Beispiel #1
0
        public int CalculateMirrorY(Block[,] a)
        {
            int tempInt = offSetY;
            bool tempBool = false;

            while(true)
            {
                for (int x = 0; x < 4; x++)
                {
                    for (int y = 0; y < 4; y++)
                    {
                        if ((array[x, y].color != Color.Black && y + tempInt == 20)
                          || (array[x, y].color != Color.Black && a[x + offSetX, y + tempInt].color != Color.Black))
                        {
                            tempBool = true;
                            break;
                        }
                    }

                    if (tempBool)
                        break;
                }

                if (tempBool)
                    break;

                tempInt++;
            }

            return tempInt - 1;
        }
Beispiel #2
0
        public bool CreatedOnWrittenShape(Block[,] a)
        {
            for (int i = 0; i < 4; i++)
                for (int j = 0; j < 4; j++)
                    if (array[i, j].color != Color.Black
                     && a[i + offSetX, j + offSetY].color != Color.Black)
                        return true;

            return false;
        }
Beispiel #3
0
        public Level(Texture2D tex)
        {
            blank = tex;

            for (int x = 0; x < 10; x++)
                for (int y = 0; y < 20; y++)
                    array[x, y] = new Block(blank);

            CreateNewShape();
        }
Beispiel #4
0
 public Shape(Texture2D tex)
 {
     for (int i = 0; i < 4; i++)
         for (int j = 0; j < 4; j++)
             array[i, j] = new Block(tex);
 }
Beispiel #5
0
        public void Update(GameTime gameTime, Block[,] a)
        {
            mirrorY = CalculateMirrorY(a);

            timer += gameTime.ElapsedGameTime;

            if (timer >= TimeSpan.FromSeconds(1))
            {
                timer = TimeSpan.Zero;

                if (isYObstructed)
                {
                    for (int x = 0; x < 4; x++)
                        for (int y = 0; y < 4; y++)
                            if (array[x, y].color != Color.Black)
                                a[x + offSetX, y + offSetY].color = array[x, y].color;

                    writtenToArray = true;
                }
                else
                    offSetY++;
            }

            isYObstructed = false;

            for (int x = 0; x < 4; x++)
            {
                for (int y = 0; y < 4; y++)
                {
                    if ((array[x, y].color != Color.Black && y + offSetY == 19))
                    {
                        isYObstructed = true;
                        break;
                    }
                    else
                    {
                        if (array[x, y].color != Color.Black && a[x + offSetX, y + offSetY + 1].color != Color.Black)
                        {
                            isYObstructed = true;
                            break;
                        }
                    }
                }

                if (isYObstructed)
                    break;
            }
        }
Beispiel #6
0
        public bool RotateRightIsPossible(Block[,] a)
        {
            Block[,] tempArray = new Block[4, 4];

            for (int i = 0; i < 4; i++)
                for (int j = 0; j < 4; j++)
                {
                    tempArray[3 - j, i] = array[i, j];
                }

            for (int i = 0; i < 4; i++)
                for (int j = 0; j < 4; j++)
                    if (tempArray[i, j].color != Color.Black)
                    {
                        if (i + offSetX < 0)
                            return false;
                        if (i + offSetX > 9)
                            return false;
                        if (a[i + offSetX, j + offSetY].color != Color.Black)
                            return false;
                    }

            return true;
        }
Beispiel #7
0
        public virtual void RotateRight(Block[,] a)
        {
            if (RotateRightIsPossible(a))
            {
                Block[,] tempArray = new Block[4, 4];

                for (int i = 0; i < 4; i++)
                    for (int j = 0; j < 4; j++)
                    {
                        tempArray[3 - j, i] = array[i, j];
                    }

                for (int i = 0; i < 4; i++)
                    for (int j = 0; j < 4; j++)
                    {
                        array[i, j] = tempArray[i, j];
                    }
            }
        }
Beispiel #8
0
        public bool RightDragClear(Block[,] a)
        {
            for (int i = 0; i < 4; i++)
                for (int j = 0; j < 4; j++)
                    if (array[i, j].color != Color.Black)
                    {
                        if (i + offSetX > 8)
                            return false;
                        else
                        {
                            if (a[i + offSetX + 1, j + offSetY].color != Color.Black)
                                return false;
                        }
                    }

            return true;
        }
Beispiel #9
0
 public override void RotateRight(Block[,] a)
 {
 }
Beispiel #10
0
 public override void RotateLeft(Block[,] a)
 {
 }