Beispiel #1
0
        public Image Draw(Graphics graphics, Point point, ScreenDimensions wnd, bool flag = false)
        {
            if (flag == true)
            {
                return(Game_Class.generate_pic_field(graphics, wnd));
            }
            else
            {
                if ((wnd.width > 0) && (wnd.height > 0))
                {
                    Image    temp = new Bitmap(wnd.width * this.Block_Width, wnd.height * this.Block_Height);
                    Graphics g    = Graphics.FromImage(temp);

                    for (int rows = wnd.top; rows < wnd.top + wnd.height; rows++)
                    {
                        for (int columns = wnd.bottom; columns < wnd.bottom + wnd.width; columns++)
                        {
                            if (tiles_array[columns + rows * tile_size])
                            {
                                obj.Draw(g, new System.Drawing.Point(this.Block_Width * (columns - wnd.bottom), this.Block_Height * (rows - wnd.top)), imageType(Shape));
                            }
                        }
                    }
                    graphics.DrawImage(temp, new PointF(this.Block_Width * (point.x + wnd.bottom - wnd.bottom), this.Block_Height * (point.y + wnd.top - wnd.top)));
                    g.Dispose();
                    temp.Dispose();
                }
                return(null);
            }
        }
Beispiel #2
0
 private void Form1_Load(object sender, System.EventArgs e)
 {
     // initalize the width and height of the stage.
     game = new Game_Class(new ScreenDimensions(0, 0, picField.Width, picField.Height));
     game.ProcessEvent      += new Tetris.TetrisHandler(Tetris_Process);
     game.Block.Block_Width  = 24;
     game.Block.Block_Height = 24;
     saveImage = new Bitmap(picField.Width, picField.Height);
 }