Beispiel #1
0
        public void CheckWatcher(DataSetDoom dataSetDoom)
        {
            string        path          = Path.Combine(TestContext.CurrentContext.TestDirectory, @"Scripts", dataSetDoom.Name);
            DirectoryInfo directoryInfo = new DirectoryInfo(path);

            Assert.IsNotNull(directoryInfo, "Scripts directory is null");
            Assert.IsTrue(directoryInfo.Exists, "Scripts directory does not exist");

            EngineScript engineScript = EngineScriptManager.LoadEngineScript(directoryInfo);

            Assert.IsNotNull(engineScript, "EngineScript not loaded properly");

            if (!Directory.Exists(dataSetDoom.SourceFolder))
            {
                Directory.CreateDirectory(dataSetDoom.SourceFolder);
            }

            string profilePathOrigin     = Path.Combine(dataSetDoom.DataRoot, @"Original", dataSetDoom.ProfileName + "_Open.shp");
            string profilePathSimulation = Path.Combine(dataSetDoom.SourceFolder, dataSetDoom.ProfileName + "_Open.shp");

            File.Copy(profilePathOrigin, profilePathSimulation);

            string content = File.ReadAllText(profilePathSimulation);

            content = content.Replace(@"%SOURCEFOLDER%", dataSetDoom.SourceFolder.Replace(@"\", @"\\"));
            File.WriteAllText(profilePathSimulation, content);

            ProfileFile profileFile = ProfileFile.Load(profilePathSimulation);

            Assert.IsNotNull(profileFile);

            LuaManager luaManager = new LuaManager();

            Assert.IsNotNull(luaManager);

            bool loadEngine = luaManager.LoadEngineAndProfile(engineScript, profileFile);

            Assert.IsTrue(loadEngine);

            if (luaManager.ActiveEngine.OnOpened != null)
            {
                Assert.DoesNotThrow(() => { luaManager.ActiveEngine.OnOpened.Call(); });
            }

            int catCount = 0;

            luaManager.ActiveEngine.OnCategoriesChanges += () => { catCount++; };

            int snapCount = 0;

            luaManager.ActiveEngine.OnSnapshotsChanges += () => { snapCount++; };

            int backupCount = 0;

            luaManager.ActiveEngine.OnAutoBackupOccurred += success =>
            {
                if (success)
                {
                    backupCount++;
                }
            };

            if (luaManager.ActiveEngine.OnInitialized != null)
            {
                Assert.DoesNotThrow(() => { luaManager.ActiveEngine.OnInitialized.Call(); });
            }

            Assert.IsNotNull(luaManager.ActiveEngine.Watcher);

            var setting = luaManager.ActiveEngine.SettingByName("IncludeDeath");

            if (setting is EngineSettingCheckbox s)
            {
                s.Value = true;
            }

            WatcherManager watcherManager = new WatcherManager(luaManager.ActiveEngine.Watcher)
            {
                IsProcessRunning = () => true
            };

            // int backupStatus = 0;
            watcherManager.AutoBackupStatusChanged += () =>
            {
                // backupStatus++;
            };

            if (luaManager.ActiveEngine.OnLoaded != null)
            {
                Assert.DoesNotThrow(() => { luaManager.ActiveEngine.OnLoaded.Call(); });
            }

            Assert.AreEqual(1, catCount);
            Assert.AreEqual(1, snapCount);

            // End of open

            Assert.AreEqual(AutoBackupStatus.Disabled, watcherManager.AutoBackupStatus);

            watcherManager.SetAutoBackup(true);
            Assert.AreEqual(AutoBackupStatus.Waiting, watcherManager.AutoBackupStatus);

            Directory.CreateDirectory(Path.Combine(dataSetDoom.SourceFolder, @"GAME-AUTOSAVE0"));
            Thread.Sleep(100);
            Assert.AreEqual(AutoBackupStatus.Enabled, watcherManager.AutoBackupStatus);

            string fileSource = Path.Combine(dataSetDoom.DataRoot, @"Original", @"GAME-AUTOSAVE0");
            string fileDest   = Path.Combine(dataSetDoom.SourceFolder, @"GAME-AUTOSAVE0");

            foreach (var files in dataSetDoom.Watchers.OrderBy(x => x.Key))
            {
                backupCount = 0;

                foreach (var file in files.Value.Files)
                {
                    File.Copy(
                        Path.Combine(fileSource, file),
                        Path.Combine(fileDest, file + ".temp"));
                }

                foreach (var file in files.Value.Files)
                {
                    File.Move(
                        Path.Combine(fileDest, file + ".temp"),
                        Path.Combine(fileDest, file));
                    Thread.Sleep(100);
                }

