Beispiel #1
0
        /// <summary>
        /// Retrieves a tile at position X and Y.
        /// </summary>
        /// <param name="x">The X coordinate of the tile to retrieve</param>
        /// <param name="y">The Y coordinate of the tile to retrieve</param>
        /// <returns>
        /// A Terraria.Tile instance of the tile at position X and Y.
        /// </returns>
        /// <remarks>
        /// Virtual function that derivatives must override if they want to implement getting of a tile from
        /// its backing store.        /// </remarks>
        protected virtual Terraria.Tile GetTile(int x, int y)
        {
            HeapTile tile;

            lock (syncRoot)
            {
                if (lastTile != null && x == lastTile.x && y == lastTile.y)
                {
                    return(lastTile);
                }
                tile = lastTile = new HeapTile(tileHeap, x, y);
            }

            return(tile);
        }
Beispiel #2
0
        /// <summary>
        /// Sets a tile at position X and Y to the tile instance specified.
        /// </summary>
        /// <param name="tile">
        /// A tile instance in which to store
        /// </param>
        /// <param name="x">X coordinate of the tile to store</param>
        /// <param name="y">Y coordinate of the tile to store</param>
        /// <remarks>
        /// Virtual function that derivatives must override if they want to implement getting of a tile from
        /// its backing store.
        /// </remarks>
        protected virtual void SetTile(Terraria.Tile tile, int x, int y)
        {
            HeapTile heapTile = new HeapTile(tileHeap, x, y);

            heapTile.CopyFrom(tile);
        }
 /// <summary>
 /// Sets a tile at position X and Y to the tile instance specified.
 /// </summary>
 /// <param name="tile">
 /// A tile instance in which to store
 /// </param>
 /// <param name="x">X coordinate of the tile to store</param>
 /// <param name="y">Y coordinate of the tile to store</param>
 /// <remarks>
 /// Virtual function that derivatives must override if they want to implement getting of a tile from
 /// its backing store.
 /// </remarks>
 protected virtual void SetTile(Terraria.Tile tile, int x, int y)
 {
     HeapTile heapTile = new HeapTile(tileHeap, x, y);
     heapTile.CopyFrom(tile);
 }