sidebarLeft + 2, sidebarTop + 9);
            Console.Write("Score: {0}", score);

            Console.SetCursorPosition(sidebarLeft + 2, sidebarTop + 11);
            Console.Write("Level: {0}", level);

            Console.SetCursorPosition(((sidebarLeft + sidebarRight) / 2) - 8, sidebarBottom - 2);
            Console.Write("Press P to Pause.");

            Console.SetCursorPosition(((sidebarLeft + sidebarRight) / 2) - 8, sidebarBottom - 1);
            Console.Write("Press Esc to Quit.");

            ChangeConsoleColors.to_Bucket_ForegroundColor();
            ChangeConsoleColors.to_Bucket_BackgroundColor();
        }
Beispiel #13
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        /// <summary>
        /// updateSidebar(TetrisShapes) update the sidebar info (next shape, score, level)
        /// after a shape completely fall down.
        ///
        /// parameters:
        ///     TetrisShapes shape: indicating the shape which need to be removed from sidebar info panel.
        /// </summary>
        private void updateSidebar(TetrisShapes shape)
        {
            ChangeConsoleColors.to_info_ForegroundColor();
            ChangeConsoleColors.to_info_BackgroundColor();

            shape.removeShape(shape.getShape(0), ((sidebarLeft + sidebarRight) / 2) - 2, sidebarTop + 3);

            Console.SetCursorPosition(sidebarLeft, sidebarTop + 9);
            Console.Write(new string(' ', sidebarRight - sidebarLeft + 1));

            Console.SetCursorPosition(sidebarLeft, sidebarTop + 11);
            Console.Write(new string(' ', sidebarRight - sidebarLeft + 1));

            Console.SetCursorPosition(sidebarLeft + 2, sidebarTop + 9);
            Console.Write("Score: {0}", score);

            Console.SetCursorPosition(sidebarLeft + 2, sidebarTop + 11);
            Console.Write("Level: {0}", level);

            ChangeConsoleColors.to_Bucket_ForegroundColor();
            ChangeConsoleColors.to_Bucket_BackgroundColor();
        }
Beispiel #14
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        /// <summary>
        /// playGame() this function will control the entire game playing cases.
        /// This function will generate shape, print it in console screen, move the shape according
        /// to user inputs, move down the shape by one step after every time interval, update the sidebar
        /// info, check for game over and end the game if it is over.
        ///
        /// The game will continue until game is not over and uset doesn't quit. (see Lines from 146 to 226).
        /// In this loop it will generate shape, display it in console if game is not over and start the stopwatch
        /// to measure the time interval of falling shape down and also...
        /// there is another loop in it which manage shape falling (see Lines from 169 to 224).
        /// This loop will continue until the shape can move down without facing any obstacle or reach the bottom boundary.
        /// while falling it will check for any available user's input (Console.KeyAvailable) in input stream and if find any
        /// then do the respective job by calling respective function.
        /// Also it will check for time interval in stopwacth to move shape downwards or not.
        /// If stop watch time reach or pass the time inteval it will move the shape one step down by calling the movedown()
        /// function then reset and restart the stopwatch.
        /// If a shape can't move down any more step it will exit the loop then update grid by calling updateGrid(),
        /// update sidebar by calling updateSidebar()
        ///
        /// The first loop will exit when game over condition is reached or user quit it.
        /// Then this Function end the game and return to it's Caller function.
        /// </summary>
        private void playGame()
        {
            gameOver   = false;
            gamePaused = false;
            userQuit   = false;
            TetrisShapes nextShape = generateShape(randomShape.Next(7));

            while (!gameOver && !userQuit)
            {
                fallingShape = true;
                currentShape = nextShape;
                currentShape.PrintShape(currentShape.getShape(0), currentShape.left, currentShape.top);
                nextShape = generateShape(randomShape.Next(7));

                if (!isGameOver(currentShape.getShape(0), currentShape.left, currentShape.top))
                {
                    ChangeConsoleColors.to_info_ForegroundColor();
                    ChangeConsoleColors.to_info_BackgroundColor();
                    nextShape.PrintShape(nextShape.getShape(0), ((sidebarLeft + sidebarRight) / 2) - 2, sidebarTop + 3);
                    ChangeConsoleColors.to_Bucket_ForegroundColor();
                    ChangeConsoleColors.to_Bucket_BackgroundColor();
                    stopwatch.Start();
                }
                else
                {
                    showGameOverMessage();
                    fallingShape = false;
                    gameOver     = true;
                }

                while (fallingShape && !userQuit)
                {
                    if (Console.KeyAvailable)
                    {
                        pressedKey = Console.ReadKey(true);

                        if (!gamePaused && pressedKey.Key == ConsoleKey.UpArrow && currentShape.canRotate())
                        {
                            currentShape.RotateShape();
                        }
                        else if (!gamePaused && pressedKey.Key == ConsoleKey.LeftArrow && currentShape.canMoveLeft())
                        {
                            currentShape.moveLeft();
                        }
                        else if (!gamePaused && pressedKey.Key == ConsoleKey.RightArrow && currentShape.canMoveRight())
                        {
                            currentShape.moveRight();
                        }
                        else if (!gamePaused && pressedKey.Key == ConsoleKey.DownArrow)
                        {
                            if (currentShape.canMoveDown(3))
                            {
                                currentShape.moveDown();
                            }
                            else
                            {
                                fallingShape = false;
                                Bucket.updateGrid(currentShape.getShape(currentShape.currentRotation), currentShape.left, currentShape.top, TetrisShapes.shapeChar);
                            }
                        }
                        else if (pressedKey.Key == ConsoleKey.P)
                        {
                            PausingOperation();
                        }
                        else if (pressedKey.Key == ConsoleKey.Escape)
                        {
                            fallingShape = false;
                            userQuit     = true;
                        }
                    }

                    if (!gamePaused && stopwatch.ElapsedMilliseconds >= fallingTimeInterval - ((level - 1) * 100))
                    {
                        if (currentShape.canMoveDown(1))
                        {
                            currentShape.moveDown();
                        }
                        else
                        {
                            fallingShape = false;
                            Bucket.updateGrid(currentShape.getShape(currentShape.currentRotation), currentShape.left, currentShape.top, TetrisShapes.shapeChar);
                        }
                        stopwatch.Reset();
                        stopwatch.Start();
                    }
                }
                updateSidebar(nextShape);
            }
        }