                Thread.Sleep(500);

                Assert.AreEqual(1, backupCount);
                Assert.AreEqual(1, luaManager.ActiveEngine.Snapshots.Count);

                EngineSnapshot snapshot = luaManager.ActiveEngine.Snapshots.First();
                Assert.AreSame(snapshot, luaManager.ActiveEngine.LastSnapshot);

                Assert.AreEqual(files.Value.SnapshotSaveAt, RoundSavedAt(snapshot.SavedAt));
                Assert.AreEqual(files.Value.SnapshotDifficulty, snapshot.CustomValueByKey("Difficulty").ToString());
                Assert.AreEqual(files.Value.SnapshotMapDesc, snapshot.CustomValueByKey("MapDesc").ToString());
                Assert.AreEqual(files.Value.SnapshotMapName, snapshot.CustomValueByKey("MapName").ToString());
                Assert.AreEqual(files.Value.SnapshotPlayedTime, snapshot.CustomValueByKey("PlayedTime").ToString());
                Assert.AreEqual(files.Value.SnapshotDeath, snapshot.CustomValueByKey("Death").ToString());

                luaManager.ActiveEngine.Snapshots.Clear();

                foreach (var file in files.Value.Files)
                {
                    File.Delete(Path.Combine(fileDest, file));
                }

                Thread.Sleep(100);
            }

            watcherManager.Release();

            luaManager.Release();

            Directory.Delete(dataSetDoom.SourceFolder, true);
        }
Beispiel #2
0
 public void CreateProfile(DataSetDoom dataSetDoom)
 {
     base.CreateProfile(dataSetDoom);
 }
Beispiel #3
0
 public void OpenProfile(DataSetDoom dataSetDoom)
 {
     base.OpenProfile(dataSetDoom);
 }
Beispiel #4
0
 public static IEnumerable <DataSetDoom> DataSets()
 {
     return(DataSetDoom.DataSets());
 }
Beispiel #5
0
        public void CheckBackupRestore(DataSetDoom dataSetDoom)
        {
            string        path          = Path.Combine(TestContext.CurrentContext.TestDirectory, @"Scripts", dataSetDoom.Name);
            DirectoryInfo directoryInfo = new DirectoryInfo(path);

            Assert.IsNotNull(directoryInfo, "Scripts directory is null");
            Assert.IsTrue(directoryInfo.Exists, "Scripts directory does not exist");

            EngineScript engineScript = EngineScriptManager.LoadEngineScript(directoryInfo);

            Assert.IsNotNull(engineScript, "EngineScript not loaded properly");

            if (!Directory.Exists(dataSetDoom.SourceFolder))
            {
                Directory.CreateDirectory(dataSetDoom.SourceFolder);
            }

            string profilePathOrigin     = Path.Combine(dataSetDoom.DataRoot, @"Original", dataSetDoom.ProfileName + "_Open.shp");
            string profilePathSimulation = Path.Combine(dataSetDoom.SourceFolder, dataSetDoom.ProfileName + "_Open.shp");

            File.Copy(profilePathOrigin, profilePathSimulation);

            string content = File.ReadAllText(profilePathSimulation);

            content = content.Replace(@"%SOURCEFOLDER%", dataSetDoom.SourceFolder.Replace(@"\", @"\\"));
            File.WriteAllText(profilePathSimulation, content);

            ProfileFile profileFile = ProfileFile.Load(profilePathSimulation);

            Assert.IsNotNull(profileFile);

            LuaManager luaManager = new LuaManager();

            Assert.IsNotNull(luaManager);

            bool loadEngine = luaManager.LoadEngineAndProfile(engineScript, profileFile);

