Beispiel #1
0
        public void removeBuffWhenInjureTest()
        {
            CardEngine game = new CardEngine(null, null, 0)
            {
                logger = new UnityLogger()
            };
            Card card = new Card(0);

            card.setLife(5);
            card.setCurrentLife(5);
            TestBuff buff = new TestBuff(new LifeModifier(3, true));

            card.addBuff(game, buff);
            Assert.AreEqual(3, card.getLife());
            Assert.AreEqual(3, card.getCurrentLife());
            card.removeBuff(game, buff);
            Assert.AreEqual(5, card.getLife());
            Assert.AreEqual(5, card.getCurrentLife());
            card.addBuff(game, buff);
            Assert.AreEqual(3, card.getLife());
            Assert.AreEqual(3, card.getCurrentLife());
            //不满血
            card.setCurrentLife(1);
            card.removeBuff(game, buff);
            Assert.AreEqual(5, card.getLife());
            Assert.AreEqual(1, card.getCurrentLife());
        }
Beispiel #2
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        public void addATKBuffTest()
        {
            Card     card = new Card(0);
            TestBuff buff = new TestBuff(new AttackModifier(2));

            card.addBuff(null, buff);
            buff = new TestBuff(new AttackModifier(2));
            card.addBuff(null, buff);

            Assert.AreEqual(4, card.getAttack());
        }
Beispiel #3
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        public void addAndSetATKBuffTest()
        {
            Card card = new Card(0);

            TestBuff[] buffs = new TestBuff[3];
            buffs[0] = new TestBuff(new AttackModifier(2));
            card.addBuff(null, buffs[0]);
            buffs[1] = new TestBuff(new AttackModifier(0, true));
            card.addBuff(null, buffs[1]);
            buffs[2] = new TestBuff(new AttackModifier(2));
            card.addBuff(null, buffs[2]);

            Assert.AreEqual(2, card.getAttack());
        }
Beispiel #4
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        public void modifyIntPropTest()
        {
            Card card = new Card(0);

            _ = card.addBuff(null, new TestBuff());
            Assert.AreEqual(1, card.getProp <int>(null, "attack"));
        }
Beispiel #5
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        public void registerEffectTest()
        {
            CardEngine game = new CardEngine();

            game.triggers = new GameObject(typeof(TriggerManager).Name).AddComponent <TriggerManager>();
            Card card = new Card();

            _ = card.addBuff(game, new TestBuff());
        }
Beispiel #6
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        public void addAndGetBuffTest()
        {
            Card card = new Card(0);

            _ = card.addBuff(null, new TestBuff());
            Buff[] buffs = card.getBuffs();
            Assert.AreEqual(1, buffs.Length);
            Assert.IsInstanceOf <TestBuff>(buffs[0]);
        }
Beispiel #7
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        public void addATKBuffRevertTest()
        {
            Card card = new Card(0);

            TestBuff[] buffs = new TestBuff[2];
            for (int i = 0; i < buffs.Length; i++)
            {
                buffs[i] = new TestBuff(new AttackModifier(2));
                card.addBuff(null, buffs[i]);
            }

            Assert.AreEqual(4, card.getAttack());
        }
Beispiel #8
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        public void haloAndSetBuffTest()
        {
            CardEngine game = new CardEngine(null, null, 0)
            {
                logger = new UnityLogger()
            };
            Card card = new Card(0);

            card.setLife(1);
            card.setCurrentLife(1);
            TestBuff haloBuff = new TestBuff(new LifeModifier(1));

            card.addBuff(game, haloBuff);
            TestBuff setBuff = new TestBuff(new LifeModifier(1, true));

            card.addBuff(game, setBuff);
            //刷新Buff
            card.removeBuff(game, haloBuff);
            card.addBuff(game, haloBuff);

            Assert.AreEqual(2, card.getCurrentLife());
            Assert.AreEqual(2, card.getLife());
        }
Beispiel #9
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        public void subAttackBuffApplyAndRevertTest()
        {
            Card card = new Card(0);

            card.setAttack(2);
            TestBuff[] buffs = new TestBuff[3];
            for (int i = 0; i < buffs.Length; i++)
            {
                buffs[i] = new TestBuff(new AttackModifier(-2));
                card.addBuff(null, buffs[i]);
            }
            Assert.AreEqual(0, card.getAttack());

            for (int i = 0; i < buffs.Length; i++)
            {
                card.removeBuff(null, buffs[i]);
            }
            Assert.AreEqual(2, card.getAttack());
        }