/// <summary> /// Draw the entity /// </summary> /// <param name="sb">SpriteBatch for drawing</param> /// <param name="hardDraw">Draw no matter what</param> public void Draw(SpriteBatch sb, bool hardDraw = false) { for (int x = 0; x < tiles.Length; x++) { for (int y = 0; y < tiles[x].Length; y++) { if ((Level.IsWithinAllLevelBounds(GetGridPosition().X + x, GetGridPosition().Y + y) || hardDraw) && tiles[x][y] != null) { tiles[x][y].Draw(sb); } } } }
public void MoveY(int dir) { if (!CheckLevelForCollisions(0, dir)) { SetGridPosition(GetGridPosition().X, GetGridPosition().Y + dir); } else if (xMoving) { xMoving = false; return; } else { if (!Level.IsWithinAllLevelBounds(GetGridPosition().X, GetGridPosition().Y)) { DeadOnArrival = true; } Dead = true; Level.AddToMap(this); } }