Beispiel #1
0
        //绘制玩家的相关信息
        void DrawInfo()
        {
            TestPropertyPart prop  = m_hero.m_propPart;
            TestBagPart      bag   = m_hero.m_bagPart;
            TestTaskPart     task  = m_hero.m_taskPart;
            TestLevelPart    level = m_hero.m_levelPart;

            using (new AutoBeginHorizontal(GUILayout.Height(150)))
            {
                //属性
                using (new AutoBeginVertical())
                {
                    GUILayout.Label(string.Format("名字:{0}", prop.GetStr(enTestProp.name)));
                    GUILayout.Label(string.Format("经验:{0}", prop.GetInt(enTestProp.exp)));
                    GUILayout.Label(string.Format("金币:{0}", prop.GetInt(enTestProp.gold)));
                }

                GUILayout.Space(20);
                //背包
                using (new AutoBeginVertical())
                {
                    using (new AutoBeginScrollView(bagScroll, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
                    {
                        GUILayout.Label("背包");
                        foreach (TestGoods g in bag.m_goods)
                        {
                            GUILayout.Label(string.Format("{0} x{1}", g.Name.PadRight(8, ' '), g.num));
                        }
                    }
                }

                GUILayout.Space(20);
                //任务
                using (new AutoBeginVertical())
                {
                    using (new AutoBeginScrollView(taskScroll, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
                    {
                        GUILayout.Label("任务:");
                        foreach (TestTask t in task.m_tasks)
                        {
                            GUILayout.Label(string.Format("id:{0} 状态:{1}", t.taskId, TestTask.StateName[t.state]));
                        }
                    }
                }

                GUILayout.Space(20);
                //关卡
                using (new AutoBeginVertical())
                {
                    using (new AutoBeginScrollView(levelScroll, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
                    {
                        GUILayout.Label("关卡:");
                        foreach (TestLevelInfo l in level.m_levelInfos.Values)
                        {
                            GUILayout.Label(string.Format("id:{0} 进入次数:{1} 最高星星数:{2}", l.levelId, l.EnterCount, l.star));
                        }
                    }
                }
            }
        }
Beispiel #2
0
        //玩家操作
        void DrawHandle()
        {
            TestPropertyPart prop  = m_hero.m_propPart;
            TestBagPart      bag   = m_hero.m_bagPart;
            TestTaskPart     task  = m_hero.m_taskPart;
            TestLevelPart    level = m_hero.m_levelPart;


            using (new AutoBeginHorizontal(GUILayout.Height(150)))
            {
                //重命名
                using (new AutoBeginVertical())
                {
                    inputName = GUILayout.TextField(inputName, GUILayout.Width(150));
                    if (GUILayout.Button("改名字", GUILayout.Width(50)))
                    {
                        IoBuffer s = m_socket.GetStream();
                        s.Write(inputName);
                        m_socket.Send(TestMSG.TMSG_ROLE, TMSG_ROLE.RENAME, s);
                    }
                }

                //任务操作


                //关卡操作
                using (new AutoBeginVertical())
                {
                    if (GUILayout.Button("挑战关卡1", GUILayout.Width(70)))
                    {
                        IoBuffer s = m_socket.GetStream();
                        s.Write(1);
                        m_socket.Send(TestMSG.TMSG_LEVEL, TMSG_LEVEL.FIGHT_OVER, s);
                    }
                    if (GUILayout.Button("挑战关卡2", GUILayout.Width(70)))
                    {
                        IoBuffer s = m_socket.GetStream();
                        s.Write(2);
                        m_socket.Send(TestMSG.TMSG_LEVEL, TMSG_LEVEL.FIGHT_OVER, s);
                    }
                }
            }
        }