Beispiel #1
0
        void LoadStyle(XmlElement style)
        {
            string       name  = style.GetAttribute("Name");
            Type         type  = TypeStore.Find(style.GetAttribute("Type"));
            ControlState state = (ControlState)Enum.Parse(typeof(ControlState), style.GetAttribute("State"));

            PatternList     plist     = new PatternList();
            List <Location> locations = new List <Location>();
            List <Path>     paths     = new List <Path>();

            XMLStyleLoader xl = new XMLStyleLoader();

            foreach (XmlNode child in style)
            {
                Pattern  ptn = null;
                Path     pth = null;
                Location loc = null;

                foreach (XmlNode child2 in child)
                {
                    if (child2.NodeType != XmlNodeType.Element)
                    {
                        continue;
                    }

                    object obj = xl.Load(child2);

                    if (obj is Pattern)
                    {
                        ptn = (Pattern)obj;
                    }
                    if (obj is Location)
                    {
                        loc = (Location)obj;
                    }
                    if (obj is Path)
                    {
                        pth = (Path)obj;
                    }
                }

                if (ptn == null)
                {
                    continue;
                }

                ptn.Type = (PatternType)Enum.Parse(typeof(PatternType), child.LocalName);

                plist.Add(ptn);
                paths.Add(pth);
                locations.Add(loc);
            }

            styleNames.Add(name);
            styleTypes.Add(type);
            styleStates.Add(state);
            styleOperations.Add(plist);
            styleLocations.Add(locations);
            stylePaths.Add(paths);
        }
Beispiel #2
0
        void LoadStyle(XmlElement style)
        {
            string name = style.GetAttribute("Name");
            Type type = TypeStore.Find(style.GetAttribute("Type"));
            ControlState state = (ControlState)Enum.Parse(typeof(ControlState), style.GetAttribute("State"));

            PatternList plist = new PatternList();
            List<Location> locations = new List<Location>();
            List<Path> paths = new List<Path>();

            XMLStyleLoader xl = new XMLStyleLoader();

            foreach (XmlNode child in style)
            {
                Pattern ptn = null;
                Path pth = null;
                Location loc = null;

                foreach (XmlNode child2 in child)
                {
                    if (child2.NodeType != XmlNodeType.Element)
                        continue;

                    object obj = xl.Load(child2);

                    if (obj is Pattern)
                        ptn = (Pattern)obj;
                    if (obj is Location)
                        loc = (Location)obj;
                    if (obj is Path)
                        pth = (Path)obj;
                }

                if (ptn == null)
                    continue;

                ptn.Type = (PatternType)Enum.Parse(typeof(PatternType), child.LocalName);

                plist.Add(ptn);
                paths.Add(pth);
                locations.Add(loc);
            }

            styleNames.Add(name);
            styleTypes.Add(type);
            styleStates.Add(state);
            styleOperations.Add(plist);
            styleLocations.Add(locations);
            stylePaths.Add(paths);
        }