Beispiel #1
0
        public void SetRenderState(IEffectTechnique technique, int passIndex, RenderState rs)
        {
            RenderStateRecord[] records;
            if (!_map.TryGetValue(technique.Name, out records))
            {
                records = new RenderStateRecord[technique.Passes.Count];
                _map.Add(technique.Name, records);
            }

            if (passIndex >= 0 && passIndex < records.Length)
            {
                RenderStateRecord record = records[passIndex];
                switch (rs.StateType)
                {
                case RenderStateType.BlendState:
                    record.BlendState = rs as BlendState;
                    break;

                case RenderStateType.DepthStencilState:
                    record.DepthStencilState = rs as DepthStencilState;
                    break;

                case RenderStateType.RasterizerState:
                    record.RasterizerState = rs as RasterizerState;
                    break;
                }
                records[passIndex] = record;
            }
            else
            {
                throw new ArgumentOutOfRangeException("Pass index out of range");
            }
        }
Beispiel #2
0
        public RenderState GetRenderState(RenderStateType type, String techName, int passIndex)
        {
            RenderStateRecord[] records;
            if (!_map.TryGetValue(techName, out records))
            {
                return(null);
            }

            if (passIndex >= 0 && passIndex < records.Length)
            {
                RenderStateRecord record = records[passIndex];
                switch (type)
                {
                case RenderStateType.BlendState:
                    return(record.BlendState);

                case RenderStateType.DepthStencilState:
                    return(record.DepthStencilState);

                case RenderStateType.RasterizerState:
                    return(record.RasterizerState);

                default:
                    return(null);
                }
            }
            else
            {
                throw new ArgumentOutOfRangeException("Pass index out of range");
            }
        }
Beispiel #3
0
 public void ApplyRenderStates(IRenderer renderer, int passIndex)
 {
     if (_activeRecords != null)
     {
         if (passIndex >= 0 && passIndex < _activeRecords.Length)
         {
             RenderStateRecord record = _activeRecords[passIndex];
             renderer.ApplyRenderState(RenderStateType.BlendState, record.BlendState);
             renderer.ApplyRenderState(RenderStateType.DepthStencilState, record.DepthStencilState);
             renderer.ApplyRenderState(RenderStateType.RasterizerState, record.RasterizerState);
         }
     } // fail silently
 }