            Assert.IsTrue(loadEngine);

            if (luaManager.ActiveEngine.OnOpened != null)
            {
                Assert.DoesNotThrow(() => { luaManager.ActiveEngine.OnOpened.Call(); });
            }

            if (luaManager.ActiveEngine.OnInitialized != null)
            {
                Assert.DoesNotThrow(() => { luaManager.ActiveEngine.OnInitialized.Call(); });
            }

            var setting = luaManager.ActiveEngine.SettingByName("IncludeDeath");

            if (setting is EngineSettingCheckbox s)
            {
                s.Value = true;
            }

            // End of open

            Directory.CreateDirectory(Path.Combine(dataSetDoom.SourceFolder, @"GAME-AUTOSAVE0"));
            Thread.Sleep(100);

            string fileSource = Path.Combine(dataSetDoom.DataRoot, @"Original", @"GAME-AUTOSAVE0");
            string fileDest   = Path.Combine(dataSetDoom.SourceFolder, @"GAME-AUTOSAVE0");

            foreach (var files in dataSetDoom.Watchers.OrderBy(x => x.Key))
            {
                foreach (var file in files.Value.Files)
                {
                    File.Copy(
                        Path.Combine(fileSource, file),
                        Path.Combine(fileDest, file + ".temp"));
                }

                foreach (var file in files.Value.Files)
                {
                    File.Move(
                        Path.Combine(fileDest, file + ".temp"),
                        Path.Combine(fileDest, file));
                }

                Thread.Sleep(100);

                Assert.DoesNotThrow(() =>
                {
                    luaManager.ActiveEngine.ActionSnapshotBackup(ActionSource.HotKey, files.Value.SnapshotDeath != "");
                });

                Assert.AreEqual(1, luaManager.ActiveEngine.Snapshots.Count);

                EngineSnapshot snapshot = luaManager.ActiveEngine.Snapshots.First();
                Assert.AreSame(snapshot, luaManager.ActiveEngine.LastSnapshot);

                Assert.AreEqual(files.Value.SnapshotSaveAt, RoundSavedAt(snapshot.SavedAt));
                Assert.AreEqual(files.Value.SnapshotDifficulty, snapshot.CustomValueByKey("Difficulty").ToString());
                Assert.AreEqual(files.Value.SnapshotMapDesc, snapshot.CustomValueByKey("MapDesc").ToString());
                Assert.AreEqual(files.Value.SnapshotMapName, snapshot.CustomValueByKey("MapName").ToString());
                Assert.AreEqual(files.Value.SnapshotPlayedTime, snapshot.CustomValueByKey("PlayedTime").ToString());
                Assert.AreEqual(files.Value.SnapshotDeath, snapshot.CustomValueByKey("Death").ToString());

                Assert.DoesNotThrow(() =>
                {
                    luaManager.ActiveEngine.ActionSnapshotRestore(ActionSource.HotKey, luaManager.ActiveEngine.LastSnapshot);
                });

                luaManager.ActiveEngine.Snapshots.Clear();

                foreach (var file in files.Value.Files)
                {
                    File.Delete(Path.Combine(fileDest, file));
                }

                Thread.Sleep(100);
            }

            luaManager.Release();

            Directory.Delete(dataSetDoom.SourceFolder, true);
        }
Beispiel #6
0
        public static IEnumerable <DataSetDoom> DataSets()
        {
            string rand = DateTime.Now.ToString("HH-mm-ss-fff");
            string data = Path.Combine(TestContext.CurrentContext.TestDirectory, "Data", "DOOM2016");
            string path = Path.Combine(data, "Simulation", rand);

            var set = new DataSetDoom
            {
                DataRoot     = data,
                SourceFolder = path,
                Name         = @"DOOM2016",
                Title        = @"DOOM 2016",
                Author       = @"HgAlexx",
                FileCount    = 4,
                Settings     = new Dictionary <string, object>
                {
                    { "SourceFolder", path },
                    { "SlotIndex", 1 }
                },
                CanAutoDetect      = true,
                ProfileName        = "DOOM2016",
                SuggestProfileName = "DOOM 2016 - Slot 1",
                Watchers           = new Dictionary <int, DataSetWatcherDoom>()
            };

