Beispiel #1
0
 public Explosion(Vector3 position, GraphicsDevice gDevice, ContentManager Content)
 {
     graphicsDevice = gDevice;
     Position = position;
     Texture2D texture = Content.Load<Texture2D>("Particles/fire");
     billboardEngine = new BillboardEngine(5, graphicsDevice);
     billboardEngine.Effect.Texture = texture;
     particleEffect = new ParticleEffect(10000, graphicsDevice, texture, Color.Goldenrod, Color.DarkMagenta, 1.0f);
     particleEffect.VelocityScaling = 7.0f;
 }
Beispiel #2
0
        public Bullet(ContentManager Content, GraphicsDevice graphicsDevice)
        {
            active     = false;
            fromPlayer = false;
            position   = Vector3.Zero;
            direction  = Vector3.Zero;
            speed      = 0;
            distance   = 0;
            maxDist    = 0;
            strength   = 1;
            type       = 0;
            mirror     = false;
            waveTime   = new TimeSpan(0);
            element    = Constants.ELM_NIL;
            bulletOb   = new ModelObject(Content.Load <Model>("cube_rounded"));

            Texture2D texture = Content.Load <Texture2D>("Particles/fire");

            particleEffect = new ParticleEffect(10000, graphicsDevice, texture, Color.Gold, Color.Crimson, 0.2f);
            particleEffect.VelocityScaling = 8.0f;
            gd = graphicsDevice;
        }
Beispiel #3
0
        public Bullet(ContentManager Content, GraphicsDevice graphicsDevice)
        {
            active = false;
            fromPlayer = false;
            position = Vector3.Zero;
            direction = Vector3.Zero;
            speed = 0;
            distance = 0;
            maxDist = 0;
            strength = 1;
            type = 0;
            mirror = false;
            waveTime = new TimeSpan(0);
            element = Constants.ELM_NIL;
            bulletOb = new ModelObject(Content.Load<Model>("cube_rounded"));

            Texture2D texture = Content.Load<Texture2D>("Particles/fire");

            particleEffect = new ParticleEffect(10000, graphicsDevice, texture, Color.Gold, Color.Crimson, 0.2f);
            particleEffect.VelocityScaling = 8.0f;
            gd = graphicsDevice;
        }