Beispiel #1
0
        public void RotatePiece()
        {
            int NewRotation = Rotacion;

            if (NewRotation == 3)
            {
                NewRotation = 0;
            }
            else
            {
                NewRotation++;
            }

            Point[] SendPiece = new Point[4];
            for (int i = 0; i < 4; i++)
            {
                SendPiece[i] = Forma[PiezaActual, NewRotation, i];
            }

            if (!Playground.CheckCollisionMove(SendPiece, x, y))
            {
                Available = false;
                Erase(x, y, PiezaActual);
                Rotacion = NewRotation;
                Sonidos.PlaySound(Sonidos.Sounds.Rotar);
                Draw(x, y, PiezaActual);
                Playground.SensibilizeCell(x, y, Height, Width);
            }
            else
            {
                Sonidos.PlaySound(Sonidos.Sounds.Topa);
            }
        }
Beispiel #2
0
 public void MoveRight()
 {
     Point[] SendPiece = new Point[4];
     for (int i = 0; i < 4; i++)
     {
         SendPiece[i] = Forma[PiezaActual, Rotacion, i];
     }
     UpdatePieceDimentions();
     if (x + Width != 11 && !Playground.CheckCollisionMove(SendPiece, x + 1, y))
     {
         Available = false;
         Erase(x, y, PiezaActual);
         x++;
         Draw(x, y, PiezaActual);
         Playground.SensibilizeCell(x, y, Height, Width);
     }
     else
     {
         Sonidos.PlaySound(Sonidos.Sounds.Topa);
     }
 }