            var watcher = new DataSetWatcherDoom
            {
                SnapshotSaveAt     = new DateTime(2020, 06, 19, 03, 24, 03),
                SnapshotDifficulty = "I'm too young to die",
                SnapshotMapDesc    = "The UAC",
                SnapshotMapName    = "game/sp/intro/intro",
                SnapshotPlayedTime = "0:02:46",
                SnapshotDeath      = ""
            };

            watcher.Files = new List <string>
            {
                "checkpoint.dat",
                "checkpoint_mapstart.dat",
                "game_duration.dat",
                "checkpoint_alt.dat",
                "game.details",
                "game.details.verify"
            };
            set.Watchers.Add(1, watcher);

            watcher = new DataSetWatcherDoom
            {
                SnapshotSaveAt     = new DateTime(2020, 06, 19, 03, 24, 03),
                SnapshotDifficulty = "I'm too young to die",
                SnapshotMapDesc    = "The UAC",
                SnapshotMapName    = "game/sp/intro/intro",
                SnapshotPlayedTime = "0:02:46",
                SnapshotDeath      = "🕱"
            };
            watcher.Files = new List <string>
            {
                "game_duration.dat",
                "checkpoint_alt.dat",
                "game.details",
                "game.details.verify"
            };
            set.Watchers.Add(2, watcher);

            yield return(set);


            data = Path.Combine(TestContext.CurrentContext.TestDirectory, "Data", "DOOMEternal", @"Steam");
            path = Path.Combine(data, "Simulation", rand, "userdata", "13371337", "782330");
            set  = new DataSetDoom
            {
                DataRoot     = data,
                SourceFolder = path,
                Name         = @"DOOMEternal",
                Title        = @"DOOM Eternal",
                Author       = @"HgAlexx",
                FileCount    = 4,
                Settings     = new Dictionary <string, object>
                {
                    { "Platform", 1 },
                    { "SourceFolder", path },
                    { "SlotIndex", 1 }
                },
                CanAutoDetect      = true,
                ProfileName        = "DOOMEternal_Steam",
                SuggestProfileName = "DOOM Eternal - Slot 1",
                Watchers           = new Dictionary <int, DataSetWatcherDoom>()
            };

            watcher = new DataSetWatcherDoom
            {
                SnapshotSaveAt     = new DateTime(2020, 06, 27, 01, 16, 44, 948),
                SnapshotDifficulty = "Hurt me plenty",
                SnapshotMapDesc    = "Cultist Base",
                SnapshotMapName    = "game/sp/e1m3_cult/e1m3_cult",
                SnapshotPlayedTime = "1:40:32",
                SnapshotDeath      = "🕱"
            };
            watcher.Files = new List <string>
            {
                "game.details",
            };
            set.Watchers.Add(1, watcher);

            yield return(set);


            data = Path.Combine(TestContext.CurrentContext.TestDirectory, "Data", "DOOMEternal", @"Bethesda");
            path = Path.Combine(data, "Simulation", rand, "DOOMEternal", "base", "savegame", "d8d67efe-5bae-453a-aad5-08a71028d4dd");
            set  = new DataSetDoom
            {
                DataRoot     = data,
                SourceFolder = path,
                Name         = @"DOOMEternal",
                Title        = @"DOOM Eternal",
                Author       = @"HgAlexx",
                FileCount    = 4,
                Settings     = new Dictionary <string, object>
                {
                    { "Platform", 2 },
                    { "SourceFolder", path },
                    { "SlotIndex", 1 }
                },
                CanAutoDetect      = true,
                ProfileName        = "DOOMEternal_Bethesda",
                SuggestProfileName = "DOOM Eternal - Slot 1",
                Watchers           = new Dictionary <int, DataSetWatcherDoom>()
            };

            watcher = new DataSetWatcherDoom
            {
                SnapshotSaveAt     = new DateTime(2020, 06, 27, 0, 44, 12, 444),
                SnapshotDifficulty = "Hurt me plenty",
                SnapshotMapDesc    = "Cultist Base",
                SnapshotMapName    = "game/sp/e1m3_cult/e1m3_cult",
                SnapshotPlayedTime = "1:40:32",
                SnapshotDeath      = "🕱"
            };
            watcher.Files = new List <string>
            {
                "game.details",
            };
            set.Watchers.Add(1, watcher);

            yield return(set);
        }