Beispiel #1
0
        private void NextBlockPreview()
        {
            if (_nextBlockPanel == null)
            {
                return;
            }

            TetrisPanel.DrawLocker.WaitOne();

            const int size         = 30;
            int       nextBlockNum = _block.NextBlockNum();

            int[,] block = _block.BlockCreate(nextBlockNum, 0);
            using (Graphics g = _nextBlockPanel.CreateGraphics())
            {
                int blockLen = block.GetLength(0);
                for (int y = 0; y < 2; y++)
                {
                    for (int x = 0; x < 4; x++)
                    {
                        if (x >= blockLen || y >= blockLen || block[y, x] != 1)
                        {
                            g.FillRectangle(Brushes.Black, x * size, y * size, size, size);
                            g.DrawRectangle(new Pen(Brushes.Black), x * size, y * size, size, size);
                        }
                        else
                        {
                            g.FillRectangle(_block.BlockColor[nextBlockNum], x * size, y * size, size,
                                            size);
                            g.DrawRectangle(new Pen(Brushes.Black), x * size, y * size, size, size);
                        }
                    }
                }
            }

            TetrisPanel.DrawLocker.Release();
        }